| 2012 | ||
|---|---|---|
| j28 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita: Pixel Art with Refracted Light by Rearrangeable Sticks. Comput. Graph. Forum 31(2): 575-582 (2012) | |
| j27 | Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi, Tomoyuki Nishita: Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian. Comput. Graph. Forum 31(2): 727-734 (2012) | |
| j26 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Interactive bi-scale editing of highly glossy materials. ACM Trans. Graph. 31(6): 144 (2012) | |
| j25 | Yoshinori Dobashi, Wataru Iwasaki, Ayumi Ono, Tsuyoshi Yamamoto, Yonghao Yue, Tomoyuki Nishita: An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs. ACM Trans. Graph. 31(6): 145 (2012) | |
| c31 | Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Visual Simulation of Magnetic Fluids. GRAPP/IVAPP 2012: 319-327 | |
| c30 | Katsutoshi Kusumoto, Yoshinori Dobashi, Tsuyoshi Yamamoto: Keyframe control of cumulus cloud simulation. SIGGRAPH ASIA Posters 2012: 4 | |
| c29 | Xiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo: Rendering animated hair under dynamic environmental lighting. SIGGRAPH ASIA Posters 2012: 40 | |
| 2011 | ||
| j24 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita: Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media. Comput. Graph. Forum 30(7): 1911-1919 (2011) | |
| c28 | Syuhei Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Ken Anjyo: Controlling Simulated Explosions by Optimization and Prediction. CAD/Graphics 2011: 296-301 | |
| c27 | Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima: Real-time and Interactive Rendering for Translucent Materials such as Human Skin. HCI (12) 2011: 388-395 | |
| c26 | Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Modeling of aurora borealis using the observed data. SCC 2011: 13-16 | |
| 2010 | ||
| j23 | Yoshinori Dobashi, Yusuke Shinzo, Tsuyoshi Yamamoto: Modeling of Clouds from a Single Photograph. Comput. Graph. Forum 29(7): 2083-2090 (2010) | |
| j22 | Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuki Nishita: Fast Particle-based Visual Simulation of Ice Melting. Comput. Graph. Forum 29(7): 2215-2223 (2010) | |
| j21 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: An interactive rendering system using hierarchical data structure for earth-scale clouds. SCIENCE CHINA Information Sciences 53(5): 920-931 (2010) | |
| j20 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita: Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media. ACM Trans. Graph. 29(6): 177 (2010) | |
| j19 | Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomoyuki Nishita: Visual simulation of mixed-motion avalanches with interactions between snow layers. The Visual Computer 26(6-8): 883-891 (2010) | |
| c25 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Interactive Lighting and Material Design System for Cyber Worlds. CW 2010: 331-337 | |
| c24 | Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima: Curvature-dependent reflectance function for rendering translucent materials. SIGGRAPH Talks 2010 | |
| 2009 | ||
| j18 | Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita: Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. Comput. Graph. Forum 28(7): 1935-1944 (2009) | |
| j17 | Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita: Rendering Translucent Materials with Plane-parallel Solution. JIP 17: 180-190 (2009) | |
| c23 | Yoshinori Dobashi: Simulation of various natural phenomena based on computational fluid dynamics. CAD/Graphics 2009: 30-31 | |
| c22 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: An Inverse Problem Approach to BRDF Modeling. GRAPP 2009: 129-136 | |
| c21 | Siren Bato, Yoshinori Dobashi, Tsuyoshi Yamamoto: Rendering from unstructured image collections. IADIS AC (1) 2009: 369-386 | |
| 2008 | ||
| j16 | Yoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita: A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. Comput. Graph. Forum 27(2): 477-486 (2008) | |
| j15 | Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto: Feedback control of cumuliform cloud formation based on computational fluid dynamics. ACM Trans. Graph. 27(3) (2008) | |
| j14 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: GPU-based rendering of point-sampled water surfaces. The Visual Computer 24(2): 77-84 (2008) | |
| 2007 | ||
| j13 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita: A Precomputed Approach for Real-Time Haptic Interaction with Fluids. IEEE Computer Graphics and Applications 27(3): 90-92 (2007) | |
| j12 | Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita: A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. The Visual Computer 23(9-11): 697-705 (2007) | |
| c20 | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. Pacific Conference on Computer Graphics and Applications 2007: 87-98 | |
