| 2010 | ||
|---|---|---|
| c15 | Luc Claesen, Peter Vandoren, Tom Van Laerhoven, Andy Motten, Domien Nowicki, Tom De Weyer, Frank Van Reeth, Eddy Flerackers: Smart camera SoC system for interactive real-time real-brush based digital painting systems. VLSI-SoC 2010: 247-252 | |
| 2009 | ||
| c14 | Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, Frank Van Reeth: FluidPaint: an interactive digital painting system using real wet brushes. ITS 2009: 53-56 | |
| c13 | Johanna Renny Octavia, Lode Vanacken, Chris Raymaekers, Karin Coninx, Eddy Flerackers: Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. TAMODIA 2009: 58-71 | |
| 2008 | ||
| c12 | Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven: Training social learning skills by collaborative mobile gaming in museums. Advances in Computer Entertainment Technology 2008: 46-49 | |
| c11 | Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Fabian Di Fiore, Frank Van Reeth, Eddy Flerackers: Dip - it: digital infrared painting on an interactive table. CHI Extended Abstracts 2008: 2901-2906 | |
| c10 | Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy Flerackers, Jan Kautz: Exponential shadow maps. Graphics Interface 2008: 155-161 | |
| 2003 | ||
| c9 | Patrick Monsieurs, Eddy Flerackers: Reducing Population Size while Maintaining Diversity. EuroGP 2003: 142-152 | |
| 2001 | ||
| c8 | ||
| 2000 | ||
| j5 | Patrick Monsieurs, Karin Coninx, Eddy Flerackers: Collision avoidance and map construction using synthetic vision. Virtual Reality 5(2): 72-81 (2000) | |
| 1999 | ||
| j4 | Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers: ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Reality 4(2): 129-138 (1999) | |
| j3 | Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers: ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Reality 4(4): 265-274 (1999) | |
| 1998 | ||
| c7 | Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers: A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47- | |
| 1997 | ||
| j2 | Wim Lamotte, Eddy Flerackers, Frank Van Reeth, Rae A. Earnshaw, João Mena de Matos: Visinet: Collaborative 3D Visualization and VR over ATM Networks. IEEE Computer Graphics and Applications 17(2): 66-75 (1997) | |
| c6 | Karin Coninx, Frank Van Reeth, Eddy Flerackers: A Hybrid 2D / 3D User Interface for Immersive Object Modeling. Computer Graphics International 1997: 47-55 | |
| c5 | Karin Coninx, Frank Van Reeth, Eddy Flerackers: HCI Issues About Immersive Modeling. HCI (2) 1997: 953-956 | |
| c4 | Karin Coninx, B. Daems, Frank Van Reeth, Eddy Flerackers: Design and realization of an interactive multimedia server in education. ITiCSE 1997: 65-70 | |
| 1996 | ||
| c3 | Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers: Ray Tracing Optimization Utilizing Projective Methods. Computer Graphics International 1996: 47-53 | |
| 1995 | ||
| j1 | Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers: Realizing 3D Visual Programming Environments within a Virtual Environment. Comput. Graph. Forum 14(3): 361-370 (1995) | |
| 1993 | ||
| c2 | ||
| 1990 | ||
| c1 | Frank Van Reeth, Eddy Flerackers: Visual pRogramming in a Computer Animation Environment. VL 1990: 194-199 | |
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