Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Stéphane Natkin
2010 – today
- 2012
[c33]Shih-Han Chan, Stéphane Natkin, Guillaume Tiger, Alexandre Topol: Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design. Advances in Computer Entertainment 2012: 151-166
[c32]Stéphanie Mader, Stéphane Natkin, Guillaume Levieux: How to Analyse Therapeutic Games: The Player / Game / Therapy Model. ICEC 2012: 193-206
[c31]Guillaume Levieux, Stéphane Natkin, Alexandre Topol: Out of Context Augmented Navfields: Designing Crowd Choreographies. ICEC 2012: 326-332- 2011
[j7]Jérôme Dupire, J. Labat, Stéphane Natkin: INTRODUCTION. Du jeu sérieux au jeu utile. Revue d'Intelligence Artificielle 25(2): 143-146 (2011)
[c30]Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin: Difficulty in videogames: an experimental validation of a formal definition. Advances in Computer Entertainment Technology 2011: 49
[c29]Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol: Sound in COLLADA. ICEC 2011: 235-246- 2010
[c28]
[c27]Emmanuel Guardiola, Stéphane Natkin: Player's Model: Criteria for a Gameplay Profile Measure. ICEC 2010: 366-371
[c26]Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger: A Sound Engine for Virtual Cities. ICEC 2010: 443-445
2000 – 2009
- 2009
[j6]
[j5]Thomas Gaudy, Stéphane Natkin, Dominique Archambault: Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. T. Edutainment 2: 176-186 (2009)
[c25]Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin: Scaling the Level of Difficulty in Single Player Video Games. ICEC 2009: 24-35
[c24]Stephane Gros, Jérôme Dupire, Stéphane Natkin: Affective Interaction: Challenges at the Ubiquitous Computing Times. ICEC 2009: 331-332
[e4]Stéphane Natkin, Jérôme Dupire (Eds.): Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings. Lecture Notes in Computer Science 5709, Springer 2009, ISBN 978-3-642-04051-1- 2008
[c23]Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, Roland Ossmann: Towards Generalised Accessibility of Computer Games. Edutainment 2008: 518-527- 2007
[c22]Shuo Hsiu Hsu, Cécile Le Prado, Stéphane Natkin, Claude Liard: New Type of Auditory Progress Bar: Exploration, Design and Evaluation. HCI (6) 2007: 868-877
[c21]Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret: Dialogs Taking into Account Experience, Emotions and Personality. ICEC 2007: 356-362
[e3]Masa Inakage, Newton Lee, Manfred Tscheligi, Regina Bernhaupt, Stéphane Natkin (Eds.): Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007. ACM International Conference Proceeding Series 203, ACM 2007, ISBN 978-1-59593-640-0- 2006
[c20]Stéphane Natkin, Chen Yan: User model in multiplayer mixed reality entertainment applications. Advances in Computer Entertainment Technology 2006: 74
[c19]Stéphane Natkin, Chen Yan: User model in multiplayer mixed reality entertainment applications. Advances in Computer Entertainment Technology 2006: 85
[c18]Rodrigo Almeida, Pierre Cubaud, Jérôme Dupire, Stéphane Natkin, Alexandre Topol: Experiments Towards 3D Immersive Interaction for Digital Libraries. Edutainment 2006: 1348-1357
[e2]Hiroshi Ishii, Newton Lee, Stéphane Natkin, Katsuhide Tsushima (Eds.): Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006. ACM 2006, ISBN 1-59593-380-8- 2005
[c17]- 2004
[j4]Stéphane Natkin, Liliana Vega: A Petri Net Model for Computer Games Analysis. Int. J. Intell. Games & Simulation 3(1): 37-44 (2004)- 2003
[c16]Stéphane Natkin: Computer Games: A Paradigm for New Media and Arts in the XXI Century. GAME-ON 2003: 13-19
[c15]Stéphane Natkin, Liliana Vega: Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. GAME-ON 2003: 82-
[e1]Quasim H. Mehdi, Norman E. Gough, Stéphane Natkin (Eds.): 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK. EUROSIS 2003, ISBN 9-0773-8105-8
1990 – 1999
- 1997
[c14]J. Boulanger, V. Delebarre, Stéphane Natkin, J. Ozello: Deriving Safety Properties of Critical Software from the System Risk Analysis Application to Ground Transportation Systems. HASE 1997: 162-167
[c13]Ludovic Rousseau, Stéphane Natkin: A framework of secure object system architecture. WORDS 1997: 108-115- 1994
[c12]N. Bennacer, Gerard Florin, Céline Fraize, Stéphane Natkin: Probabilistic Validation of a Remote Procedure Call Protocol. Application and Theory of Petri Nets 1994: 59-78
[c11]N. Bennacer, Gerard Florin, Stéphane Natkin: Probabilistic Validation using Worst Event Driven amd Importance Sampling Simulation. SRDS 1994: 84-93- 1991
[j3]Gerard Florin, Stéphane Natkin: Generalization of Queueing Network Product Form Solutions to Stochastic Petri Nets. IEEE Trans. Software Eng. 17(2): 99-107 (1991)
[c10]Gerard Florin, Céline Fraize, Stéphane Natkin: Searching Best Paths to Worst States. PNPM 1991: 204-209
[c9]D. Couvet, Gerard Florin, Stéphane Natkin: A Statistical Clock Synchronization Algorithm for Anisotropic Networks. SRDS 1991: 42-51
1980 – 1989
- 1989
[j2]Gerard Florin, Stéphane Natkin: Necessary and Sufficient Ergodicity Condition for Open Synchronized Queueing Networks. IEEE Trans. Software Eng. 15(4): 367-380 (1989)
[c8]Gerard Florin, Claude Kaiser, Stéphane Natkin: Petri net models of a distributed election protocol on a unidirectional ring. Applications and Theory of Petri Nets 1989: 287-312
[c7]Gerard Florin, Stéphane Natkin: Matrix Product Form Solution for Closed Synchronized Queuing Networks. PNPM 1989: 29-37- 1988
[c6]Kamel Barkaoui, Gerard Florin, Céline Fraize, Bernard Lemaire, Stéphane Natkin: Reliability analysis of non repairable systems using stochastic Petri nets. FTCS 1988: 90-95- 1987
[c5]Gerard Florin, Stéphane Natkin: A Necessary and Sufficient Saturation Condition for Open Synchronized Queueing Networks. PNPM 1987: 4-13- 1986
[j1]Gerard Florin, Stéphane Natkin: One-place unbounded stochastic petri nets: Ergodic criteria and steady-state solutions. Journal of Systems and Software 6(1-2): 103-115 (1986)- 1985
[c4]Stéphane Natkin: Timed and Stochastic Petri Nets: From the Validation to the Performance of Synchronization Schemes. PNPM 1985: 2-3
[c3]- 1983
[c2]Gerard Florin, Stéphane Natkin, A. Woog, J. Attal: Quantitative Validation for Industrial Ethernet Local Networks. Protocol Specification, Testing, and Verification 1983: 251-256- 1981
[c1]Gerard Florin, Stéphane Natkin: Evaluation Based upon Stochastic Petri Nets of the Maximum Throughput of a Full Duplex Protocol. Selected Papers from the First and the Second European Workshop on Application and Theory of Petri Nets 1981: 280-288
Coauthor Index
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2013-10-02 11:23 CEST by the dblp team



