Andrés Gómez de Silva Garza
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2010 – today
- 2016
- [c18]Andrés Gómez de Silva Garza:
Modifying the fitness function during the use of an evolutionary algorithm for design. CEC 2016: 4555-4561 - 2014
- [c17]Andrés Gómez de Silva Garza, Rafael Pérez y Pérez:
Towards Evolutionary Story Generation. ICCC 2014: 332-335 - [c16]Andrés Gómez de Silva Garza, Erik Cambria, Rafael Pérez y Pérez:
Commonsense Knowledge as the Glue in a Hybrid Model of Computational Creativity. ICDM Workshops 2014: 360-364 - [c15]J. Octavio Gutiérrez-García, Andrés Gómez de Silva Garza:
Multi-agent simulation of perception of safety from crime. SAC 2014: 573-578 - 2013
- [c14]Andrés Gómez de Silva Garza:
Comparing Different Implementations of the Same Fitness Criteria in an Evolutionary Algorithm for the Design of Shapes. KICSS 2013: 259-267 - 2011
- [j7]Andrés Gómez de Silva Garza, Aram Zamora Lores:
Evaluating an evolutionary method of design style imitation. AI EDAM 25(1): 1-13 (2011) - [c13]Andrés Gómez de Silva Garza:
Exploring the sensitivity to representation of an evolutionary algorithm for the design of shapes. Creativity & Cognition 2011: 259-268 - 2010
- [c12]Andrés Gómez de Silva Garza, John S. Gero:
Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation. ICCC 2010: 110-119
2000 – 2009
- 2008
- [c11]Ana Lidia Franzoni Velázquez, Andrés Gómez de Silva Garza, Francisco Cervantes-Pérez:
An Information System Design for Coaching Students by Using Case-Based Reasoning (CBR). ICALT 2008: 204-206 - 2007
- [c10]Andrés Gómez de Silva Garza, Carlos Emilio Galindo Flores:
Inferring the Past: A Computational Exploration of the Strategies that May Have Been Used in the Aztec Board Game of Patolli. CIG 2007: 296-303 - 2006
- [c9]Andrés Gómez de Silva Garza, Víctor Morales, Ana Lidia Franzoni Velázquez:
Un Sistema de Información para la Administración y Consulta de Bases de Conocimiento en la Industria Automotora. AMCIS 2006: 507 - [c8]Andrés Gómez de Silva Garza:
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. CIG 2006: 211-216 - 2005
- [c7]
- 2004
- [j6]Andrés Gómez de Silva Garza, Ana Patricia Torres Campos Licastro, Rosa María Ogando Justo:
A Hybrid Knowledge-Based And Evolutionary Process Model Of Airport Gate Scheduling. International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems 12(Supplement-2): 43-62 (2004) - [c6]Andrés Gómez de Silva Garza, Aram Zamora Lores:
Automating Evolutionary Art in the Style of Mondrian. GECCO (2) 2004: 394-395 - 2003
- [c5]Andrés Gómez de Silva Garza, Ana Patricia Torres Campos Licastro:
A Coevolutionary Method for Automating Airport Gate Scheduling. ENC 2003: 200-206 - [c4]Andrés Gómez de Silva Garza, Ana Patricia Torres Campos Licastro, Osvaldo Comelli Izetta:
A Coevolutionary Simulation of Airport Gate Scheduling. IICAI 2003: 731-744 - 2002
- [j5]Andrés Gómez de Silva Garza, Mary Lou Maher:
An Evolutionary Approach to Adapting Desing Cases. Computación y Sistemas 5(3) (2002) - 2000
- [c3]Andrés Gómez de Silva Garza, Mary Lou Maher:
A Process Model for Evolutionary Design Case Adaptation. AID 2000: 393-412
1990 – 1999
- 1999
- [c2]Andrés Gómez de Silva Garza, Mary Lou Maher:
An Evolutionary Approach to Case Adaption. ICCBR 1999: 162-172 - 1997
- [j4]Mary Lou Maher, Andrés Gómez de Silva Garza:
Case-Based Reasoning in Design. IEEE Expert 12(2): 34-41 (1997) - 1996
- [j3]Mary Lou Maher, Andrés Gómez de Silva Garza:
Developing Case-Based Reasoning for Structural Design. IEEE Expert 11(3): 42-52 (1996) - [j2]Andrés Gómez de Silva Garza, Mary Lou Maher:
Design by interactive exploration using memory-based techniques. Knowl.-Based Syst. 9(3): 151-161 (1996) - [c1]Ashok K. Goel, Andrés Gómez de Silva Garza, Nathalie Grué, J. William Murdock, Margaret M. Recker, T. Govindaraj:
Towards Design Learning Environments - I: Exploring How Devices Work. Intelligent Tutoring Systems 1996: 493-501 - 1994
- [j1]Ashok K. Goel, Khaled S. Ail, Michael W. Donnellan, Andrés Gómez de Silva Garza, Todd J. Callantine:
Multistrategy Adaptive Path Planning. IEEE Expert 9(6): 57-65 (1994)
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last updated on 2017-12-10 22:58 CET by the dblp team