Kuan-Ta Chen
Sheng-Wei "Kuan-Ta" Chen
Person information
- affiliation: Academia Sinica, Taiwan
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2010 – today
- 2017
- [j34]Ming-Hung Wang, Alex Chuan-Hsien Chang, Kuan-Ta Chen, Chin-Laung Lei:
Estimating Ideological Scores of Facebook Pages: An Empirical Study in Taiwan. Comput. J. 60(11): 1675-1686 (2017) - [j33]Shan-Hung Wu, Man-Ju Chou, Chun-Hsiung Tseng, Yuh-Jye Lee, Kuan-Ta Chen:
Detecting In Situ Identity Fraud on Social Network Services: A Case Study With Facebook. IEEE Systems Journal 11(4): 2432-2443 (2017) - [c96]Nathan Kuo, Chun-Ming Chang, Kuan-Ta Chen:
Exploring Spatial and Social Factors of Crime: A Case Study of Taipei City. ACIIDS (2) 2017: 3-13 - [c95]Chih-Fan Hsu, Anthony Chen, Cheng-Hsin Hsu, Chun-Ying Huang, Chin-Laung Lei, Kuan-Ta Chen:
Is Foveated Rendering Perceivable in Virtual Reality?: Exploring the Efficiency and Consistency of Quality Assessment Methods. ACM Multimedia 2017: 55-63 - [c94]
- [c93]Wen-Chih Lo, Ching-Ling Fan, Jean Lee, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
360° Video Viewing Dataset in Head-Mounted Virtual Reality. MMSys 2017: 211-216 - [c92]Ching-Ling Fan, Jean Lee, Wen-Chih Lo, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality. NOSSDAV 2017: 67-72 - [c91]Kunwoo Park, Meeyoung Cha, Haewoon Kwak, Kuan-Ta Chen:
Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games. WWW (Companion Volume) 2017: 445-453 - [e6]Qiong Liu, Rainer Lienhart, Haohong Wang, Sheng-Wei "Kuan-Ta" Chen, Susanne Boll, Yi-Ping Phoebe Chen, Gerald Friedland, Jia Li, Shuicheng Yan:
Proceedings of the 2017 ACM on Multimedia Conference, MM 2017, Mountain View, CA, USA, October 23-27, 2017. ACM 2017, ISBN 978-1-4503-4906-2 [contents] - [i2]Kunwoo Park, Meeyoung Cha, Haewoon Kwak, Kuan-Ta Chen:
Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games. CoRR abs/1702.08005 (2017) - 2016
- [j32]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
A Survey on Cloud Gaming: Future of Computer Games. IEEE Access 4: 7605-7620 (2016) - [j31]Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu:
The Future of Cloud Gaming [Point of View]. Proceedings of the IEEE 104(4): 687-691 (2016) - [j30]Kuan-Ta Chen, Omar Alonso, Martha Larson, Irwin King:
Introduction to the Special Issue on Crowd in Intelligent Systems. ACM TIST 7(4): 44:1-44:2 (2016) - [j29]Chih-Fan Hsu, Ching-Ling Fan, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Toward an Adaptive Screencast Platform: Measurement and Optimization. TOMCCAP 12(5s): 79:1-79:23 (2016) - [c90]Po-Heng Chen, Yi-Pei Tu, Kuan-Ta Chen:
On the Tiny Yet Real Happiness Phenomenon in the Mobile Games Market. DSAA 2016: 672-681 - [c89]Josh Jia-Ching Ying, Ji Zhang, Che-Wei Huang, Kuan-Ta Chen, Vincent S. Tseng:
PFrauDetector: A Parallelized Graph Mining Approach for Efficient Fraudulent Phone Call Detection. ICPADS 2016: 1059-1066 - [c88]Pin-Chun Wang, Ching-Ling Fan, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks. ACM Multimedia 2016: 561-565 - [c87]Chun-Ming Chang, Cheng-Hsin Hsu, Chih-Fan Hsu, Kuan-Ta Chen:
Performance Measurements of Virtual Reality Systems: Quantifying the Timing and Positioning Accuracy. ACM Multimedia 2016: 655-659 - [c86]Chun-Ying Huang, Ching-Ling Fan, Chih-Fan Hsu, Hsin-Yu Chang, Tsung-Han Tsai, Kuan-Ta Chen, Cheng-Hsin Hsu:
