| 2013 | ||
|---|---|---|
| j42 | Vishal Singh, Andy Dong, John S. Gero: Developing a computational model to understand the contributions of social learning modes to task coordination in teams. AI EDAM 27(1): 3-17 (2013) | |
| 2012 | ||
| i1 | Russell C. Thomas, John S. Gero: Patterns of Social Influence in a Network of Situated Cognitive Agents. CoRR abs/1204.3341 (2012) | |
| 2011 | ||
| c23 | Nick Kelly, John S. Gero: Interpretation as driver for psychological creativity. Creativity & Cognition 2011: 355-356 | |
| 2010 | ||
| j41 | Somwrita Sarkar, Andy Dong, John S. Gero: Learning symbolic formulations in design: Syntax, semantics, and knowledge reification. AI EDAM 24(1): 63-85 (2010) | |
| 2009 | ||
| j40 | John S. Gero, Gregory J. Smith: Context, situations, and design agents. Knowl.-Based Syst. 22(8): 600-609 (2009) | |
| j39 | John S. Gero, Wei Peng: Understanding behaviors of a constructive memory agent: A markov chain analysis. Knowl.-Based Syst. 22(8): 610-621 (2009) | |
| c22 | Ricardo Sosa, John S. Gero, Kyle Jennings: Growing and destroying the worth of ideas. Creativity & Cognition 2009: 295-304 | |
| c21 | ||
| c20 | Vishal Singh, Andy Dong, John S. Gero: Effects of social learning and team familiarity on team performance. SpringSim 2009 | |
| 2008 | ||
| j38 | Ashok K. Goel, Randall Davis, John S. Gero: Multimodal design: An overview. AI EDAM 22(2): 83-84 (2008) | |
| j37 | Vishal Singh, Andy Dong, John S. Gero: Social learning in design teams: The importance of direct and indirect communications. AI EDAM 27(2): 167-182 (2008) | |
| c19 | Ricardo Sosa, John S. Gero: Creative Social Systems. AAAI Spring Symposium: Creative Intelligent Systems 2008: 90-94 | |
| 2007 | ||
| j36 | ||
| j35 | John S. Gero, Udo Kannengiesser: An ontology of situated design teams. AI EDAM 21(3): 295-308 (2007) | |
| j34 | Andy Dong, John S. Gero: Special Issue: Design Computing and Cognition. AI EDAM 21(4): 315-316 (2007) | |
| j33 | Jeff W. T. Kan, Zafer Bilda, John S. Gero: Comparing entropy measures of idea links in design protocols: Linkography entropy measurement and analysis of differently conditioned design sessions. AI EDAM 21(4): 367-377 (2007) | |
| j32 | John S. Gero, Udo Kannengiesser: A function-behavior-structure ontology of processes. AI EDAM 21(4): 379-391 (2007) | |
| j31 | Udo Kannengiesser, John S. Gero: Agent-Based Interoperability without Product Model Standards. Comp.-Aided Civil and Infrastruct. Engineering 22(2): 80-97 (2007) | |
| c18 | ||
| 2006 | ||
| j30 | Julie R. Jupp, John S. Gero: Visual style: Qualitative and context-dependent categorization. AI EDAM 20(3): 247-266 (2006) | |
| j29 | Udo Kannengiesser, John S. Gero: Towards mass customized interoperability. Computer-Aided Design 38(8): 920-936 (2006) | |
| j28 | Julie R. Jupp, John S. Gero: A qualitative feature-based characterization of 2D architectural style. JASIST 57(11): 1537-1550 (2006) | |
| c17 | John S. Gero: Understanding Situated Design Computing and Constructive Memory: Newton, Mach, Einstein and Quantum Mechanics. EG-ICE 2006: 285-297 | |
| c16 | Wei Peng, John S. Gero: Using a Constructive Interactive Activation and Competition Neural Network to Construct a Situated Agent's Experience. PRICAI 2006: 21-30 | |
| 2005 | ||
| j27 | Ricardo Sosa, John S. Gero: A computational study of creativity in design: The role of society. AI EDAM 19(4): 229-244 (2005) | |
| 2004 | ||
| j26 | John S. Gero, Frances M. T. Brazier: Special Issue: Intelligent agents in design. AI EDAM 18(2): 113 (2004) | |
| j25 | Rob Saunders, John S. Gero: Curious agents and situated design evaluations. AI EDAM 18(2): 153-161 (2004) | |
| j24 | Pak-San Liew, John S. Gero: Constructive memory for situated design agents. AI EDAM 18(2): 163-198 (2004) | |
| j23 | ||
| c15 | ||
| 2003 | ||
| j22 | David J. Gunaratnam, Taivas Degroff, John S. Gero: Improving neural network models of physical systems through dimensional analysis. Appl. Soft Comput. 2(4): 283-296 (2003) | |
| c14 | ||
| 2002 | ||
| c13 | John S. Gero: Computational models of creative designing based on situated cognition. Creativity & Cognition 2002: 3-10 | |
| c12 | ||
| 2001 | ||
| j21 | John S. Gero, Vladimir A. Kazakov: A Genetic Engineering Approach to Genetic Algorithms. Evolutionary Computation 9(1): 71-92 (2001) | |
