Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Veronica Sundstedt
2010 – today
- 2013
[c22]Andreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert Jacob, Sophie Stellmach, Veronica Sundstedt: Gaze interaction in the Post-WIMP world. CHI Extended Abstracts 2013: 3195-3198
[p1]Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer: Visual Attention and Gaze Behavior in Games: An Object-Based Approach. Game Analytics, Maximizing the Value of Player Data 2013: 543-583- 2012
[b1]Veronica Sundstedt: Gazing at Games: An Introduction to Eye Tracking Control. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2012
[j7]Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez, Carol O'Sullivan: Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes. Comput. Graph. Forum 31(2): 565-574 (2012)
[j6]
[c21]Andreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert Jacob, Sophie Stellmach, Veronica Sundstedt: Gaze interaction in the post-WIMP world. CHI Extended Abstracts 2012: 1221-1224- 2011
[c20]Anneli Olsen, Albrecht Schmidt, Paul Marshall, Veronica Sundstedt: Using eye tracking for interaction. CHI Extended Abstracts 2011: 741-744
[c19]
[e2]Veronica Sundstedt, Charlotte C. Sennersten (Eds.): NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26 - 27, 2011. ACM 2011, ISBN 978-1-4503-0680-5- 2010
[j5]Jorge Jimenez, D. Whelan, Veronica Sundstedt, Diego Gutierrez: Real-Time Realistic Skin Translucency. IEEE Computer Graphics and Applications 30(4): 32-41 (2010)
[c18]Jorge Lopez-Moreno, Veronica Sundstedt, Francisco Sangorrin, Diego Gutierrez: Measuring the perception of light inconsistencies. APGV 2010: 25-32
[c17]Francisco Lopez, Ramon Molla, Veronica Sundstedt: Exploring peripheral LOD change detections during interactive gaming tasks. APGV 2010: 73-80
[c16]
[c15]
2000 – 2009
- 2009
[j4]Jorge Jimenez, Veronica Sundstedt, Diego Gutierrez: Screen-space perceptual rendering of human skin. TAP 6(4) (2009)- 2008
[j3]Diego Gutierrez, Veronica Sundstedt, Fermin Gomez, Alan Chalmers: Modeling light scattering for virtual heritage. JOCCH 1(2) (2008)
[c14]Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer, Erik Reinhard: A psychophysical study of fixation behavior in a computer game. APGV 2008: 43-50
[c13]Veronica Sundstedt: A Psychophysical Study of Foveal Gradient Based Selective Rendering. GRAPP 2008: 207-214
[c12]Tom Wilcox, Mike Evans, Chris Pearce, Nick Pollard, Veronica Sundstedt: Gaze and voice based game interaction: the revenge of the killer penguins. SIGGRAPH Posters 2008: 81- 2007
[j2]Kurt Debattista, Alan Chalmers, Richard Gillibrand, Peter Longhurst, Georgia Mastoropoulou, Veronica Sundstedt: Parallel selective rendering of high-fidelity virtual environments. Parallel Computing 33(6): 361-376 (2007)
[j1]Veronica Sundstedt, Diego Gutierrez, Oscar Anson, Francesco Banterle, Alan Chalmers: Perceptual rendering of participating media. TAP 4(3) (2007)
[e1]Christian Wallraven, Veronica Sundstedt (Eds.): Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, APGV 2007, Tübingen, Germany, July 25-27, 2007. ACM International Conference Proceeding Series 253, ACM 2007, ISBN 978-1-59593-670-7- 2006
[c11]Oscar Anson, Veronica Sundstedt, Diego Gutierrez, Alan Chalmers: Efficient selective rendering of participating media. APGV 2006: 135-142
[c10]Alan Chalmers, Kurt Debattista, Veronica Sundstedt, Peter Longhurst, Richard Gillibrand: Rendering on Demand. EGPGV 2006: 9-17- 2005
[c9]Veronica Sundstedt, Kurt Debattista, Alan Chalmers: Perceived aliasing thresholds in high-fidelity rendering. APGV 2005: 166
[c8]Kurt Debattista, Veronica Sundstedt, Luís Paulo Santos, Alan Chalmers: Selective component-based rendering. GRAPHITE 2005: 13-22
[c7]Veronica Sundstedt, Kurt Debattista, Peter Longhurst, Alan Chalmers, Tom Troscianko: Visual attention for efficient high-fidelity graphics. SCCG 2005: 169-175
[c6]Veronica Sundstedt, Diego Gutierrez, Fermin Gomez, Alan Chalmers: Participating Media for High-Fidelity Cultural Heritage. VAST 2005: 83-90- 2004
[c5]Veronica Sundstedt, Alan Chalmers, Philippe Martinez: High fidelity reconstruction of the ancient Egyptian temple of Kalabsha. Afrigraph 2004: 107-113
[c4]Veronica Sundstedt, Alan Chalmers, Kirsten Cater: Selective rendering of task related scenes. APGV 2004: 174
[c3]Veronica Sundstedt, Kurt Debattista, Alan Chalmers: Selective rendering using task-importance maps. APGV 2004: 175
[c2]Veronica Sundstedt, Alan Chalmers, Kirsten Cater, Kurt Debattista: Top-Down Visual Attention for Efficient Rendering of Task Related Scenes. VMV 2004: 209-216- 2003
[c1]Veronica Sundstedt, Alan Chalmers, Philippe Martinez: A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha. SIGGRAPH 2003
Coauthor Index
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2013-10-02 11:08 CEST by the dblp team



