Please note: This is a beta version of the new dblp website.
You can find the classic dblp view of this page here.
You can find the classic dblp view of this page here.
Agneta Gulz
2010 – today
- 2013
[c11]Annika Silvervarg, Magnus Haake, Agneta Gulz: Educational Potentials in Visually Androgynous Pedagogical Agents. AIED 2013: 599-602- 2012
[c10]Annika Silvervarg, Kristin Raukola, Magnus Haake, Agneta Gulz: The Effect of Visual Gender on Abuse in Conversation with ECAs. IVA 2012: 153-160- 2011
[j5]Paulina Lindström, Agneta Gulz, Magnus Haake, Björn Sjödén: Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play. J. Comp. Assisted Learning 27(1): 90-102 (2011)
[c9]Agneta Gulz, Magnus Haake, Annika Silvervarg: Extending a Teachable Agent with a Social Conversation Module - Effects on Student Experiences and Learning. AIED 2011: 106-114
[c8]Lena Pareto, Tobias Arvemo, Ylva Dahl, Magnus Haake, Agneta Gulz: A Teachable-Agent Arithmetic Game's Effects on Mathematics Understanding, Attitude and Self-efficacy. AIED 2011: 247-255
[c7]Björn Sjödén, Betty Tärning, Lena Pareto, Agneta Gulz: Transferring Teaching to Testing - An Unexplored Aspect of Teachable Agents. AIED 2011: 337-344
[c6]Annika Silvervarg, Lena Pareto, Magnus Haake, Thomas Strandberg, Agneta Gulz: An Educational Math Game with a Teachable Agent and a Social Chat. AIED 2011: 626
[c5]Magnus Haake, Annika Silvervarg, Betty Tärning, Agneta Gulz: Teaching Her, Him ... or Hir? Challenges for a Cross-Cultural Study. IVA 2011: 447-448- 2010
[c4]Agneta Gulz, Annika Silvervarg, Björn Sjödén: Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning. ICALT 2010: 204-206
2000 – 2009
- 2009
[j4]Magnus Haake, Agneta Gulz: A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective. I. J. Artificial Intelligence in Education 19(1): 39-71 (2009)- 2008
[j3]Magnus Haake, Agneta Gulz: Visual Stereotypes and Virtual Pedagogical Agents. Educational Technology & Society 11(4): 1-15 (2008)
[c3]Paulina Lindström, Agneta Gulz: Catching Eureka on the Fly. AAAI Spring Symposium: Emotion, Personality, and Social Behavior 2008: 65-71
[e1]Agneta Gulz, Charlotte Magnusson, Lone Malmborg, Håkan Eftring, Bodil Jönsson, Konrad Tollmar (Eds.): Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008. ACM International Conference Proceeding Series 358, ACM 2008, ISBN 978-1-59593-704-9- 2007
[c2]Agneta Gulz, Felix Ahlner, Magnus Haake: Visual Femininity and Masculinity in Synthetic Characters and Patterns of Affect. ACII 2007: 654-665- 2006
[j2]Agneta Gulz, Magnus Haake: Design of animated pedagogical agents - A look at their look. International Journal of Man-Machine Studies 64(4): 322-339 (2006)
[c1]- 2004
[j1]Agneta Gulz: Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence. I. J. Artificial Intelligence in Education 14(3-4): 313-334 (2004)
Coauthor Index
data released under the ODC-BY 1.0 license. See also our legal information page
last updated on 2013-10-02 10:57 CEST by the dblp team



