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Michael Garland
2010 – today
- 2013
[j23]Michael Garland, Rui Wang: Guest Editors' Introduction: Special Section on the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2012). IEEE Trans. Vis. Comput. Graph. 19(5): 721-722 (2013)- 2012
[c30]Duane Merrill, Michael Garland, Andrew S. Grimshaw: Scalable GPU graph traversal. PPOPP 2012: 117-128
[c29]Michael Garland, Manjunath Kudlur, Yili Zheng: Designing a unified programming model for heterogeneous machines. SC 2012: 67
[e3]Michael Garland, Rui Wang, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon (Eds.): Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012. ACM 2012, ISBN 978-1-4503-1194-6- 2011
[j22]Yuntao Jia, Michael Garland, John C. Hart: Social Network Clustering and Visualization using Hierarchical Edge Bundles. Comput. Graph. Forum 30(8): 2314-2327 (2011)
[j21]Stephen W. Keckler, William J. Dally, Brucek Khailany, Michael Garland, David Glasco: GPUs and the Future of Parallel Computing. IEEE Micro 31(5): 7-17 (2011)
[c28]Bryan C. Catanzaro, Michael Garland, Kurt Keutzer: Copperhead: compiling an embedded data parallel language. PPOPP 2011: 47-56
[e2]
[r1]- 2010
[j20]Michael Garland, David B. Kirk: Understanding throughput-oriented architectures. Commun. ACM 53(11): 58-66 (2010)
[c27]
2000 – 2009
- 2009
[j19]Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David P. Luebke, Dinesh Manocha: Fast BVH Construction on GPUs. Comput. Graph. Forum 28(2): 375-384 (2009)
[j18]Jonathan Cohen, Michael Garland: Solving Computational Problems with GPU Computing. Computing in Science and Engineering 11(5): 58-63 (2009)
[c26]Nadathur Satish, Mark Harris, Michael Garland: Designing efficient sorting algorithms for manycore GPUs. IPDPS 2009: 1-10
[c25]Nathan Bell, Michael Garland: Implementing sparse matrix-vector multiplication on throughput-oriented processors. SC 2009
[c24]Jingyi Jin, Michael Garland, Edgar A. Ramos: MLS-based scalar fields over triangle meshes and their application in mesh processing. SI3D 2009: 145-153- 2008
[j17]Michael Garland, Scott Le Grand, John Nickolls, Joshua Anderson, Jim Hardwick, Scott Morton, Everett Phillips, Yao Zhang, Vasily Volkov: Parallel Computing Experiences with CUDA. IEEE Micro 28(4): 13-27 (2008)
[j16]John Nickolls, Ian Buck, Michael Garland, Kevin Skadron: Scalable Parallel Programming with CUDA. ACM Queue 6(2): 40-53 (2008)
[j15]
[j14]Yuntao Jia, Jared Hoberock, Michael Garland, John C. Hart: On the Visualization of Social and other Scale-Free Networks. IEEE Trans. Vis. Comput. Graph. 14(6): 1285-1292 (2008)
[c23]
[c22]Apeksha Godiyal, Jared Hoberock, Michael Garland, John C. Hart: Rapid Multipole Graph Drawing on the GPU. Graph Drawing 2008: 90-101- 2007
[c21]Shen Dong, Michael Garland: Iterative Methods for Improving Mesh Parameterizations. Shape Modeling International 2007: 199-210
[e1]Alexander G. Belyaev, Michael Garland (Eds.): Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, Spain, July 4-6, 2007. ACM International Conference Proceeding Series 257, Eurographics Association 2007, ISBN 978-3-905673-46-3- 2006
[j13]Samuel Atlan, Michael Garland: Interactive Multiresolution Editing and Display of Large Terrains. Comput. Graph. Forum 25(2): 211-223 (2006)
[j12]Shen Dong, Peer-Timo Bremer, Michael Garland, Valerio Pascucci, John C. Hart: Spectral surface quadrangulation. ACM Trans. Graph. 25(3): 1057-1066 (2006)
[j11]Scott Kircher, Michael Garland: Editing arbitrarily deforming surface animations. ACM Trans. Graph. 25(3): 1098-1107 (2006)
[j10]Gautam Kumar, Michael Garland: Visual Exploration of Complex Time-Varying Graphs. IEEE Trans. Vis. Comput. Graph. 12(5): 805-812 (2006)
