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Pierre Poulin
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Publications
- 2021
- [j32]Simon Courtin, Mickaël Ribardière, Sébastien Horna, Pierre Poulin, Daniel Méneveaux:
SREC-RT: A Structure for Ray Tracing Rounded Edges and Corners. Comput. Graph. Forum 40(6): 200-214 (2021) - [j31]Bruno Roy, Pierre Poulin, Eric Paquette:
Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids. Proc. ACM Comput. Graph. Interact. Tech. 4(3): 40:1-40:26 (2021) - [i1]Bruno Roy, Pierre Poulin, Eric Paquette:
Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids. CoRR abs/2106.05143 (2021) - 2020
- [j30]Bruno Roy, Eric Paquette, Pierre Poulin:
Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids. Comput. Graph. 88: 57-69 (2020) - [j29]Arnaud Schoentgen, Pierre Poulin, Emmanuelle Darles, Philippe Meseure:
Particle-based Liquid Control using Animation Templates. Comput. Graph. Forum 39(8): 79-88 (2020) - [j28]Arnaud Schoentgen, Jonas Zehnder, Pierre Poulin, Bernhard Thomaszewski, Philippe Meseure, Emmanuelle Darles:
A density-accurate tracking solution for smoke upresolution. Vis. Comput. 36(10): 2299-2311 (2020) - 2019
- [j27]Guillaume Lavoué, Michael Langer, Adrien Peytavie, Pierre Poulin:
A Psychophysical Evaluation of Texture Compression Masking Effects. IEEE Trans. Vis. Comput. Graph. 25(2): 1336-1346 (2019) - [c52]Simon Courtin, Sébastien Horna, Mickaël Ribardière, Pierre Poulin, Daniel Méneveaux:
Efficient Rendering of Rounded Corners and Edges for Convex Objects. CGI 2019: 291-303 - 2018
- [j25]Bruno Roy, Pierre Poulin:
A hybrid Eulerian-DFSPH scheme for efficient surface band liquid simulation. Comput. Graph. 77: 194-204 (2018) - 2016
- [j24]Mathias Brousset, Emmanuelle Darles, Daniel Méneveaux, Pierre Poulin, Benoît Crespin:
Simulation and control of breaking waves using an external force model. Comput. Graph. 57: 102-111 (2016) - 2015
- [j23]Jonathan Dupuy, Eric Heitz, Jean-Claude Iehl, Pierre Poulin, Victor Ostromoukhov:
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations. Comput. Graph. Forum 34(4): 21-30 (2015) - [j22]Arnaud Emilien, Pierre Poulin, Marie-Paule Cani, Ulysse Vimont:
Interactive Procedural Modelling of Coherent Waterfall Scenes. Comput. Graph. Forum 34(6): 22-35 (2015) - [j21]Gilles-Philippe Paillé, Nicolas Ray, Pierre Poulin, Alla Sheffer, Bruno Lévy:
Dihedral angle-based maps of tetrahedral meshes. ACM Trans. Graph. 34(4): 54:1-54:10 (2015) - [j20]Arnaud Emilien, Ulysse Vimont, Marie-Paule Cani, Pierre Poulin, Bedrich Benes:
WorldBrush: interactive example-based synthesis of procedural virtual worlds. ACM Trans. Graph. 34(4): 106:1-106:11 (2015) - [c49]Mathias Brousset, Emmanuelle Darles, Daniel Méneveaux, Pierre Poulin, Benoît Crespin:
A New Force Model for Controllable Breaking Waves. VRIPHYS 2015: 51-60 - 2014
- [j19]Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret:
Filtering Non-Linear TransferFunctions on Surfaces. IEEE Trans. Vis. Comput. Graph. 20(7): 996-1008 (2014) - 2013
- [j18]Gilles-Philippe Paillé, Pierre Poulin, Bruno Lévy:
Fitting Polynomial Volumes to Surface Meshes with Voronoï Squared Distance Minimization. Comput. Graph. Forum 32(5): 103-112 (2013) - [j17]Jonathan Dupuy, Eric Heitz, Jean-Claude Iehl, Pierre Poulin, Fabrice Neyret, Victor Ostromoukhov:
