| 2012 | ||
|---|---|---|
| c4 | Pejman Mirza-Babaei, Lennart Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins: Biometric storyboards: visualising game user research data. CHI Extended Abstracts 2012: 2315-2320 | |
| 2011 | ||
| c3 | Gareth R. White, Pejman Mirza-Babaei, Graham McAllister, Judith Good: Weak inter-rater reliability in heuristic evaluation of video games. CHI Extended Abstracts 2011: 1441-1446 | |
| 2010 | ||
| c2 | Dave Harley, Geraldine Fitzpatrick, Lesley Axelrod, Gareth R. White, Graham McAllister: Making the Wii at Home: Game Play by Older People in Sheltered Housing. USAB 2010: 156-176 | |
| p1 | Graham McAllister, Gareth R. White: Video Game Development and User Experience. Evaluating User Experience in Games 2010: 107-128 | |
| 2008 | ||
| c1 | Gareth R. White, Geraldine Fitzpatrick, Graham McAllister: Toward accessible 3D virtual environments for the blind and visually impaired. DIMEA 2008: 134-141 | |
| 1 | Lesley Axelrod | |
| 2 | Nick Collins | |
| 3 | Geraldine Fitzpatrick | |
| 4 | Judith Good | |
| 5 | Dave Harley | |
| 6 | Graham McAllister | |
| 7 | Pejman Mirza-Babaei | |
| 8 | Lennart E. Nacke (Lennart Nacke) |
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