Smart Beholder: An Extensible Smart Lens Platform. ACM Multimedia 2016: 1164-1168 - [c85]Marlies Olensky, Tsung-Han Tsai, Kuan-Ta Chen:
H-index Sequences across Fields: A Comparative Analysis. WWW (Companion Volume) 2016: 407-412 - [e5]Kuan-Ta Chen, Karin Anna Hummel, Claudio E. Palazzi:
Proceedings of the 2nd Workshop on Micro Aerial Vehicle Networks, Systems, and Applications for Civilian Use, DroNet@MobiSys 2016, Singapore, June 26, 2016. ACM 2016, ISBN 978-1-4503-4405-0 [contents] - 2015
- [j28]Tsung-Teng Chen, Chun-Ying Huang, Chen-Chi Wu, Kuan-Ta Chen:
Physical Presence Verification: A Test to Detect Whether A Computer Is Remotely Controlled. J. Inf. Sci. Eng. 31(3): 943-963 (2015) - [j27]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Placing Virtual Machines to Optimize Cloud Gaming Experience. IEEE Trans. Cloud Computing 3(1): 42-53 (2015) - [j26]Shervin Shirmohammadi, Maha Abdallah, Dewan Tanvir Ahmed, Kuan-Ta Chen, Yan Lu, Alex Snyatkov:
Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and Virtualization. IEEE Trans. Circuits Syst. Video Techn. 25(12): 1955-1959 (2015) - [j25]Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform. IEEE Trans. Circuits Syst. Video Techn. 25(12): 2078-2091 (2015) - [j24]Kuan-Ta Chen, Songqing Chen, Wei Tsang Ooi:
Introduction to the Special Issue on MMSys 2014 and NOSSDAV 2014. TOMCCAP 11(2s): 41:1-41:2 (2015) - [c84]Haw-Shiuan Chang, Hwai-Jung Hsu, Kuan-Ta Chen:
Modeling Exercise Relationships in E-Learning: A Unified Approach. EDM 2015: 532-535 - [c83]Vincent S. Tseng, Jia-Ching Ying, Che-Wei Huang, Yimin Kao, Kuan-Ta Chen:
FrauDetector: A Graph-Mining-based Framework for Fraudulent Phone Call Detection. KDD 2015: 2157-2166 - [c82]Chun-Ying Huang, Chih-Fan Hsu, Tsung-Han Tsai, Ching-Ling Fan, Cheng-Hsin Hsu, Kuan-Ta Chen:
Smart Beholder: An Open-Source Smart Lens for Mobile Photography. ACM Multimedia 2015: 351-360 - [c81]Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Screencast dissected: performance measurements and design considerations. MMSys 2015: 177-188 - [c80]De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen:
Does Playing Online Mobile Games Overcharge You for the Fun? MobiGames@MobiSys 2015: 13-18 - [c79]Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen, Cheng-Hsin Hsu:
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming. MobiGames@MobiSys 2015: 19-24 - [c78]Hwai-Jung Hsu, Kuan-Ta Chen:
Face Recognition on Drones: Issues and Limitations. DroNet@MobiSys 2015: 39-44 - [e4]Kuan-Ta Chen, Mario Gerla, Karin Anna Hummel, Claudio E. Palazzi, Sofie Pollin, James J. P. Sterbenz:
Proceedings of the First Workshop on Micro Aerial Vehicle Networks, Systems, and Applications for Civilian Use, DroNet@MobiSys 2015, Florence, Italy, May 18, 2015. ACM 2015, ISBN 978-1-4503-3501-0 [contents] - 2014
- [j23]Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
On the Quality of Service of Cloud Gaming Systems. IEEE Trans. Multimedia 16(2): 480-495 (2014) - [j22]Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, Cheng-Hsin Hsu:
GamingAnywhere: The first open source cloud gaming system. TOMCCAP 10(1s): 10:1-10:25 (2014) - [c77]Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