Linear efficient antialiased displacement and reflectance mapping. ACM Trans. Graph. 32(6): 211:1-211:11 (2013) - [c47]Dorian Gomez, Mathias Paulin, David Vanderhaeghe, Pierre Poulin:
Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds. CAD/Graphics 2013: 1-8 - [c45]Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret:
Filtering color mapped textures and surfaces. I3D 2013: 129-136 - [c44]Guillaume Bouchard, Jean-Claude Iehl, Victor Ostromoukhov, Pierre Poulin:
Improving robustness of Monte-Carlo global illumination with directional regularization. SIGGRAPH ASIA Technical Briefs 2013: 22:1-22:4 - 2012
- [j16]Gilles-Philippe Paillé, Pierre Poulin:
As-conformal-as-possible discrete volumetric mapping. Comput. Graph. 36(5): 427-433 (2012) - [j15]Pierre Poulin, Holly E. Rushmeier:
Material Appearance. IEEE Computer Graphics and Applications 32(2): 22-23 (2012) - [j14]Romain Pacanowski, Oliver Salazar Celis, Christophe Schlick, Xavier Granier, Pierre Poulin, Annie A. M. Cuyt:
Rational BRDF. IEEE Trans. Vis. Comput. Graph. 18(11): 1824-1835 (2012) - 2011
- [j13]Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin:
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering. Comput. Graph. Forum 30(2): 315-324 (2011) - [j12]Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin:
Representativity for Robust and Adaptive Multiple Importance Sampling. IEEE Trans. Vis. Comput. Graph. 17(8): 1108-1121 (2011) - [j11]Luc Leblanc, Jocelyn Houle, Pierre Poulin:
Modeling with blocks. Vis. Comput. 27(6-8): 555-563 (2011) - [c42]Dorian Gomez, Pierre Poulin, Mathias Paulin:
Occlusion tiling. Graphics Interface 2011: 71-78 - [c41]Luc Leblanc, Jocelyn Houle, Pierre Poulin:
Component-based modeling of complete buildings. Graphics Interface 2011: 87-94 - 2010
- [j10]Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loïc Barthe, Pierre Poulin:
Fitted BVH for Fast Raytracing of Metaballs. Comput. Graph. Forum 29(2): 281-288 (2010) - [j9]Romain Pacanowski, Xavier Granier, Christophe Schlick, Pierre Poulin:
Volumetric Vector-Based Representation for Indirect Illumination Caching. J. Comput. Sci. Technol. 25(5): 925-932 (2010) - 2009
- [c38]Olivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin:
BVH for efficient raytracing of dynamic metaballs on GPU. SIGGRAPH Talks 2009 - 2008
- [j7]Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, Victor Ostromoukhov, Pierre Poulin:
Efficient product sampling using hierarchical thresholding. Vis. Comput. 24(7-9): 465-474 (2008) - [c35]François Duranleau, Philippe Beaudoin, Pierre Poulin:
Multiresolution point-set surfaces. Graphics Interface 2008: 211-218 - [c33]Romain Pacanowski, Xavier Granier, Christophe Schlick, Pierre Poulin:
Sketch and Paint-based Interface for Highlight Modeling. SBIM 2008: 17-23 - [c32]Philippe Beaudoin, Stelian Coros, Michiel van de Panne, Pierre Poulin:
Motion-Motif Graphs. Symposium on Computer Animation 2008: 117-126 - [c30]Romain Pacanowski, Mickaël Raynaud, Xavier Granier, Patrick Reuter, Christophe Schlick, Pierre Poulin:
Efficient streaming of 3D scenes with complex geometry and complex lighting. Web3D 2008: 11-17 - 2007
- [c29]Philippe Beaudoin, Pierre Poulin, Michiel van de Panne:
