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Jean-Pierre Jessel
2010 – today
- 2012
[c18]Frédéric Claux, David Vanderhaeghe, Loïc Barthe, Mathias Paulin, Jean-Pierre Jessel, David Croenne: An Efficient Trim Structure for Rendering Large B-Rep Models. VMV 2012: 31-38
[c17]Damien Djaouti, Emmanuel Dubois, Minica Houry-Panchetti, Jean-Pierre Jessel, Marwene Kechiche, Patrice Torguet, Rémi Cabanac, Francis Lacassagne: Towards A Serious Application for Telescope Maintenance. VS-GAMES 2012: 307-309- 2011
[j9]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel: Experimental Feedback on Prog&Play: A Serious Game for Programming Practice. Comput. Graph. Forum 30(1): 61-73 (2011)
[j8]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel: Évaluation d'un jeu sérieux pour l'apprentissage de la programmation. Revue d'Intelligence Artificielle 25(2): 175-202 (2011)
[p1]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux: Origins of Serious Games. Serious Games and Edutainment Applications 2011: 25-43- 2010
[c16]Sébastien Bottecchia, Jean-Marc Cieutat, Jean-Pierre Jessel: T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet. AH 2010: 14
[c15]Haroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel: Calibration-free Markerless Augmented Reality in Monocular Laparoscopic Cholecystectomy. GRAPP 2010: 139-142
[c14]Haroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel: Automatic PSO-Based Deformable Structures Markerless Tracking in Laparoscopic Cholecystectomy. HAIS (1) 2010: 48-55
2000 – 2009
- 2009
[j7]Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, Fabienne Viallet: Towards a Serious Game to Help Students Learn Computer Programming. Int. J. Computer Games Technology 2009 (2009)- 2008
[j6]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier: A Gameplay Definition through Videogame Classification. Int. J. Computer Games Technology 2008 (2008)
[j5]Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel: Perception-Based Filtering for MMOGs. Int. J. Computer Games Technology 2008 (2008)
[c13]Andriamasinoro Rahajaniaina, Jean-Pierre Jessel: A New Architecture for a Multiplatform Augmented Reality System. SIGMAP 2008: 336-341
[c12]Wafaa Abou Moussa, Emmanuel Dubois, Christophe Bortolaso, Pascal Salembier, Jean-Pierre Jessel, Cédric Bach: SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes. UbiMob 2008: 21-28- 2007
[c11]Meva Dodo, Fenohery Andriamanampisoa, Patrice Torguet, Jean-Pierre Jessel: A new method to optimize the force-directed placement for 3D large graph drawing. Afrigraph 2007: 145-149- 2006
[c10]Wafaa Abou Moussa, Jean-Pierre Jessel, Emmanuel Dubois: Notational-based prototyping of mixed interactions. ISMAR 2006: 229-230
[c9]Meva Dodo, Patrice Torguet, Michelle Sibilla, Jean-Pierre Jessel: Unified Model Based Three Dimensional Tool for Managing Computer Networks. WEBIST (1) 2006: 256-263- 2004
[c8]Nancy Rodriguez, Luis Jose Pulido, Jean-Pierre Jessel: Enhancing a Telerobotics Java Tool with Augmented Reality. ISSADS 2004: 9-18
[c7]Nelly De Bonnefoy, Jean-Pierre Jessel: A Mixed Reality System for Design Engineering: Thinking, Issues and Solutions. MIXER 2004- 2003
[c6]Eric Perdigau, Patrice Torguet, Cédric Sanza, Jean-Pierre Jessel: A Distributed Virtual Storytelling System for Firefighters Training. International Conference on Virtual Storytelling 2003: 227-230- 2002
[j4]Nancy Rodriguez, Jean-Pierre Jessel, Patrice Torguet: A Virtual Reality Tool for Teleoperation Research. Virtual Reality 6(2): 57-62 (2002)
[c5]Benjamin Mora, Jean-Pierre Jessel, René Caubet: A New Object-Order Ray-Casting Algorithm. IEEE Visualization 2002: 203-210- 2001
[j3]Benjamin Mora, Jean-Pierre Jessel, René Caubet: Visualisation of Isosurfaces with Parametric Cubes. Comput. Graph. Forum 20(3): 377-384 (2001)
[c4]Jean-Pierre Jessel, Céline Jaspart, Jean-Jacques Flores: Computer Animation and Virtual Reality for Live Art Performance. International Conference on Virtual Storytelling 2001: 205-207
[c3]Olivier Heguy, Nancy Rodriguez, Hervé Luga, Jean-Pierre Jessel, Yves Duthen: Virtual Environment for Cooperative Assistance in Teleoperation. WSCG (Posters) 2001: 9-12
[c2]Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel, René Caubet: Co-Operative and Concurrent Blending Motion Generators. WSCG (Short Papers) 2001: 130-- 2000
[c1]Benjamin Mora, Jean-Pierre Jessel, René Caubet: Accelerating volume rendering with quantized voxels. Volviz 2000: 63-70
1990 – 1999
- 1998
[j2]Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, René Caubet: A hierarchical radiosity platform using efficient data structures and VRML 97. Computer Networks 30(20-21): 1961-1974 (1998)- 1994
[j1]Mathias Paulin, Jean-Pierre Jessel: Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. Comput. Graph. Forum 13(3): 421-432 (1994)
Coauthor Index
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last updated on 2013-06-18 22:11 CEST by the dblp team