Cloud gaming onward: research opportunities and outlook. ICME Workshops 2014: 1-4 - [c76]Chih-Fan Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu, Kuan-Ta Chen:
Screencast in the Wild: Performance and Limitations. ACM Multimedia 2014: 813-816 - [c75]Chun-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, Kuan-Ta Chen:
Quantifying User Satisfaction in Mobile Cloud Games. MoVid@MMSys 2014: 4:1-4:6 - [c74]Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
GPU consolidation for cloud games: Are we there yet? NETGAMES 2014: 1-6 - [c73]Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Measuring the client performance and energy consumption in mobile cloud gaming. NETGAMES 2014: 1-3 - [c72]Eric L. Lee, Jing-Kai Lou, Wei-Ming Chen, Yen-Chi Chen, Shou-De Lin, Yen-Sheng Chiang, Kuan-Ta Chen:
Fairness-Aware Loan Recommendation for Microfinance Services. SocialCom 2014: 3:1-3:4 - [c71]Shan-Hung Wu, Man-Ju Chou, Chun-Hsiung Tseng, Yuh-Jye Lee, Kuan-Ta Chen:
Detecting in-situ identity fraud on social network services: a case study on facebook. WWW (Companion Volume) 2014: 401-402 - [e3]Kuan-Ta Chen, Songqing Chen:
Proceedings of the 24th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2014, Singapore, March 19-20, 2014. ACM 2014, ISBN 978-1-4503-2706-0 [contents] - 2013
- [j21]Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei:
Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework. IEEE Trans. Multimedia 15(5): 1121-1137 (2013) - [c70]Ming-Hung Wang, Kuan-Ta Chen, Shuo-Yang Wang, Chin-Laung Lei:
Understanding Potential MicrotaskWorkers for Paid Crowdsourcing. HCOMP (Works in Progress / Demos) 2013 - [c69]Shuo-Yang Wang, Ming-Hung Wang, Kuan-Ta Chen:
Boosting OCR Accuracy Using Crowdsourcing. HCOMP (Works in Progress / Demos) 2013 - [c68]Wei-Ta Chu, Yu-Kuang Chen, Kuan-Ta Chen:
Size does matter: how image size affects aesthetic perception? ACM Multimedia 2013: 53-62 - [c67]Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, Kuan-Ta Chen:
GamingAnywhere: an open-source cloud gaming testbed. ACM Multimedia 2013: 827-830 - [c66]Kuan-Ta Chen, Wei-Ta Chu, Martha Larson:
ACM multimedia 2013 workshop on crowdsourcing for multimedia. ACM Multimedia 2013: 1089-1090 - [c65]Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, Kuan-Ta Chen:
GamingAnywhere: an open cloud gaming system. MMSys 2013: 36-47 - [c64]De-Yu Chen, Hao-Tsung Yang, Kuan-Ta Chen:
Dude, the Source of Lags Is on Your Computer. NetGames 2013: 4:1-4:6 - [c63]Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, Kuan-Ta Chen:
Mobile Game Recommendation using Touch Gestures. NetGames 2013: 5:1-5:6 - [c62]De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen:
Does Online Mobile Gaming Overcharge You for The Fun? NetGames 2013: 11:1-11:2 - [c61]Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
QoE-Aware Virtual Machine Placement for Cloud Games. NetGames 2013: 12:1-12:2 - [c60]Jing-Kai Lou, Kunwoo Park, Meeyoung Cha, Juyong Park, Chin-Laung Lei, Kuan-Ta Chen:
Gender swapping and user behaviors in online social games. WWW 2013: 827-836 - [e2]Kuan-Ta Chen, Wei-Ta Chu, Martha Larson:
Proceedings of the 2nd ACM international workshop on Crowdsourcing for multimedia, CrowdMM@ACM Multimedia 2013, Barcelona, Spain, October 22, 2013. ACM 2013, ISBN 978-1-4503-2396-3 [contents] - [i1]Shan-Hung Wu, Man-Ju Chou, Ming-Hung Wang, Chun-Hsiung Tseng, Yuh-Jye Lee, Kuan-Ta Chen:
