| 2011 | ||
|---|---|---|
| j5 | Jeffrey Jacobson: Digital Dome versus Desktop Display in an Educational Game: Gates of Horus. IJGCMS 3(1): 13-32 (2011) | |
| 2008 | ||
| c6 | Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson: A Surround Display Warp-Mesh Utility to Enhance Player Engagement. ICEC 2008: 46-56 | |
| c5 | Kerry Handron, Jeffrey Jacobson: Dome Displays for Educational Games and Activities in the Museum and on the Road. ICEC 2008: 217-220 | |
| 2005 | ||
| j4 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks: Intelligent virtual environments for virtual reality art. Computers & Graphics 29(6): 852-861 (2005) | |
| j3 | Jeffrey Jacobson, Michael Lewis: Game Engine Virtual Reality with CaveUT. IEEE Computer 38(4): 79-82 (2005) | |
| c4 | Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza: The CaveUT system: immersive entertainment based on a game engine. Advances in Computer Entertainment Technology 2005: 184-187 | |
| 2003 | ||
| c3 | Jeffrey Jacobson: Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. SI3D 2003: 221-222 | |
| c2 | ||
| 2002 | ||
| j2 | Michael Lewis, Jeffrey Jacobson: Game engines in scientific research - Introduction. Commun. ACM 45(1): 27-31 (2002) | |
| j1 | Jeffrey Jacobson, Zimmy Hwang: Unreal tournament for immersive interactive theater. Commun. ACM 45(1): 39-42 (2002) | |
| 2001 | ||
| c1 | Jeffrey Jacobson, Mark S. Redfern, Joseph M. Furman, Susan L. Whitney, Patrick J. Sparto, Jeffrey B. Wilson, Larry F. Hodges: Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders. VRST 2001: 103-109 | |
Colors in the list of coauthors
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