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Chun-Ying Huang
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Publications
- 2024
- [c53]Yuan-Chun Sun, Yuang Shi, Wei Tsang Ooi, Chun-Ying Huang, Cheng-Hsin Hsu:
Multi-frame Bitrate Allocation of Dynamic 3D Gaussian Splatting Streaming Over Dynamic Networks. EMS@SIGCOMM 2024 - 2023
- [c51]Yuan-Chun Sun, I-Chun Huang, Yuang Shi, Wei Tsang Ooi, Chun-Ying Huang, Cheng-Hsin Hsu:
A Dynamic 3D Point Cloud Dataset for Immersive Applications. MMSys 2023: 376-383 - 2021
- [j26]Ching-Ling Fan, Shou-Cheng Yen, Chun-Ying Huang, Cheng-Hsin Hsu:
On the Optimal Encoding Ladder of Tiled 360° Videos for Head-Mounted Virtual Reality. IEEE Trans. Circuits Syst. Video Technol. 31(4): 1632-1647 (2021) - [j24]Chun-Ying Huang, Yun-chen Cheng, Guan-Zhang Huang, Ching-Ling Fan, Cheng-Hsin Hsu:
On the Performance Comparisons of Native and Clientless Real-Time Screen-Sharing Technologies. ACM Trans. Multim. Comput. Commun. Appl. 17(2): 54:1-54:26 (2021) - 2020
- [j23]Ching-Ling Fan, Shou-Cheng Yen, Chun-Ying Huang, Cheng-Hsin Hsu:
Optimizing Fixation Prediction Using Recurrent Neural Networks for 360$^{\circ }$ Video Streaming in Head-Mounted Virtual Reality. IEEE Trans. Multim. 22(3): 744-759 (2020) - 2018
- [j22]Pablo César, Cheng-Hsin Hsu, Chun-Ying Huang, Pan Hui:
Best Papers of the ACM Multimedia Systems (MMSys) Conference 2017 and the ACM Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV) 2017. ACM Trans. Multim. Comput. Commun. Appl. 14(3s): 60:1-60:3 (2018) - [p1]Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
Cloud gaming. Frontiers of Multimedia Research 2018: 287-314 - 2017
- [c44]Chih-Fan Hsu, Anthony Chen, Cheng-Hsin Hsu, Chun-Ying Huang, Chin-Laung Lei, Kuan-Ta Chen:
Is Foveated Rendering Perceivable in Virtual Reality?: Exploring the Efficiency and Consistency of Quality Assessment Methods. ACM Multimedia 2017: 55-63 - [c43]Wen-Chih Lo, Ching-Ling Fan, Jean Lee, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
360° Video Viewing Dataset in Head-Mounted Virtual Reality. MMSys 2017: 211-216 - [c42]Ching-Ling Fan, Jean Lee, Wen-Chih Lo, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality. NOSSDAV 2017: 67-72 - 2016
- [j21]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
A Survey on Cloud Gaming: Future of Computer Games. IEEE Access 4: 7605-7620 (2016) - [j18]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
The Future of Cloud Gaming [Point of View]. Proc. IEEE 104(4): 687-691 (2016) - [j17]Chih-Fan Hsu, Ching-Ling Fan, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Toward an Adaptive Screencast Platform: Measurement and Optimization. ACM Trans. Multim. Comput. Commun. Appl. 12(5s): 79:1-79:23 (2016) - [c40]Pin-Chun Wang, Ching-Ling Fan, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks. ACM Multimedia 2016: 561-565 - [c39]Chun-Ying Huang, Ching-Ling Fan, Chih-Fan Hsu, Hsin-Yu Chang, Tsung-Han Tsai, Kuan-Ta Chen, Cheng-Hsin Hsu:
Smart Beholder: An Extensible Smart Lens Platform. ACM Multimedia 2016: 1164-1168 - 2015
- [j13]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Placing Virtual Machines to Optimize Cloud Gaming Experience. IEEE Trans. Cloud Comput. 3(1): 42-53 (2015) - [j12]Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform. IEEE Trans. Circuits Syst. Video Technol. 25(12): 2078-2091 (2015) - [c38]Chun-Ying Huang, Chih-Fan Hsu, Tsung-Han Tsai, Ching-Ling Fan, Cheng-Hsin Hsu, Kuan-Ta Chen:
Smart Beholder: An Open-Source Smart Lens for Mobile Photography. ACM Multimedia 2015: 351-360 - [c37]Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Screencast dissected: performance measurements and design considerations. MMSys 2015: 177-188 - [c36]Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen, Cheng-Hsin Hsu:
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming. MobiGames@MobiSys 2015: 19-24 - 2014
- [j9]Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
On the Quality of Service of Cloud Gaming Systems. IEEE Trans. Multim. 16(2): 480-495 (2014) - [j8]Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, Cheng-Hsin Hsu:
GamingAnywhere: The first open source cloud gaming system. ACM Trans. Multim. Comput. Commun. Appl. 10(1s): 10:1-10:25 (2014) - [c32]Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
Cloud gaming onward: research opportunities and outlook. ICME Workshops 2014: 1-4 - [c31]Chih-Fan Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Screencast in the Wild: Performance and Limitations. ACM Multimedia 2014: 813-816 - [c30]Chun-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, Kuan-Ta Chen:
Quantifying User Satisfaction in Mobile Cloud Games. MoVid@MMSys 2014: 4:1-4:6 - [c29]Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
GPU consolidation for cloud games: Are we there yet? NETGAMES 2014: 1-6 - [c28]Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Measuring the client performance and energy consumption in mobile cloud gaming. NETGAMES 2014: 1-3 - 2013
- [c27]Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, Kuan-Ta Chen:
GamingAnywhere: an open-source cloud gaming testbed. ACM Multimedia 2013: 827-830 - [c26]Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, Kuan-Ta Chen:
GamingAnywhere: an open cloud gaming system. MMSys 2013: 36-47 - [c25]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
QoE-Aware Virtual Machine Placement for Cloud Games. NetGames 2013: 12:1-12:2
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