Robert F. Tobler
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2010 – today
- 2017
- [j8]Daniel Cornel, Robert F. Tobler, Hiroyuki Sakai, Christian Luksch, Michael Wimmer:
Forced Random Sampling: fast generation of importance-guided blue-noise samples. The Visual Computer 33(6-8): 833-843 (2017) - 2015
- [c22]Georg Haaser, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler:
An incremental rendering VM. High Performance Graphics 2015: 51-60 - 2014
- [j7]Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael Wimmer:
Real-time rendering of glossy materials with regular sampling. The Visual Computer 30(6-8): 717-727 (2014) - [c21]Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler:
CoSMo: Intent-based Composition of Shader Modules. GRAPP 2014: 189-199 - [c20]Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler:
Semantic Composition of Language-Integrated Shaders. VISIGRAPP (Selected Papers) 2014: 45-61 - 2013
- [c19]Michael Wörister, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler:
Lazy Incremental Computation for Efficient Scene Graph Rendering. High Performance Graphics 2013: 53-62 - [c18]Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer:
Fast light-map computation with virtual polygon lights. I3D 2013: 87-94 - 2011
- [j6]Robert F. Tobler:
Separating semantics from rendering: a scene graph based architecture for graphics applications. The Visual Computer 27(6-8): 687-695 (2011)
2000 – 2009
- 2007
- [c17]Przemyslaw Musialski, Robert F. Tobler, Stefan Maierhofer, Charles Albert Wüthrich:
Multiresolution geometric details on subdivision surfaces. GRAPHITE 2007: 211-218 - 2006
- [c16]Markus Lipp, Stefan Maierhofer, Robert F. Tobler:
A flexible real-time framework for pre-calculated global illumination solutions. GRAPP 2006: 335-341 - 2004
- [c15]Anton L. Fuhrmann, Robert F. Tobler, Stefan Maierhofer:
Real-time glossy reflections on planar surfaces. Afrigraph 2004: 87-91 - [c14]Alexander Wilkie, Claudia Ulbricht, Robert F. Tobler, Georg Zotti, Werner Purgathofer:
An Analytical Model for Skylight Polarization. Rendering Techniques 2004: 387-398 - 2002
- [j5]Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer:
Optimal ray shooting in Monte Carlo radiosity. Computers & Graphics 26(2): 351-354 (2002) - [j4]Robert F. Tobler, Stefan Maierhofer, Alexander Wilkie:
Mesh-Based Parametrized L-Systems and Generalized Subdivision for Generating Complex Geometry. International Journal of Shape Modeling 8(2): 173-191 (2002) - [c13]Robert F. Tobler, Stefan Maierhofer, Alexander Wilkie:
A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry. Shape Modeling International 2002: 35-42 - [c12]Robert F. Tobler, Stefan Maierhofer, Alexander Wilkie:
A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry (color plates 1, 2, 3, 4, 5, and 6). Shape Modeling International 2002: 271 - 2001
- [j3]Alexander Wilkie, Robert F. Tobler, Werner Purgathofer:
Orientation lightmaps for photon tracing in complex environments. The Visual Computer 17(5): 318-327 (2001) - [c11]Alexander Wilkie, Robert F. Tobler, Werner Purgathofer:
Combined Rendering of Polarization and Fluorescence Effects. Rendering Techniques 2001: 197-204 - [c10]Heinrich Hey, Robert F. Tobler, Werner Purgathofer:
Real-Time Occlusion Culling with a Lazy Occlusion Grid. Rendering Techniques 2001: 217-222 - [c9]Anton L. Fuhrmann, Jan Prikryl, Robert F. Tobler, Werner Purgathofer:
Interactive content for presentations in virtual reality. VRST 2001: 183-189 - 2000
- [c8]Alexander Wilkie, Robert F. Tobler, Werner Purgathofer:
Orientation Lightmaps for Photon Tracing in Complex Environments. Computer Graphics International 2000: 279-286 - [c7]Thomas Theußl, Robert F. Tobler, Eduard Gröller:
The Multi-Dimensional Hartley Transform as a Basis for Volume Rendering. WSCG 2000 - [c6]Alexander Wilkie, Robert F. Tobler, Werner Purgathofer:
Raytracing of Dispersion Effects in Transparent Materials. WSCG 2000
1990 – 1999
- 1999
- [j2]Dieter Schmalstieg, Robert F. Tobler:
Fast Projected Area Computation for Three-Dimensional Bounding Boxes. J. Graphics, GPU, & Game Tools 4(2): 37-43 (1999) - 1998
- [c5]Robert F. Tobler, László Neumann, Mateu Sbert, Werner Purgathofer:
A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms. Rendering Techniques 1998: 35-44 - 1997
- [j1]Dieter Schmalstieg, Robert F. Tobler:
Exploiting coherence in 2.5-D visibility computation. Computers & Graphics 21(1): 121-123 (1997) - [c4]Robert F. Tobler, Alexander Wilkie, Martin Feda, Werner Purgathofer:
A Hierarchcal Subdivision Algorithm for Stochastic Radiosity. Rendering Techniques 1997: 193-203 - 1995
- [c3]László Neumann, Werner Purgathofer, Robert F. Tobler, Attila Neumann, Pavol Eliás, Martin Feda, Xavier Pueyo:
The Stochastic Ray Method for Radiosity. Rendering Techniques 1995: 206-218 - [c2]László Neumann, Robert F. Tobler, Pavol Eliás:
The Constant Radiosity Step. Rendering Techniques 1995: 336-344 - 1994
- [c1]Werner Purgathofer, Robert F. Tobler, Manfred Geiler:
Forced Random Dithering: Improved Threshold Matrices for Ordered Dithering. ICIP (2) 1994: 1032-1035
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last updated on 2018-03-15 23:32 CET by the dblp team