[j9]Yuan Zhou, Michael Garland: Interactive Point-Based Rendering of Higher-Order Tetrahedral Data. IEEE Trans. Vis. Comput. Graph. 12(5): 1229-1236 (2006)
[c20]- 2005
[j8]Shen Dong, Scott Kircher, Michael Garland: Harmonic functions for quadrilateral remeshing of arbitrary manifolds. Computer Aided Geometric Design 22(5): 392-423 (2005)
[j7]Michael Garland, Yuan Zhou: Quadric-based simplification in any dimension. ACM Trans. Graph. 24(2): 209-239 (2005)
[j6]
[j5]Eric Shaffer, Michael Garland: A Multiresolution Representation for Massive Meshes. IEEE Trans. Vis. Comput. Graph. 11(2): 139-148 (2005)
[c19]Steve Zelinka, Hui Fang, Michael Garland, John C. Hart: Interactive material replacement in photographs. Graphics Interface 2005: 227-232
[c18]Scott Kircher, Michael Garland: Progressive multiresolution meshes for deforming surfaces. Symposium on Computer Animation 2005: 191-200
[c17]
[c16]Timothy Gatzke, Cindy Grimm, Michael Garland, Steve Zelinka: Curvature Maps for Local Shape Comparison. SMI 2005: 246-255- 2004
[j4]Xinlai Ni, Michael Garland, John C. Hart: Fair morse functions for extracting the topological structure of a surface mesh. ACM Trans. Graph. 23(3): 613-622 (2004)
[j3]Steve Zelinka, Michael Garland: Jump map-based interactive texture synthesis. ACM Trans. Graph. 23(4): 930-962 (2004)
[c15]Reza Abedi, Shuo-Heng Chung, Jeff Erickson, Yong Fan, Michael Garland, Damrong Guoy, Robert Haber, John M. Sullivan, Shripad Thite, Yuan Zhou: Spacetime meshing with adaptive refinement and coarsening. Symposium on Computational Geometry 2004: 300-309
[c14]Andrew Y. Wu, Michael Garland, Jiawei Han: Mining scale-free networks using geodesic clustering. KDD 2004: 719-724
[c13]Steve Zelinka, Michael Garland: Mesh Modelling with Curve Analogies. Pacific Conference on Computer Graphics and Applications 2004: 94-98
[c12]Steve Zelinka, Michael Garland: Similarity-Based Surface Modelling Using Geodesic Fans. Symposium on Geometry Processing 2004: 204-213
[c11]Yuan Zhou, Michael Garland, Robert Haber: Pixel-Exact Rendering of Spacetime Finite Element Solutions. IEEE Visualization 2004: 425-432- 2003
[c10]Steve Zelinka, Michael Garland: Interactive Texture Synthesis on Surfaces using Jump Maps. Rendering Techniques 2003: 90-96
[c9]
[c8]- 2002
[j2]Steve Zelinka, Michael Garland: Permission grids: practical, error-bounded simplification. ACM Trans. Graph. 21(2): 207-229 (2002)
[c7]Steve Zelinka, Michael Garland: Towards Real-Time Texture Synthesis with the Jump Map. Rendering Techniques 2002: 99-104
[c6]Michael Garland, Eric Shaffer: A Multiphase Approach to Efficient Surface Simplification. IEEE Visualization 2002: 117-124- 2001
[c5]Michael Garland, Andrew J. Willmott, Paul S. Heckbert: Hierarchical face clustering on polygonal surfaces. SI3D 2001: 49-58
[c4]Eric Shaffer, Michael Garland: Efficient Adaptive Simplification of Massive Meshes. IEEE Visualization 2001
1990 – 1999
- 1999
[j1]Paul S. Heckbert, Michael Garland: Optimal triangulation and quadric-based surface simplification. Comput. Geom. 14(1-3): 49-65 (1999)
[c3]Andrew J. Willmott, Paul S. Heckbert, Michael Garland: Face Cluster Radiosity. Rendering Techniques 1999: 293-304- 1998
[c2]Michael Garland, Paul S. Heckbert: Simplifying surfaces with color and texture using quadric error metrics. IEEE Visualization 1998: 263-269- 1997
[c1]Michael Garland, Paul S. Heckbert: Surface simplification using quadric error metrics. SIGGRAPH 1997: 209-216
Coauthor Index
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last updated on 2013-10-02 11:04 CEST by the dblp team



