Gillian Smith Coauthor index pubzone.org

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j4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
David K. Elson, Jonathan Rowe, Adam M. Smith, Gillian Smith, Emmett Tomai: Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops. AI Magazine 33(1) (2012)
c9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Jeff Orkin, Gillian Smith, Michael Bowling: Keynotes [abstracts of three keynote presentations]. CIG 2012
c8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin: PCG-based game design: creating Endless Web. FDG 2012: 188-195
c7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Anne Sullivan: The five year evolution of a game programming course. SIGCSE 2012: 87-92
2011
j3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Jim Whitehead, Michael Mateas, Mike Treanor, Jameka March, Mee Cha: Launchpad: A Rhythm-Based Level Generator for 2-D Platformers. IEEE Trans. Comput. Intellig. and AI in Games 3(1): 1-16 (2011)
j2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Jim Whitehead, Michael Mateas: Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design. IEEE Trans. Comput. Intellig. and AI in Games 3(3): 201-215 (2011)
j1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
c6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Anne Sullivan, Gillian Smith: Lessons in teaching game design. FDG 2011: 307-309
c5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas: Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. ICIDS 2011: 326-329
2010
c4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin: Polymorph: A Model for Dynamic Level Generation. AIIDE 2010
c3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Jim Whitehead, Michael Mateas: Tanagra: An Intelligent Level Design Assistant for 2D Platformers. AIIDE 2010
c2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Jim Whitehead, Michael Mateas: Tanagra: a mixed-initiative level design tool. FDG 2010: 209-216
2009
c1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas: Rhythm-based level generation for 2D platformers. FDG 2009: 175-182

Coauthor Index

1Ryan Anderson
[c5]
2Robin Baumgarten
[j1]
3Michael H. Bowling (Michael Bowling)
[c9]
4Mee Cha
[j3]
5David K. Elson
[j4]
6Tomonori Hashiyama
[j1]
7Martin Jennings-Teats
[c4]
8Brian Kopleck
[c5]
9Zach Lindblad
[c5]
10Jameka March
[j3]
11Michael Mateas
[j3] [j2] [c5] [c3] [c2] [c1]
12Peter A. Mawhorter
[j1]
13Jeff Orkin
[c9]
14Alexei Othenin-Girard
[c8]
15Philippe Pasquier
[j1]
16Jonathan Rowe
[j4]
17Lauren Scott
[c5]
18Noor Shaker
[j1]
19Tomoyuki Shimizu
[j1]
20Adam M. Smith
[j4]
21Nathan Sorenson
[j1]
22Anne Sullivan
[c7] [c6]
23Glen Takahashi
[j1]
24Julian Togelius
[j1]
25Emmett Tomai
[j4]
26Mike Treanor
[j3] [c1]
27Adam Wardell
[c5]
28Noah Wardrip-Fruin
[c8] [c4]
29Ben George Weber
[j1]
30E. James Whitehead Jr. (Jim Whitehead)
[c8] [j3] [j2] [c5] [c3] [c2] [c1]
31Georgios N. Yannakakis
[j1]

Colors in the list of coauthors

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