Gaël Guennebaud
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2010 – today
- 2017
- [j26]Matthew Berger, Andrea Tagliasacchi, Lee M. Seversky, Pierre Alliez, Gaël Guennebaud, Joshua A. Levine, Andrei Sharf, Cláudio T. Silva:
A Survey of Surface Reconstruction from Point Clouds. Comput. Graph. Forum 36(1): 301-329 (2017) - 2016
- [j25]Thibaud Lambert, Pierre Bénard, Gaël Guennebaud:
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation. Comput. Graph. Forum 35(2): 253-262 (2016) - [j24]Boris Raymond, Gaël Guennebaud, Pascal Barla:
Multi-scale rendering of scratched materials using a structured SV-BRDF model. ACM Trans. Graph. 35(4): 57:1-57:11 (2016) - [c10]Florian Canezin, Gaël Guennebaud, Loïc Barthe:
Topology-aware neighborhoods for point-based simulation and reconstruction. Symposium on Computer Animation 2016: 37-47 - 2015
- [j23]Brett Ridel, Gaël Guennebaud, Patrick Reuter, Xavier Granier:
Parabolic-cylindrical moving least squares surfaces. Computers & Graphics 51: 60-66 (2015) - [j22]Hichem Barki, Gaël Guennebaud, Sebti Foufou:
Exact, robust, and efficient regularized Booleans on general 3D meshes. Computers & Mathematics with Applications 70(6): 1235-1254 (2015) - [c9]Cyprien Buron, Jean-Eudes Marvie, Gaël Guennebaud, Xavier Granier:
Dynamic on-mesh procedural generation. Graphics Interface 2015: 17-24 - 2014
- [j21]Boris Raymond, Gaël Guennebaud, Pascal Barla, Romain Pacanowski, Xavier Granier:
Optimizing BRDF orientations for the manipulation of anisotropic highlights. Comput. Graph. Forum 33(2): 313-321 (2014) - [j20]G. Nader, Gaël Guennebaud, Nicolas Mellado:
Adaptive multi-scale analysis for point-based surface editing. Comput. Graph. Forum 33(7): 171-179 (2014) - [j19]Rodolphe Vaillant, Gaël Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule Cani:
Robust iso-surface tracking for interactive character skinning. ACM Trans. Graph. 33(6): 189:1-189:11 (2014) - [c8]Ivo Ihrke, Xavier Granier, Gaël Guennebaud, Laurent Jacques, Bastian Goldlücke:
An Introduction to Optimization Techniques in Computer Graphics. Eurographics (Tutorials) 2014: 9 - [c7]Cyprien Buron, Jean-Eudes Marvie, Gaël Guennebaud, Xavier Granier:
Dynamic on-mesh procedural generation control. SIGGRAPH Talks 2014: 23:1 - 2013
- [j18]Florian Canezin, Gaël Guennebaud, Loïc Barthe:
Adequate inner bound for geometric modeling with compact field functions. Computers & Graphics 37(6): 565-573 (2013) - [j17]Jiazhou Chen, Gaël Guennebaud, Pascal Barla, Xavier Granier:
Non-Oriented MLS Gradient Fields. Comput. Graph. Forum 32(8): 98-109 (2013) - [j16]Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias Paulin:
Implicit skinning: real-time skin deformation with contact modeling. ACM Trans. Graph. 32(4): 125:1-125:12 (2013) - [c6]Nicolas Mellado, Pascal Barla, Gaël Guennebaud, Patrick Reuter, Gregory Duquesne:
Screen-space curvature for production-quality rendering and compositing. SIGGRAPH Talks 2013: 42:1 - 2012
- [j15]Lucas Ammann, Pascal Barla, Gaël Guennebaud, Xavier Granier, Patrick Reuter:
Surface Relief Analysis for Illustrative Shading. Comput. Graph. Forum 31(4): 1481-1490 (2012) - [j14]Nicolas Mellado, Gaël Guennebaud, Pascal Barla, Patrick Reuter, Christophe Schlick:
Growing Least Squares for the Analysis of Manifolds in Scale-Space. Comput. Graph. Forum 31(5): 1691-1701 (2012) - [j13]Simon Boyé, Pascal Barla, Gaël Guennebaud:
A vectorial solver for free-form vector gradients. ACM Trans. Graph. 31(6): 173:1-173:9 (2012) - 2011
- [j12]Li Shen, Gaël Guennebaud, Baoguang Yang, Jieqing Feng:
Predicted Virtual Soft Shadow Maps with High Quality Filtering. Comput. Graph. Forum 30(2): 493-502 (2011) - 2010
- [j11]Simon Boyé, Gaël Guennebaud, Christophe Schlick:
Least Squares Subdivision Surfaces. Comput. Graph. Forum 29(7): 2021-2028 (2010)
2000 – 2009
- 2009
- [j10]A. Cengiz Öztireli, Gaël Guennebaud, Markus H. Gross:
Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression. Comput. Graph. Forum 28(2): 493-501 (2009) - [j9]Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin:
Soft Textured Shadow Volume. Comput. Graph. Forum 28(4): 1111-1120 (2009) - [j8]Baoguang Yang, Jieqing Feng, Gaël Guennebaud, Xinguo Liu:
Packet-based Hierarchal Soft Shadow Mapping. Comput. Graph. Forum 28(4): 1121-1130 (2009) - 2008
- [j7]Gaël Guennebaud, Marcel Germann, Markus H. Gross:
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. Comput. Graph. Forum 27(2): 653-662 (2008) - [j6]Christian Ledergerber, Gaël Guennebaud, Miriah D. Meyer, Moritz Bächer, Hanspeter Pfister:
Volume MLS Ray Casting. IEEE Trans. Vis. Comput. Graph. 14(6): 1372-1379 (2008) - [c5]Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus H. Gross:
A Hardware Processing Unit for Point Sets. Graphics Hardware 2008: 21-31 - 2007
- [j5]Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
High-Quality Adaptive Soft Shadow Mapping. Comput. Graph. Forum 26(3): 525-533 (2007) - [j4]
- 2006
- [c4]Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Real-time Soft Shadow Mapping by Backprojection. Rendering Techniques 2006: 227-234 - [c3]Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering. SPBG 2006: 49-57 - 2005
- [j3]Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry. Comput. Graph. Forum 24(3): 657-666 (2005) - 2004
- [j2]Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Dynamic surfel set refinement for high-quality rendering. Computers & Graphics 28(6): 827-838 (2004) - [j1]Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Deferred Splatting. Comput. Graph. Forum 23(3): 653-660 (2004) - [c2]
- 2003
- [c1]Gaël Guennebaud, Mathias Paulin:
Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering. VMV 2003: 485-493
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last updated on 2017-12-29 20:52 CET by the dblp team