| j20 | John S. Gero, Rabee M. Reffat: Multiple representations as a platform for situated learning systems in designing. Knowl.-Based Syst. 14(7): 337-351 (2001) | |
| 2000 | ||
| j19 | John S. Gero, Vladimir A. Kazakov: Adaptive enlargement of state spaces in evolutionary designing. AI EDAM 14(1): 31-38 (2000) | |
| j18 | Xiao-Guang Shi, John S. Gero: Design Families and Design Individuals. Eng. Comput. (Lond.) 16(3-4): 253-263 (2000) | |
| j17 | John S. Gero, Haruyuki Fujii: A computational framework for concept formation for a situated design agent. Knowl.-Based Syst. 13(6): 361-368 (2000) | |
| 1999 | ||
| c11 | John S. Gero: Representation and Reasoning about Shapes: Cognitive and Computational Studies in Visual Reasoning in Design. COSIT 1999: 315-330 | |
| 1998 | ||
| j16 | Jun H. Jo, John S. Gero: Space layout planning using an evolutionary approach. AI in Engineering 12(3): 149-162 (1998) | |
| j15 | John S. Gero, Vladimir A. Kazakov: Evolving design genes in space layout planning problems. AI in Engineering 12(3): 163-176 (1998) | |
| j14 | ||
| c10 | John S. Gero: Conceptual designing as a sequence of situated acts. AI in Structural Engineering 1998: 165-177 | |
| c9 | Michael A. Rosenman, John S. Gero: CAD modelling in multidisciplinary design domains. AI in Structural Engineering 1998: 335-347 | |
| c8 | ||
| 1997 | ||
| j13 | John S. Gero, Vladimir A. Kazakov: Learning and re-using information in space layout planning problems using genetic engineering. AI in Engineering 11(3): 329-334 (1997) | |
| c7 | Thorsten Schnier, John S. Gero: Dominant and Recessive Genes in Evolutionary Systems Applied to Spatial Reasoning. Australian Joint Conference on Artificial Intelligence 1997: 127-136 | |
| 1996 | ||
| j12 | John S. Gero: Improving design problem formulations using machine learning. AI EDAM 10(2): 147-148 (1996) | |
| j11 | Thorsten Schnier, John S. Gero: Learning representations for creative design using evolution. AI EDAM 10(2): 175-177 (1996) | |
| j10 | Lena Qian, John S. Gero: Function-behavior-structure paths and their role in analogy-based design. AI EDAM 10(4): 289-312 (1996) | |
| j9 | José C. Damski, John S. Gero: A logic-based framework for shape representation. Computer-Aided Design 28(3): 169-181 (1996) | |
| j8 | Michael A. Rosenman, John S. Gero: Modelling multiple views of design objects in a collaborative CAD environment. Computer-Aided Design 28(3): 193-205 (1996) | |
| j7 | John S. Gero: Creativity, emergence and evolution in design. Knowl.-Based Syst. 9(7): 435-448 (1996) | |
| c6 | ||
| 1994 | ||
| j6 | Michael A. Rosenman, John S. Gero: That what, the how, and the shy in design. Applied Artificial Intelligence 8(2): 199-218 (1994) | |
| j5 | John S. Gero, Sushil J. Louis, Sourav Kundu: Evolutionary learning of novel grammars for design improvement. AI EDAM 8(2): 83-94 (1994) | |
| c5 | John S. Gero: Towards a model of exploration in computer-aided design. Formal Design Methods for CAD 1994: 315-336 | |
| c4 | John S. Gero: Formal design methods for computer-aided design. Formal Design Methods for CAD 1994: 353-359 | |
| e1 | John S. Gero, Enn Tyugu (Eds.): Formal Design Methods for CAD, Proceedings of the IFIP TC5/WG5.2 Workshop on Formal Design Methods for CAD, Tallinn, Estonia, 16-19 June, 1994. IFIP Transactions B-18, Elsevier 1994, isbn 0-444-81970-3 | |
| 1992 | ||
| j4 | A. Terry Purcell, John S. Gero: Effects of examples on the results of a design activity. Knowl.-Based Syst. 5(1): 82-91 (1992) | |
| 1991 | ||
| c3 | John S. Gero, K. W. Tham, H. S. Lee: Behavior: A Link between Function and Structure in Design. IntCAD 1991: 193-225 | |
| c2 | ||
| 1990 | ||
| j3 | John S. Gero, Michael A. Rosenman: A conceptual framework for knowledge-based design research at Sydney University's design computing unit. AI in Engineering 5(2): 65-77 (1990) | |
| j2 | John S. Gero: Design Prototypes: A Knowledge Representation Schema for Design. AI Magazine 11(4): 26-36 (1990) | |
| 1987 | ||
| j1 | Conrad A. Mackenzie, John S. Gero: Learning design rules from decisions and performances. AI in Engineering 2(1): 2-10 (1987) | |
| 1974 | ||
| c1 | John S. Gero, Warren G. Julain, W. Neville Holmes: Interaction, interfaces and design. DAC 1974: 248-256 | |
Colors in the list of coauthors
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