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Miguel A. Otaduy
2010 – today
- 2013
[j21]Javier S. Zurdo, Juan P. Brito, Miguel A. Otaduy: Animating Wrinkles by Example on Non-Skinned Cloth. IEEE Trans. Vis. Comput. Graph. 19(1): 149-158 (2013)
[j20]Francesco I. Cosco, Carlos Garre, Fabio Bruno, Maurizio Muzzupappa, Miguel A. Otaduy: Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration. IEEE Trans. Vis. Comput. Graph. 19(1): 159-172 (2013)
[e2]Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy (Eds.): Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013. ACM 2013, ISBN 978-1-4503-1956-0- 2012
[j19]E. Miguel, Derek Bradley, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Miguel A. Otaduy, Steve Marschner: Data-Driven Estimation of Cloth Simulation Models. Comput. Graph. Forum 31(2): 519-528 (2012)
[j18]Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofeng Tong: Continuous penalty forces. ACM Trans. Graph. 31(4): 107 (2012)
[c29]Loeiz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy: Efficient Collision Detection for Brittle Fracture. Symposium on Computer Animation 2012: 285-294- 2011
[c28]Iván Alduán, Miguel A. Otaduy: SPH Granular Flow with Friction and Cohesion. Symposium on Computer Animation 2011: 25-32- 2010
[j17]Carlos Garre, Miguel A. Otaduy: Haptic rendering of objects with rigid and deformable parts. Computers & Graphics 34(6): 689-697 (2010)
[j16]Nico Pietroni, Paolo Cignoni, Miguel A. Otaduy, Roberto Scopigno: Solid-Texture Synthesis: A Survey. IEEE Computer Graphics and Applications 30(4): 74-89 (2010)
[j15]Marcos García, Miguel A. Otaduy, Carol O'Sullivan: Perceptually validated global/local deformations. Journal of Visualization and Computer Animation 21(3-4): 245-254 (2010)
[j14]Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hyunho Richard Lee, Hanspeter Pfister, Markus H. Gross, Wojciech Matusik: Design and fabrication of materials with desired deformation behavior. ACM Trans. Graph. 29(4) (2010)
[j13]Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. Otaduy: Star-contours for efficient hierarchical self-collision detection. ACM Trans. Graph. 29(4) (2010)
[c27]Jorge Gascón, Javier S. Zurdo, Miguel A. Otaduy: Constraint-Based Simulation of Adhesive Contact. Symposium on Computer Animation 2010: 39-44
[c26]Jae-Pil Heo, Joon-Kyung Seong, Duksu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon: FASTCD: Fracturing-Aware Stable Collision Detection. Symposium on Computer Animation 2010: 149-158
[e1]Zoran Popovic, Miguel A. Otaduy (Eds.): Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2010, Madrid, Spain, 2010. Eurographics Association 2010, ISBN 978-3-905674-27-9
2000 – 2009
- 2009
[j12]Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus H. Gross: Implicit Contact Handling for Deformable Objects. Comput. Graph. Forum 28(2): 559-568 (2009)
[j11]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Splitting meshless deforming objects with explicit surface tracking. Graphical Models 71(6): 209-220 (2009)
[j10]Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Wojciech Matusik, Hanspeter Pfister, Markus H. Gross: Capture and modeling of non-linear heterogeneous soft tissue. ACM Trans. Graph. 28(3) (2009)
[c25]Carlos Garre, Miguel A. Otaduy: Haptic rendering of complex deformations through handle-space force linearization. WHC 2009: 422-427
[c24]Francesco I. Cosco, Carlos Garre, Fabio Bruno, Maurizio Muzzupappa, Miguel A. Otaduy: Augmented touch without visual obtrusion. ISMAR 2009: 99-102
[c23]Sara C. Schvartzman, Jorge Gascón, Miguel A. Otaduy: Bounded normal trees for reduced deformations of triangulated surfaces. Symposium on Computer Animation 2009: 75-82
[c22]Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin: Controlling deformable material with dynamic morph targets. SI3D 2009: 39-47- 2008
[j9]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Tight and efficient surface bounds in meshless animation. Computers & Graphics 32(2): 235-245 (2008)
[j8]Ming C. Lin, Miguel A. Otaduy, Ronan Boulic: Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 28(6): 18-19 (2008)
[c21]Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy, Markus H. Gross: Pose-Space Animation and Transfer of Facial Details. Symposium on Computer Animation 2008: 57-66
[c20]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Fast Adaptive Shape Matching Deformations. Symposium on Computer Animation 2008: 87-94- 2007
[j7]Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin: Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007)
[j6]Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli, Markus H. Gross: Texturing Internal Surfaces from a Few Cross Sections. Comput. Graph. Forum 26(3): 637-644 (2007)
[j5]Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross: Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007)
[c19]Miguel A. Otaduy, Markus H. Gross: Transparent Rendering of Tool Contact with Compliant Environments. WHC 2007: 225-230
[c18]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592
[c17]Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin: Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223
[c16]Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross: Adaptive deformations with fast tight bounds. Symposium on Computer Animation 2007: 181-190
[c15]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Efficient Bounds for Point-Based Animations. SPBG 2007: 57-64
[c14]Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross: Balanced Hierarchies for Collision Detection between Fracturing Objects. VR 2007: 83-90
[c13]Anatole Lécuyer, Matthias Harders, Günter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai: Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. VR 2007: 320- 2006
[b1]Miguel A. Otaduy, Ming C. Lin: High Fidelity Haptic Rendering. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2006
[c12]Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Fast arbitrary splitting of deforming objects. Symposium on Computer Animation 2006: 63-72
[c11]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82- 2005
[j4]Ming C. Lin, Miguel A. Otaduy: Sensation-Preserving Haptic Rendering. IEEE Computer Graphics and Applications 25(4): 8-11 (2005)
[c10]Miguel A. Otaduy, Ming C. Lin: Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. WHC 2005: 247-256- 2004
[j3]Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha: DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. Comput. Graph. Forum 23(3): 557-566 (2004)
[c9]Miguel A. Otaduy, Ming C. Lin: A perceptually-inspired force model for haptic texture rendering. APGV 2004: 123-126
[c8]Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin: Haptic Display of Interaction between Textured Models. IEEE Visualization 2004: 297-304- 2003
[j2]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. Presence 12(3): 277-295 (2003)
[j1]Miguel A. Otaduy, Ming C. Lin: Sensation preserving simplification for haptic rendering. ACM Trans. Graph. 22(3): 543-553 (2003)
[c7]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Fast penetration depth estimation using rasterization hardware and hierarchical refinement. Symposium on Computational Geometry 2003: 386-387
[c6]Miguel A. Otaduy, Ming C. Lin: CLODs: Dual Hierarchies for Multiresolution Collision Detection. Symposium on Geometry Processing 2003: 94-101- 2002
[c5]Joseba Landaluze, Izaskun Portilla, Ana Martínez, Raul Reyero, Miguel A. Otaduy: Virtual Prototyping of a Hydraulic Cushion for HIL. ESM 2002: 80-85
[c4]Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha: Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 209-216
[c3]Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib: Haptic Interaction for Creative Processes with Simulated Media. ICRA 2002: 598-604
[c2]Mark Foskey, Miguel A. Otaduy, Ming C. Lin: ArtNova: Touch-Enabled 3D Model Design. VR 2002: 119-126- 2001
[c1]Miguel A. Otaduy, Ming C. Lin: User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. IEEE Visualization 2001
Coauthor Index
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last updated on 2013-05-05 01:45 CEST by the dblp team



