| 2012 | ||
|---|---|---|
| j2 | Astrid M. von der Pütten, Jennifer Klatt, Simon Ten Broeke, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, Leif Oppermann, Johannes Klatt: Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers 24(4): 317-325 (2012) | |
| c16 | Lisa Blum, Richard Wetzel, Rod McCall, Leif Oppermann, Wolfgang Broll: The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. Conference on Designing Interactive Systems 2012: 711-720 | |
| c15 | Richard Wetzel, Lisa Blum, Leif Oppermann: Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. FDG 2012: 238-241 | |
| c14 | Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst: Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real. ICEC 2012: 549-552 | |
| 2011 | ||
| j1 | Alan Chamberlain, Leif Oppermann, Martin Flintham, Steve Benford, Peter Tolmie, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Joe Marshall, Tom Rodden: Locating experience: touring a pervasive performance. Personal and Ubiquitous Computing 15(7): 717-730 (2011) | |
| p1 | Richard Wetzel, Lisa Blum, Wolfgang Broll, Leif Oppermann: Designing Mobile Augmented Reality Games. Handbook of Augmented Reality 2011: 513-539 | |
| c13 | Richard Wetzel, Lisa Blum, Feng Feng, Leif Oppermann, Michael Straeubig: Tidy City: A location-based game for city exploration based on user-created content. Mensch & Computer 2011: 487-496 | |
| c12 | Leif Oppermann, Martin Flintham, Stuart Reeves, Steve Benford, Chris Greenhalgh, Joe Marshall, Matt Adams, Ju Row-Farr, Nick Tandavanitj: Lessons from Touring a Location-Based Experience. Pervasive 2011: 232-249 | |
| 2009 | ||
| c11 | ||
| c10 | Duncan Rowland, Martin Flintham, Leif Oppermann, Joe Marshall, Alan Chamberlain, Boriana Koleva, Steve Benford, Citlali Perez: Ubikequitous computing: designing interactive experiences for cyclists. Mobile HCI 2009 | |
| 2008 | ||
| c9 | Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs: Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. Advances in Computer Entertainment Technology 2008: 322-329 | |
| c8 | Leif Oppermann: On the choice of programming languages for developing location-based mobile games. GI Jahrestagung (1) 2008: 481-488 | |
| 2007 | ||
| c7 | Chris Greenhalgh, Steve Benford, Adam Drozd, Martin Flintham, Alastair Hampshire, Leif Oppermann, Keir Smith, Christoph von Tycowicz: Addressing Mobile Phone Diversity in Ubicomp Experience Development. Ubicomp 2007: 447-464 | |
| c6 | Ralf Dörner, Christian Geiger, Anke Lehmann, Leif Oppermann: Mixed Reality Techniques for Visualizations in a 3D Information Space. SimVis 2007: 259-270 | |
| 2006 | ||
| c5 | Leif Oppermann, Gregor Broll, Mauricio Capra, Steve Benford: Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer. Ubicomp 2006: 52-68 | |
| 2005 | ||
| c4 | Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham: The multimedia challenges raised by pervasive games. ACM Multimedia 2005: 89-95 | |
| 2004 | ||
| c3 | Ralf Dörner, Leif Oppermann, Christian Geiger: Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. ISMAR 2004: 268-269 | |
| c2 | Christian Geiger, Leif Oppermann: Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen. SimVis 2004: 263-274 | |
| 2003 | ||
| c1 | Christian Geiger, Leif Oppermann: Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte. SimVis 2003: 453-464 | |
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