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Chun-Ying Huang
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Publications
- 2018
- [p1]Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
Cloud gaming. Frontiers of Multimedia Research 2018: 287-314 - 2017
- [c44]Chih-Fan Hsu, Anthony Chen, Cheng-Hsin Hsu, Chun-Ying Huang, Chin-Laung Lei, Kuan-Ta Chen:
Is Foveated Rendering Perceivable in Virtual Reality?: Exploring the Efficiency and Consistency of Quality Assessment Methods. ACM Multimedia 2017: 55-63 - [c43]Wen-Chih Lo, Ching-Ling Fan, Jean Lee, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
360° Video Viewing Dataset in Head-Mounted Virtual Reality. MMSys 2017: 211-216 - [c42]Ching-Ling Fan, Jean Lee, Wen-Chih Lo, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality. NOSSDAV 2017: 67-72 - 2016
- [j21]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
A Survey on Cloud Gaming: Future of Computer Games. IEEE Access 4: 7605-7620 (2016) - [j18]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
The Future of Cloud Gaming [Point of View]. Proc. IEEE 104(4): 687-691 (2016) - [j17]Chih-Fan Hsu, Ching-Ling Fan, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Toward an Adaptive Screencast Platform: Measurement and Optimization. ACM Trans. Multim. Comput. Commun. Appl. 12(5s): 79:1-79:23 (2016) - [c40]Pin-Chun Wang, Ching-Ling Fan, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks. ACM Multimedia 2016: 561-565 - [c39]Chun-Ying Huang, Ching-Ling Fan, Chih-Fan Hsu, Hsin-Yu Chang, Tsung-Han Tsai, Kuan-Ta Chen, Cheng-Hsin Hsu:
Smart Beholder: An Extensible Smart Lens Platform. ACM Multimedia 2016: 1164-1168 - 2015
- [j16]Tsung-Teng Chen, Chun-Ying Huang, Chen-Chi Wu, Kuan-Ta Chen:
Physical Presence Verification: A Test to Detect Whether A Computer Is Remotely Controlled. J. Inf. Sci. Eng. 31(3): 943-963 (2015) - [j13]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Placing Virtual Machines to Optimize Cloud Gaming Experience. IEEE Trans. Cloud Comput. 3(1): 42-53 (2015) - [j12]Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform. IEEE Trans. Circuits Syst. Video Technol. 25(12): 2078-2091 (2015) - [c38]Chun-Ying Huang, Chih-Fan Hsu, Tsung-Han Tsai, Ching-Ling Fan, Cheng-Hsin Hsu, Kuan-Ta Chen:
Smart Beholder: An Open-Source Smart Lens for Mobile Photography. ACM Multimedia 2015: 351-360 - [c37]Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Screencast dissected: performance measurements and design considerations. MMSys 2015: 177-188 - [c36]Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen, Cheng-Hsin Hsu:
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming. MobiGames@MobiSys 2015: 19-24 - 2014
- [j9]Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
On the Quality of Service of Cloud Gaming Systems. IEEE Trans. Multim. 16(2): 480-495 (2014) - [j8]Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, Cheng-Hsin Hsu:
GamingAnywhere: The first open source cloud gaming system. ACM Trans. Multim. Comput. Commun. Appl. 10(1s): 10:1-10:25 (2014) - [c32]Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
Cloud gaming onward: research opportunities and outlook. ICME Workshops 2014: 1-4 - [c31]Chih-Fan Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Screencast in the Wild: Performance and Limitations. ACM Multimedia 2014: 813-816 - [c30]Chun-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, Kuan-Ta Chen:
Quantifying User Satisfaction in Mobile Cloud Games. MoVid@MMSys 2014: 4:1-4:6 - [c29]Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
GPU consolidation for cloud games: Are we there yet? NETGAMES 2014: 1-6 - [c28]Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Measuring the client performance and energy consumption in mobile cloud gaming. NETGAMES 2014: 1-3 - 2013
- [c27]Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, Kuan-Ta Chen:
GamingAnywhere: an open-source cloud gaming testbed. ACM Multimedia 2013: 827-830 - [c26]Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, Kuan-Ta Chen:
GamingAnywhere: an open cloud gaming system. MMSys 2013: 36-47 - [c25]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
QoE-Aware Virtual Machine Placement for Cloud Games. NetGames 2013: 12:1-12:2 - 2011
- [j4]Chun-Ying Huang, Shang-Pin Ma, Kuan-Ta Chen:
Using one-time passwords to prevent password phishing attacks. J. Netw. Comput. Appl. 34(4): 1292-1301 (2011) - [c22]Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, Chin-Laung Lei:
Measuring the latency of cloud gaming systems. ACM Multimedia 2011: 1269-1272 - 2010
- [c20]Ching-Hsiang Hsu, Chun-Ying Huang, Kuan-Ta Chen:
Fast-Flux Bot Detection in Real Time. RAID 2010: 464-483 - 2009
- [c19]Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, Chin-Laung Lei:
An empirical evaluation of VoIP playout buffer dimensioning in Skype, Google talk, and MSN Messenger. NOSSDAV 2009: 97-102 - 2007
- [j1]Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei:
Secure multicast in dynamic environments. Comput. Networks 51(10): 2805-2817 (2007) - 2006
- [c15]Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei:
An empirical evaluation of TCP performance in online games. Advances in Computer Entertainment Technology 2006: 5 - [c14]Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei:
A distributed key assignment protocol for secure multicast based on proxy cryptography. AsiaCCS 2006: 359 - [c13]Chun-Ying Huang, Kuan-Ta Chen, Chin-Laung Lei:
Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter. DSN 2006: 403-412 - [c9]Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei:
The Impact of Network Variabilities on TCP Clocking Schemes. INFOCOM 2006 - [c8]Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, Chin-Laung Lei:
On the Sensitivity of Online Game Playing Time to Network QoS. INFOCOM 2006 - [c7]Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei:
Quantifying Skype user satisfaction. SIGCOMM 2006: 399-410 - 2005
- [c4]Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei:
The impact of network variabilities on TCP clocking schemes. INFOCOM 2005: 2770-2775 - [c3]Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, Chin-Laung Lei:
Secure Content Delivery using Key Composition. LCN 2005: 484-485 - [c2]Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei:
Game traffic analysis: an MMORPG perspective. NOSSDAV 2005: 19-24
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