Adapting wavelet compression to human motion capture clips. Graphics Interface 2007: 313-318 - [c28]Simon Bouvier-Zappa, Victor Ostromoukhov, Pierre Poulin:
Motion cues for illustration of skeletal motion capture data. NPAR 2007: 133-140 - 2005
- [c26]Jean-François St-Amour, Eric Paquette, Pierre Poulin:
Soft shadows from extended light sources with penumbra deep shadow maps. Graphics Interface 2005: 105-112 - [c24]Simon Clavet, Philippe Beaudoin, Pierre Poulin:
Particle-based viscoelastic fluid simulation. Symposium on Computer Animation 2005: 219-228 - [e2]Pierre Poulin, Eric Galin:
Proceedings of the Eurographics Workshop on Natural Phenomena, NPH 2005, Dublin, Ireland, 2005. Eurographics Association 2005, ISBN 3-905673-29-0 [contents] - 2004
- [c23]Philippe Beaudoin, Pierre Poulin:
Compressed Multisampling for Efficient Hardware Edge Antialiasing. Graphics Interface 2004: 169-176 - [c22]Martin Granger-Piché, Emric Epstein, Pierre Poulin:
Interactive Hierarchical Space Carving with Projector-based Calibrations. VMV 2004: 159-166 - 2003
- [c21]Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis:
Interactive Point-based Modeling of Complex Objects from Images. Graphics Interface 2003: 11-20 - 2002
- [j5]Eric Plante, Marie-Paule Cani, Pierre Poulin:
Capturing the Complexity of Hair Motion. Graph. Model. 64(1): 40-58 (2002) - [c19]Eric Paquette, Pierre Poulin, George Drettakis:
The Simulation of Paint Cracking and Peeling. Graphics Interface 2002: 59-68 - 2001
- [c17]Jocelyn Houle, Pierre Poulin:
Simplification and Real-time Smooth Transitions of Articulated Meshes. Graphics Interface 2001: 55-60 - [c16]Philippe Beaudoin, Sébastien Paquet, Pierre Poulin:
Realistic and Controllable Fire Simulation. Graphics Interface 2001: 159-166 - [c15]Eric Paquette, Pierre Poulin, George Drettakis:
Surface Aging by Impacts. Graphics Interface 2001: 175-182 - [c14]Alexandre Meyer, Fabrice Neyret, Pierre Poulin:
Interactive Rendering of Trees with Shading and Shadows. Rendering Techniques 2001: 183-196 - 2000
- [c11]Luc Leblanc, Pierre Poulin:
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. Rendering Techniques 2000: 89-100 - 1999
- [c10]Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes. Rendering Techniques 1999: 329-340 - 1998
- [j3]Eric Paquette, Pierre Poulin, George Drettakis:
A Light Hierarchy for Fast Rendering of Scenes with Many Lights. Comput. Graph. Forum 17(3): 63-74 (1998) - [c7]Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasson:
Interactively Modeling with Photogrammetry. Rendering Techniques 1998: 93-104 - 1995
- [c4]Pierre Poulin, Alain Fournier:
Painting Surface Characteristics. Rendering Techniques 1995: 160-169 - 1992
- [c3]Pierre Poulin, Alain Fournier:
Lights from Highlights and Shadows. SI3D 1992: 31-38 - 1991
- [j2]Pierre Poulin, John Amanatides:
Shading and shadowing with linear light sources. Comput. Graph. 15(2): 259-265 (1991) - 1990
- [j1]Andrew Woo, Pierre Poulin, Alain Fournier:
A survey of shadow algorithms. IEEE Computer Graphics and Applications 10(6): 13-32 (1990) - [c2]Pierre Poulin, John Amanatides:
Shading and Shadowing with Linear Light Sources. Eurographics 1990 - [c1]Pierre Poulin, Alain Fournier:
A model for anisotropic reflection. SIGGRAPH 1990: 273-282
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