| 2012 | ||
|---|---|---|
| j4 | David K. Elson, Jonathan Rowe, Adam M. Smith, Gillian Smith, Emmett Tomai: Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops. AI Magazine 33(1) (2012) | |
| c9 | Jeff Orkin, Gillian Smith, Michael Bowling: Keynotes [abstracts of three keynote presentations]. CIG 2012 | |
| c8 | Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin: PCG-based game design: creating Endless Web. FDG 2012: 188-195 | |
| c7 | Gillian Smith, Anne Sullivan: The five year evolution of a game programming course. SIGCSE 2012: 87-92 | |
| 2011 | ||
| j3 | Gillian Smith, Jim Whitehead, Michael Mateas, Mike Treanor, Jameka March, Mee Cha: Launchpad: A Rhythm-Based Level Generator for 2-D Platformers. IEEE Trans. Comput. Intellig. and AI in Games 3(1): 1-16 (2011) | |
| j2 | Gillian Smith, Jim Whitehead, Michael Mateas: Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design. IEEE Trans. Comput. Intellig. and AI in Games 3(3): 201-215 (2011) | |
| j1 | Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben George Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter A. Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten: The 2010 Mario AI Championship: Level Generation Track. IEEE Trans. Comput. Intellig. and AI in Games 3(4): 332-347 (2011) | |
| c6 | ||
| c5 | Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas: Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. ICIDS 2011: 326-329 | |
| 2010 | ||
| c4 | Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin: Polymorph: A Model for Dynamic Level Generation. AIIDE 2010 | |
| c3 | Gillian Smith, Jim Whitehead, Michael Mateas: Tanagra: An Intelligent Level Design Assistant for 2D Platformers. AIIDE 2010 | |
| c2 | Gillian Smith, Jim Whitehead, Michael Mateas: Tanagra: a mixed-initiative level design tool. FDG 2010: 209-216 | |
| 2009 | ||
| c1 | Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas: Rhythm-based level generation for 2D platformers. FDG 2009: 175-182 | |
Colors in the list of coauthors
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