| 2010 | ||
|---|---|---|
| j1 | Suoju He, Yuan Gao, Jiajian Yang, Yiwen Fu, Xiao Liu: Creating Challengeable and Satisfactory Game Opponent by the Use of CI Approaches. Int. J. Adv. Comp. Techn. 2(1): 41-63 (2010) | |
| c8 | Lingdao Sha, Suoju He, Junping Wang, Jiajian Yang, Yuan Gao, Yidan Zhang, Xinrui Yu: Creating appropriate challenge level game opponent by the use of dynamic difficulty adjustment. ICNC 2010: 3897-3901 | |
| c7 | Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang: Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. ICNC 2010: 3918-3922 | |
| c6 | Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha: Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. ICNC 2010: 4161-4165 | |
| 2009 | ||
| c5 | Yiwen Fu, Si Yang, Suoju He, Jiajian Yang, Xiao Liu, Yang Chen, Donglin Ji: To Create Intelligent Adaptive Neuro-Controller of Game Opponent from UCT-Created Data. FSKD (2) 2009: 445-449 | |
| c4 | Fan Xie, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu: To create neuro-controlled game opponent from UCT-created data. GEC Summit 2009: 1013-1016 | |
| c3 | Xiao Liu, Yao Li, Suoju He, Yiwen Fu, Jiajian Yang, Donglin Ji, Yang Chen: To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man. ICNC (5) 2009: 598-602 | |
| c2 | Jiajian Yang, Yuan Gao, Suoju He, Xiao Liu, Yiwen Fu, Yang Chen, Donglin Ji: To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search. ICNC (5) 2009: 603-607 | |
| 2008 | ||
| c1 | Suoju He, Fan Xie, Yi Wang, Sai Luo, Yiwen Fu, Jiajian Yang, Zhiqing Liu, Qiliang Zhu: To Create Adaptive Game Opponent by Using UCT. CIMCA/IAWTIC/ISE 2008: 67-70 | |
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