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Carolina Cruz-Neira
2010 – today
- 2012
[e4]Ronan Boulic, Carolina Cruz-Neira, Kiyoshi Kiyokawa, David Roberts (Eds.): JVRC12: Joint Virtual Reality Conference of ICAT - EGVE - EuroVR, Madrid, Spain, 2012. Proceedings. Eurographics Association 2012, ISBN 978-3-905674-40-8
2000 – 2009
- 2009
[j11]Anthony Steed, Ming C. Lin, Carolina Cruz-Neira: Editor's introduction. Computers & Graphics 33(1): 21-22 (2009)
[j10]Ming C. Lin, Anthony Steed, Carolina Cruz-Neira: Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR). IEEE Trans. Vis. Comput. Graph. 15(3): 353-354 (2009)
[c18]Hollie Boudreaux, Paul Bible, Carolina Cruz-Neira, Thomas Parham, Cinzia Cervato, William Gallus, Pete Stelling: V-Volcano: Addressing Students' Misconceptions in Earth Sciences Learning through Virtual Reality Simulations. ISVC (1) 2009: 1009-1018- 2008
[j9]Pedro Morillo, Aron Bierbaum, Patrick Hartling, Marcos Fernández, Carolina Cruz-Neira: Analyzing the performance of a cluster-based architecture for immersive visualization systems. J. Parallel Distrib. Comput. 68(2): 221-234 (2008)
[c17]Andreas Gerndt, Torsten Kuhlen, Carolina Cruz-Neira: Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets. CGVR 2008: 22-28- 2007
[c16]Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk Reiners, Carolina Cruz-Neira: A Distributed Framework for Scalable Large-Scale Crowd Simulation. HCI (14) 2007: 111-121
[e3]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Tanveer Fathima Syeda-Mahmood, Tao Ju, Zicheng Liu, Sabine Coquillart, Carolina Cruz-Neira, Torsten Müller, Thomas Malzbender (Eds.): Advances in Visual Computing, Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I. Lecture Notes in Computer Science 4841, Springer 2007, ISBN 978-3-540-76857-9
[e2]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Nikos Paragios, Tanveer Fathima Syeda-Mahmood, Tao Ju, Zicheng Liu, Sabine Coquillart, Carolina Cruz-Neira, Torsten Müller, Thomas Malzbender (Eds.): Advances in Visual Computing, Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II. Lecture Notes in Computer Science 4842, Springer 2007, ISBN 978-3-540-76855-5
[e1]Carolina Cruz-Neira, Dirk Reiners (Eds.): Proceedings of the Emerging Displays Technologies Workshop, EDT 2007, Images and Beyond: The Future of Displays and Interaction, August 4th, 2007, San Diego, California, co-located with SIGGRAPH 2007. ACM International Conference Proceeding Series 252, ACM 2007, ISBN 978-1-59593-669-1- 2006
[c15]Jason Stanek, Suraj Kothari, Tien N. Nguyen, Carolina Cruz-Neira: Online Software Maintenance for Mission-Critical Systems. ICSM 2006: 93-103
[c14]Yuting Yang, Eve Syrkin Wurtele, Carolina Cruz-Neira, Julie A. Dickerson: Hierarchical visualization of metabolic networks using virtual reality. VRCIA 2006: 377-381- 2005
[j8]Yuting Yang, Levent Engin, Eve Syrkin Wurtele, Carolina Cruz-Neira, Julie A. Dickerson: Integration of metabolic networks and gene expression in virtual reality. Bioinformatics 21(18): 3645-3650 (2005)
[c13]Ronald Sidharta, Carolina Cruz-Neira: Cyclone Uppercut, a boxing game for an immersive environment. Advances in Computer Entertainment Technology 2005: 363-364
[c12]Patrick Hartling, Carolina Cruz-Neira: Tweek: A Framework for Cross-Display Graphical User Interfaces. ICCSA (3) 2005: 1070-1079
[c11]Aron Bierbaum, Patrick Hartling, Pedro Morillo, Carolina Cruz-Neira: Implementing Immersive Clustering with VR Juggler. ICCSA (3) 2005: 1119-1128- 2004
[c10]Galen Faidley, Jayme Hero, Kukjin Lee, Bernard Lwakabamba, Robert D. Walstrom, Feng Chen, Julie A. Dickerson, Diane T. Rover, Robert J. Weber, Carolina Cruz-Neira: Developing an Integrated Wireless System for Fully Immersive Virtual Reality Environments. ISWC 2004: 178-179
[c9]Laura L. Arns, Carolina Cruz-Neira: Effects of physical and virtual rotations and display device on users of an architectural walkthrough. VRCAI 2004: 104-111- 2003
[j7]Carolina Cruz-Neira: Computational Humanities: The New Challenge for VR. IEEE Computer Graphics and Applications 23(3): 10-13 (2003)- 2001
[c8]María Aróstegui, José Ignacio Barbero, Carolina Cruz-Neira: Virtual Historical Heritage: Yuso Monastery. ICHIM (2) 2001: 371-379
[c7]Patrick Hartling, Christopher Just, Carolina Cruz-Neira: Distributed Virtual Reality Using Octopus. VR 2001: 53-
[c6]Allen Bierbaum, Christopher Just, Patrick Hartling, Kevin Meinert, Albert Baker, Carolina Cruz-Neira: VR Juggler: A Virtual Platform for Virtual Reality Application Development. VR 2001: 89-96
[c5]Christopher Just, Allen Bierbaum, Patrick Hartling, Kevin Meinert, Carolina Cruz-Neira, Albert Baker: VjControl: An Advanced Configuration Management Tool for VR Juggler Applications. VR 2001: 97-104
[c4]Carolina Cruz-Neira, William R. Swartout, Michael R. Macedonia: Tutorial 5: Virtual Reality for Fun and Profit. VR 2001: 311- 2000
[j6]Carolina Cruz-Neira, Gary Lindahl: A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools. IEEE Computer Graphics and Applications 20(2): 16-19 (2000)
1990 – 1999
- 1999
[j5]Carolina Cruz-Neira, Robyn R. Lutz: Using Immersive Virtual Environments for Certification. IEEE Software 16(4): 26-30 (1999)
[c3]Laura L. Arns, Dianne Cook, Carolina Cruz-Neira: The Benefits of Statistical Visualization in an Immersive Environment. VR 1999: 88-95- 1998
[j4]Carolina Cruz-Neira: Making virtual reality useful: A report on immersive applications at Iowa State University. Future Generation Comp. Syst. 14(3-4): 147-155 (1998)- 1997
[c2]Joachim Deisinger, Carolina Cruz-Neira, Oliver Riedel, Jürgen Symanzik: The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens. HCI (2) 1997: 881-884- 1996
[j3]Carolina Cruz-Neira, Randolph Langley, Paul A. Bash: Vibe: A Virtual Biomolecular Environment for Interactive Molecular Modeling. Computers & Chemistry 20(4): 469-477 (1996)- 1995
[j2]Trina M. Roy, Carolina Cruz-Neira, Thomas A. DeFanti: Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment. Presence 4(2): 121-129 (1995)- 1993
[c1]Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti: Surround-screen projection-based virtual reality: the design and implementation of the CAVE. SIGGRAPH 1993: 135-142- 1992
[j1]Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti, Robert V. Kenyon, John C. Hart: The Cave - Audio Visual Experience Automatic Virtual Environment. Commun. ACM 35(6): 64-72 (1992)
Coauthor Index
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last updated on 2013-10-02 11:10 CEST by the dblp team



