| 2008 | ||
|---|---|---|
| c11 | Andrew Stern: Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D. ICIDS 2008: 1-5 | |
| 2006 | ||
| c10 | Mark O. Riedl, Andrew Stern, Don M. Dini: Mixing Story and Simulation in Interactive Narrative. AIIDE 2006: 149-150 | |
| c9 | Michael Mateas, Andrew Stern: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama. IVA 2006: 446-448 | |
| c8 | Mark O. Riedl, Andrew Stern: Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. TIDSE 2006: 1-12 | |
| c7 | Mark O. Riedl, Andrew Stern: Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. TIDSE 2006: 195-206 | |
| 2005 | ||
| c6 | Michael Mateas, Andrew Stern: Structuring Content in the Façade Interactive Drama Architecture. AIIDE 2005: 93-98 | |
| c5 | ||
| c4 | Michael Mateas, Andrew Stern: Build It to Understand It: Ludology Meets Narratology in Game Design Space. DIGRA Conf. 2005 | |
| 2004 | ||
| c3 | Michael Mateas, Andrew Stern: Natural Language Understanding in Façade: Surface-Text Processing. TIDSE 2004: 3-13 | |
| 2002 | ||
| j1 | Michael Mateas, Andrew Stern: A Behavior Language for Story-Based Believable Agents. IEEE Intelligent Systems 17(4): 39-47 (2002) | |
| 1998 | ||
| c2 | Andrew Stern, Adam Frank, Ben Resner: Virtual Petz: A Hybrid Approach to Creating Autonomous, Lifelike Dogz and Catz. Agents 1998: 334-335 | |
| c1 | Barbara Hayes-Roth, Gene Ball, Christine L. Lisetti, Rosalind W. Picard, Andrew Stern: Panel on Affect and Emotion in the User Interface. IUI 1998: 91-94 | |
| 1 | Gene Ball | |
| 2 | Don M. Dini | |
| 3 | Adam Frank | |
| 4 | Barbara Hayes-Roth | |
| 5 | Christine L. Lisetti (Christine Lætitia Lisetti) | |
| 6 | Michael Mateas | |
| 7 | Rosalind W. Picard | |
| 8 | Ben Resner | |
| 9 | Mark O. Riedl (Mark Riedl) |
Colors in the list of coauthors
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