Is Somebody Watching Your Facebook Newsfeed? CoRR abs/1308.5168 (2013) - 2012
- [j20]Hsing-Kuo Pao, Junaidillah Fadlil, Hong-Yi Lin, Kuan-Ta Chen:
Trajectory analysis for user verification and recognition. Knowl.-Based Syst. 34: 81-90 (2012) - [j19]Bo-Chun Wang, Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen:
An analytical model for generalized ESP games. Knowl.-Based Syst. 34: 114-127 (2012) - [j18]Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, Chin-Laung Lei:
Radar chart: scanning for satisfactory QoE in QoS dimensions. IEEE Network 26(4): 25-31 (2012) - [c59]Kuan-Ta Chen, Wei-Ta Chu, Martha Larson, Wei Tsang Ooi:
ACM multimedia 2012 workshop on crowdsourcing for multimedia. ACM Multimedia 2012: 1505-1506 - [c58]Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, Chin-Laung Lei:
Are all games equally cloud-gaming-friendly? An electromyographic approach. NetGames 2012: 1-6 - [c57]Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, Chin-Laung Lei:
Forecasting online game addictiveness. NetGames 2012: 1-6 - [c56]Ming-Hui Wen, Ruck Thawonmas, Kuan-Ta Chen:
Pomics: A Computer-Aided Storytelling System with Automatic Picture-to-Comics Composition. TAAI 2012: 314-318 - [e1]Kuan-Ta Chen, Wei-Ta Chu, Martha Larson, Wei Tsang Ooi:
Proceedings of the ACM multimedia 2012 workshop on Crowdsourcing for multimedia, CrowdMM@ACM Multimedia 2012, Nara, Japan, October 29, 2012. ACM 2012, ISBN 978-1-4503-1589-0 [contents] - 2011
- [j17]Chien-Ju Ho, Chen-Chi Wu, Kuan-Ta Chen, Chin-Laung Lei:
DevilTyper: a game for CAPTCHA usability evaluation. Computers in Entertainment 9(1): 3:1-3:14 (2011) - [j16]Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen:
Analysis of revisitations in online games. Entertainment Computing 2(4): 215-221 (2011) - [j15]Chun-Ying Huang, Shang-Pin Ma, Kuan-Ta Chen:
Using one-time passwords to prevent password phishing attacks. J. Network and Computer Applications 34(4): 1292-1301 (2011) - [c55]Ruei-Min Lin, Hwai-Chung Ho, Kuan-Ta Chen:
Bot detection in rhythm games: a physiological approach. Advances in Computer Entertainment Technology 2011: 7 - [c54]Shao-Yu Wu, Ruck Thawonmas, Kuan-Ta Chen:
Video summarization via crowdsourcing. CHI Extended Abstracts 2011: 1531-1536 - [c53]
- [c52]Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, Chin-Laung Lei:
Measuring the latency of cloud gaming systems. ACM Multimedia 2011: 1269-1272 - [c51]Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei:
Quantifying QoS requirements of network services: a cheat-proof framework. MMSys 2011: 81-92 - [c50]Yeng-Ting Lee, Kuan-Ta Chen, Yun-Maw Cheng, Chin-Laung Lei:
World of warcraft avatar history dataset. MMSys 2011: 123-128 - [c49]
- [c48]Man-Chun Li, Shun-Yun Hu, Kuan-Ta Chen:
Deployment Issues of Voronoi Self-Organizing Overlays. SASO 2011: 216-217 - [c47]Shao-Yu Wu, Ming-Hung Wang, Kuan-Ta Chen:
Privacy Crisis Due to Crisis Response on the Web. TrustCom 2011: 197-205 - 2010
- [j14]Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen:
The design of puzzle selection strategies for GWAP systems. Concurrency and Computation: Practice and Experience 22(7): 890-908 (2010) - [j13]Kuan-Ta Chen, Chi-Jui Chang, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei:
