| 2012 | ||
|---|---|---|
| j9 | Micah T. Taylor, Anish Chandak, Qi Mo, Christian Lauterbach, Carl Schissler, Dinesh Manocha: Guided Multiview Ray Tracing for Fast Auralization. IEEE Trans. Vis. Comput. Graph. 18(11): 1797-1810 (2012) | |
| 2011 | ||
| j8 | Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbach, Dinesh Manocha: Memory-Scalable GPU Spatial Hierarchy Construction. IEEE Trans. Vis. Comput. Graph. 17(4): 466-474 (2011) | |
| 2010 | ||
| j7 | Christian Lauterbach, Qi Mo, Dinesh Manocha: gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries. Comput. Graph. Forum 29(2): 419-428 (2010) | |
| c2 | Jia Pan, Christian Lauterbach, Dinesh Manocha: g-Planner: Real-time Motion Planning and Global Navigation using GPUs. AAAI 2010 | |
| c1 | Jia Pan, Christian Lauterbach, Dinesh Manocha: Efficient nearest-neighbor computation for GPU-based motion planning. IROS 2010: 2243-2248 | |
| 2009 | ||
| j6 | Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David P. Luebke, Dinesh Manocha: Fast BVH Construction on GPUs. Comput. Graph. Forum 28(2): 375-384 (2009) | |
| 2008 | ||
| j5 | Christian Lauterbach, Sung-Eui Yoon, Ming Tang, Dinesh Manocha: ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models. Comput. Graph. Forum 27(4): 1313-1321 (2008) | |
| j4 | Anish Chandak, Christian Lauterbach, Micah T. Taylor, Zhimin Ren, Dinesh Manocha: AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation. IEEE Trans. Vis. Comput. Graph. 14(6): 1707-1722 (2008) | |
| 2007 | ||
| j3 | Nikunj Raghuvanshi, Christian Lauterbach, Anish Chandak, Dinesh Manocha, Ming C. Lin: Real-time sound synthesis and propagation for games. Commun. ACM 50(7): 66-73 (2007) | |
| j2 | Christian Lauterbach, Anish Chandak, Dinesh Manocha: Interactive sound rendering in complex and dynamic scenes using frustum tracing. IEEE Trans. Vis. Comput. Graph. 13(6): 1672-1679 (2007) | |
| 2006 | ||
| j1 | Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha: R-LODs: fast LOD-based ray tracing of massive models. The Visual Computer 22(9-11): 772-784 (2006) | |
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