| c19 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection. Rendering Techniques 2007: 35-44 | |
| 2006 | ||
| c18 | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: Real-Time Rendering of Point Based Water Surfaces. Computer Graphics International 2006: 102-114 | |
| c17 | Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita: A fluid resistance map method for real-time haptic interaction with fluids. VRST 2006: 91-99 | |
| 2005 | ||
| j11 | Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita: A Method for Fast Rendering of Caustics from Refraction by Transparent Objects. IEICE Transactions 88-D(5): 904-911 (2005) | |
| 2004 | ||
| j10 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. Comput. Graph. Forum 23(3): 539-546 (2004) | |
| j9 | Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita: Modeling of Volcanic Clouds using CML. J. Inf. Sci. Eng. 20(2): 219-232 (2004) | |
| c16 | Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo: Extracting 3D Stylized Accentuation Effects from a Painted Image. Computer Graphics International 2004: 222-229 | |
| c15 | Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi: A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. CW 2004: 39-44 | |
| c14 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Radiosity for Point-Sampled Geometry. Pacific Conference on Computer Graphics and Applications 2004: 152-159 | |
| 2003 | ||
| j8 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. Comput. Graph. Forum 22(3): 601-610 (2003) | |
| j7 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. ACM Trans. Graph. 22(3): 732-740 (2003) | |
| c13 | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita: Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. Pacific Conference on Computer Graphics and Applications 2003: 440-444 | |
| c12 | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. Volume Graphics 2003: 129-136 | |
| 2002 | ||
| c11 | Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto: A method for real-time rendering of water droplets taking into account interactive depth of field effects. IWEC 2002: 125-132 | |
| 2001 | ||
| c10 | Tomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering of Various Natural Phenomena Consisting of Particles. Computer Graphics International 2001: 149-158 | |
| c9 | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi: A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. Pacific Conference on Computer Graphics and Applications 2001: 363-373 | |
| c8 | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi: Efficient Rendering of Optical Effects within Water Using Graphics Hardware. Pacific Conference on Computer Graphics and Applications 2001: 374-383 | |
| c7 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. Pacific Conference on Computer Graphics and Applications 2001: 390-400 | |
| 2000 | ||
| c6 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Interactive Rendering Method for Displaying Shafts of Light. Pacific Conference on Computer Graphics and Applications 2000: 31- | |
| c5 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita: A simple, efficient method for realistic animation of clouds. SIGGRAPH 2000: 19-28 | |
| 1999 | ||
| j6 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Using metaballs to modeling and animate clouds from satellite images. The Visual Computer 15(9): 471-482 (1999) | |
| c4 | Tomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering Methods of Clouds. Pacific Conference on Computer Graphics and Applications 1999: 218- | |
| 1998 | ||
| c3 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Modeling of Clouds from Satellite Images using Metaballs. Pacific Conference on Computer Graphics and Applications 1998: 53-60 | |
| 1997 | ||
| j5 | Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae: A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997) | |
| j4 | Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita: A Fast Display Method of Sky Colour Using Basis Functions. Journal of Visualization and Computer Animation 8(2): 115-127 (1997) | |
| 1996 | ||
| j3 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita: Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. Comput. Graph. Forum 15(3): 109-118 (1996) | |
| c2 | Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae: Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386 | |
| c1 | Kazufumi Kaneda, Yoshinori Dobashi, Kazunori Yamamoto, Hideo Yamashita: Fast Volume Rendering with Adjustable Color Maps. VVS 1996: 7- | |
| 1995 | ||
| j2 | Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita: A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. Comput. Graph. Forum 14(3): 229-240 (1995) | |
| 1994 | ||
| j1 | Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura: Skylight for Interior Lighting Design. Comput. Graph. Forum 13(3): 85-96 (1994) | |
Data released under the ODC-BY 1.0 license — See also our legal information page