| 2012 | ||
|---|---|---|
| j9 | Xuezhen Huang, Qiming Hou, Zhong Ren, Kun Zhou: Scalable Programmable Motion Effects on GPUs. Comput. Graph. Forum 31(7-2): 2259-2266 (2012) | |
| 2011 | ||
| j8 | Qiming Hou, Kun Zhou: A shading reuse method for efficient micropolygon ray tracing. ACM Trans. Graph. 30(6): 151 (2011) | |
| j7 | Xin Sun, Qiming Hou, Zhong Ren, Kun Zhou, Baining Guo: Radiance Transfer Biclustering for Real-Time All-Frequency Biscale Rendering. IEEE Trans. Vis. Comput. Graph. 17(1): 64-73 (2011) | |
| j6 | Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbach, Dinesh Manocha: Memory-Scalable GPU Spatial Hierarchy Construction. IEEE Trans. Vis. Comput. Graph. 17(4): 466-474 (2011) | |
| 2010 | ||
| j5 | Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Zhou: Micropolygon ray tracing with defocus and motion blur. ACM Trans. Graph. 29(4) (2010) | |
| 2009 | ||
| j4 | Qiming Hou, Kun Zhou, Baining Guo: Debugging GPU stream programs through automatic dataflow recording and visualization. ACM Trans. Graph. 28(5) (2009) | |
| j3 | Kun Zhou, Qiming Hou, Zhong Ren, Minmin Gong, Xin Sun, Baining Guo: RenderAnts: interactive Reyes rendering on GPUs. ACM Trans. Graph. 28(5) (2009) | |
| 2008 | ||
| j2 | Qiming Hou, Kun Zhou, Baining Guo: BSGP: bulk-synchronous GPU programming. ACM Trans. Graph. 27(3) (2008) | |
| j1 | Kun Zhou, Qiming Hou, Rui Wang, Baining Guo: Real-time KD-tree construction on graphics hardware. ACM Trans. Graph. 27(5): 126 (2008) | |
| 2007 | ||
| c1 | Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum: Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media. Pacific Conference on Computer Graphics and Applications 2007: 116-125 | |
| 1 | Minmin Gong | |
| 2 | Baining Guo | |
| 3 | Xuezhen Huang | |
| 4 | Christian Lauterbach | |
| 5 | Wenyao Li | |
| 6 | Dinesh Manocha | |
| 7 | Hao Qin | |
| 8 | Zhong Ren | |
| 9 | Harry Shum (Heung-Yeung Shum) | |
| 10 | John Snyder | |
| 11 | Xin Sun | |
| 12 | Rui Wang 0004 | |
| 13 | Kun Zhou |
Data released under the ODC-BY 1.0 license — See also our legal information page