| 2011 | ||
|---|---|---|
| j9 | Josephine Reid, Richard Hull, Ben J. C. Clayton, Tom Melamed, Phil Stenton: A research methodology for evaluating location aware experiences. Personal and Ubiquitous Computing 15(1): 53-60 (2011) | |
| 2010 | ||
| j8 | Josephine Reid, Richard Hull, Ben J. C. Clayton, Gary Porter, Phil Stenton: Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience. Pervasive and Mobile Computing 6(5): 499-511 (2010) | |
| 2009 | ||
| c7 | ||
| 2008 | ||
| c6 | Josephine Reid: Design for coincidence: incorporating real world artifacts in location based games. DIMEA 2008: 18-25 | |
| 2007 | ||
| j7 | Stuart P. Stenton, Richard Hull, Patrick M. Goddi, Josephine Reid, Ben J. C. Clayton, Tom Melamed, Susie Wee: Mediascapes: Context-Aware Multimedia Experiences. IEEE MultiMedia 14(3): 98-105 (2007) | |
| j6 | Yanna Vogiazou, Bas Raijmakers, Erik Geelhoed, Josephine Reid, Marc Eisenstadt: Design for emergence: experiments with a mixed reality urban playground game. Personal and Ubiquitous Computing 11(1): 45-58 (2007) | |
| 2006 | ||
| j5 | Mark Blythe, Josephine Reid, Peter C. Wright, Erik Geelhoed: Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative. Behaviour & IT 25(2): 127-139 (2006) | |
| j4 | Richard W. Joiner, Jessica Nethercott, Richard Hull, Josephine Reid: Designing educational experiences using ubiquitous technology. Computers in Human Behavior 22(1): 67-76 (2006) | |
| c5 | Yanna Vogiazou, Josephine Reid, Bas Raijmakers, Marc Eisenstadt: A research process for designing ubiquitous social experiences. NordiCHI 2006: 86-95 | |
| 2005 | ||
| c4 | Josephine Reid, Richard Hull, Kirsten Cater, Constance Fleuriot: Magic moments in situated mediascapes. Advances in Computer Entertainment Technology 2005: 290-293 | |
| c3 | Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer: Life on the edge: supporting collaboration in location-based experiences. CHI 2005: 721-730 | |
| c2 | Josephine Reid, Erik Geelhoed, Richard Hull, Kirsten Cater, Ben J. C. Clayton: Parallel worlds: immersion in location-based experiences. CHI Extended Abstracts 2005: 1733-1736 | |
| 2004 | ||
| j3 | Josephine Reid, Jenny Hyams, Kate L. Shaw, Mathew Lipson: "Fancy a Schmink?": a novel networked game in a cafe. Computers in Entertainment 2(3): 11 (2004) | |
| j2 | Keri Facer, Richard W. Joiner, D. Stanton, Josephine Reid, Richard Hull, D. Kirk: Savannah: mobile gaming and learning? J. Comp. Assisted Learning 20(6): 399-409 (2004) | |
| c1 | Josephine Reid, Mathew Lipson, Jenny Hyams, Kate L. Shaw: "Fancy a schmink?": a novel networked game in a café. Advances in Computer Entertainment Technology 2004: 18-23 | |
| 2003 | ||
| j1 | Josephine Reid, Richard Hull, Tom Melamed, Duncan Speakman: Schminky: The design of a café based digital experience. Personal and Ubiquitous Computing 7(3-4): 197-202 (2003) | |
Colors in the list of coauthors
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