| 2013 | ||
|---|---|---|
| c15 | Martina Mara, Markus Appel, Hideaki Ogawa, Christopher Lindinger, Emiko Ogawa, Hiroshi Ishiguro, Kohei Ogawa: Tell me your story, robot: introducing an android as fiction character leads to higher perceived usefulness and adoption intention. HRI 2013: 193-194 | |
| 2012 | ||
| c14 | Hideaki Ogawa, Emiko Ogawa, Manuela Naveau, Christopher Lindinger, Roland Haring, Matthew Gardiner, Martina Mara, Horst Hörtner: Participatory art cards & archive system for public exhibition: a case study through ars wild card. ACM Multimedia 2012: 1491-1492 | |
| c13 | Hideaki Ogawa, Martina Mara, Christopher Lindinger, Matthew Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, Horst Hörtner: Shadowgram: a case study for social fabrication through interactive fabrication in public spaces. Tangible and Embedded Interaction 2012: 57-60 | |
| c12 | Matthew Gardiner, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Emiko Ogawa, My Trinh Gardiner, Martina Mara, Horst Hörtner: SWITCH: case study of an edutainment kit for experience design in everyday life. Tangible and Embedded Interaction 2012: 271-274 | |
| 2011 | ||
| c11 | Matthew Gardiner, Christopher Lindinger, Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa: Social brainstorming via interactive fabrication. Advances in Computer Entertainment Technology 2011: 76 | |
| c10 | Hideaki Ogawa, Jayme Cochrane, Mahir M. Yavuz, Emiko Ogawa, Jun'ichi Yura, Taizo Zushi: Social bits: toward artistic expression powered by small information generated by daily lives of people. Tangible and Embedded Interaction 2011: 423-424 | |
| 2010 | ||
| c9 | Irene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Horst Hörtner: Introducing the FabLab as interactive exhibition space. IDC 2010: 254-257 | |
| c8 | Roland Haring, Hideaki Ogawa, Christopher Lindinger, Horst Hörtner, Shervin Afshar, David Stolarsky: The city at hand: media installations as urban information systems. NordiCHI 2010: 667-670 | |
| c7 | Travis Kirton, Pamela Jennings, Hideaki Ogawa: TextDraw: a prototype for gestural typesetting. Tangible and Embedded Interaction 2010: 193-198 | |
| c6 | Travis Kirton, Hideaki Ogawa, Eva Schindling: How to draw yourself with text (abstract only). Tangible and Embedded Interaction 2010: 375 | |
| 2008 | ||
| c5 | Yutaro Ohashi, Hideaki Ogawa, Makoto Arisawa: Making new learning environment in zoo by adopting mobile devices. Mobile HCI 2008: 489-490 | |
| c4 | Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau: PINS: a prototype model towards thedefinition of surface games. ACM Multimedia 2008: 953-956 | |
| 2007 | ||
| c3 | Yutaro Ohashi, Shuichi Nagata, Hiroshi Mashima, Hideaki Ogawa, Makoto Arisawa: A Participatory Learning Environment by Using Voice Trackback System in Zoological Garden. ICALT 2007: 94-95 | |
| 2006 | ||
| c2 | Jun'ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nakazawa, Hideyuki Tokuda: objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects. RTCSA 2006: 36-41 | |
| 2005 | ||
| c1 | Hideaki Ogawa, Noriaki Ando, Satoshi Onodera: SmallConnection: designing of tangible communication media over networks. ACM Multimedia 2005: 1073-1074 | |
Colors in the list of coauthors
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