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Alexander Zook
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Publications
- 2019
- [j5]Alexander Zook, Mark O. Riedl:
Learning How Design Choices Impact Gameplay Behavior. IEEE Trans. Games 11(1): 25-35 (2019) - [i4]Alexander Zook, Eric Fruchter, Mark O. Riedl:
Automatic Playtesting for Game Parameter Tuning via Active Learning. CoRR abs/1908.01417 (2019) - [i3]Alexander Zook, Mark O. Riedl:
Automatic Game Design via Mechanic Generation. CoRR abs/1908.01420 (2019) - [i2]Alexander Zook, Brent Harrison, Mark O. Riedl:
Monte-Carlo Tree Search for Simulation-based Strategy Analysis. CoRR abs/1908.01423 (2019) - 2017
- [c19]Kristin Siu, Alexander Zook, Mark O. Riedl:
A framework for exploring and evaluating mechanics in human computation games. FDG 2017: 38:1-38:4 - [i1]Kristin Siu, Alexander Zook, Mark O. Riedl:
A Framework for Exploring and Evaluating Mechanics in Human Computation Games. CoRR abs/1706.03311 (2017) - 2016
- [c18]Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Owen Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Playable Experiences at AIIDE 2016. AIIDE 2016: 251- - 2015
- [j2]Alexander Zook, Mark O. Riedl:
Temporal Game Challenge Tailoring. IEEE Trans. Comput. Intell. AI Games 7(4): 336-346 (2015) - [c17]Sauvik Das, Alexander Zook, Mark O. Riedl:
Examining Game World Topology Personalization. CHI 2015: 3731-3734 - [c14]Alexander Zook, Brent Harrison, Mark O. Riedl:
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis. FDG 2015 - 2014
- [c13]Alexander Zook, Mark O. Riedl:
Automatic Game Design via Mechanic Generation. AAAI 2014: 530-537 - [c12]Kristin Siu, Alexander Zook, Mark O. Riedl:
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. FDG 2014 - [c11]Alexander Zook, Eric Fruchter, Mark O. Riedl:
Automatic playtesting for game parameter tuning via active learning. FDG 2014 - 2013
- [c10]Nicholas M. Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark O. Riedl, Ashton Grosz, Michael Nitsche:
Creativity support for novice digital filmmaking. CHI 2013: 651-660 - [c9]Mark O. Riedl, Alexander Zook:
AI for game production. CIG 2013: 1-8 - 2012
- [c7]Alexander Zook, Mark O. Riedl:
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment. AIIDE 2012 - [c6]Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl:
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. PCG@FDG 2012: 6:1-6:8 - [c5]Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner:
Automated scenario generation: toward tailored and optimized military training in virtual environments. FDG 2012: 164-171 - [c4]Boyang Li, Alexander Zook, Nicholas M. Davis, Mark O. Riedl:
Goal-Driven Conceptual Blending: A Computational Approach for Creativity. ICCC 2012: 9-16 - 2011
- [c3]Alexander Zook, Brian Magerko, Mark O. Riedl:
Formally modeling pretend object play. Creativity & Cognition 2011: 147-156 - [c2]Ken Hartsook, Alexander Zook, Sauvik Das, Mark O. Riedl:
Toward supporting stories with procedurally generated game worlds. CIG 2011: 297-304 - [c1]Alexander Zook, Mark O. Riedl, Brian Magerko:
Understanding Human Creativity for Computational Play. ICCC 2011: 42-47
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