Quadrant of euphoria: a crowdsourcing platform for QoE assessment. IEEE Network 24(2): 28-35 (2010) - [j12]Te-Yuan Huang, Polly Huang, Kuan-Ta Chen, Po-Jung Wang:
Could Skype be more satisfying? a QoE-centric study of the FEC mechanism in an internet-scale VoIP system. IEEE Network 24(2): 42-48 (2010) - [j11]Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen:
KissKissBan: a competitive human computation game for image annotation. SIGKDD Explorations 12(1): 21-24 (2010) - [j10]Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang:
Game Bot Detection via Avatar Trajectory Analysis. IEEE Trans. Comput. Intellig. and AI in Games 2(3): 162-175 (2010) - [c46]Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen:
Spatiotemporal analysis in virtual environments using eigenbehaviors. Advances in Computer Entertainment Technology 2010: 62-65 - [c45]Yeng-Ting Lee, Kuan-Ta Chen:
Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft. IEEE CLOUD 2010: 435-442 - [c44]Jing-Kai Lou, Shou-De Lin, Kuan-Ta Chen, Chin-Laung Lei:
What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information. ASONAM 2010: 56-63 - [c43]Hsing-Kuo Pao, Hong-Yi Lin, Kuan-Ta Chen, Junaidillah Fadlil:
Trajectory Based Behavior Analysis for User Verification. IDEAL 2010: 316-323 - [c42]Ching-Hsiang Hsu, Chun-Ying Huang, Kuan-Ta Chen:
Fast-Flux Bot Detection in Real Time. RAID 2010: 464-483
2000 – 2009
- 2009
- [j9]Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen:
Identifying MMORPG Bots: A Traffic Analysis Approach. EURASIP J. Adv. Sig. Proc. 2009 (2009) - [j8]Kuan-Ta Chen, Jau-Yuan Chen, Chun-Rong Huang, Chu-Song Chen:
Fighting Phishing with Discriminative Keypoint Features. IEEE Internet Computing 13(3): 56-63 (2009) - [j7]Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei:
On the challenge and design of transport protocols for MMORPGs. Multimedia Tools Appl. 45(1-3): 7-32 (2009) - [j6]Kuan-Ta Chen, Polly Huang, Chin-Laung Lei:
Effect of Network Quality on Player Departure Behavior in Online Games. IEEE Trans. Parallel Distrib. Syst. 20(5): 593-606 (2009) - [c41]Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen:
Automatic storytelling in comics: a case study on World of Warcraft. CHI Extended Abstracts 2009: 3589-3594 - [c40]Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen:
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. GAMEON 2009: 56-62 - [c39]Chung-Cheng Chiu, Kuan-Ta Chen:
On the Construction of Initial Basis Function for Efficient Value Function Approximation. IC-AI 2009: 611-617 - [c38]Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei:
Peer-to-Peer Application Recognition Based on Signaling Activity. ICC 2009: 1-5 - [c37]Junichi Oda, Ruck Thawonmas, Kuan-Ta Chen:
Comparison of User Trajectories Based on Coordinate Data and State Transitions. IIH-MSP 2009: 1134-1137 - [c36]Kuan-Ta Chen, Cheng-Chun Tu, Wei-Cheng Xiao:
OneClick: A Framework for Measuring Network Quality of Experience. INFOCOM 2009: 702-710 - [c35]Te-Yuan Huang, Kuan-Ta Chen, Polly Huang:
Tuning Skype's Redundancy Control Algorithm for User Satisfaction. INFOCOM 2009: 1179-1187 - [c34]Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen:
Analysis of Area Revisitation Patterns in World of Warcarft. ICEC 2009: 13-23 - [c33]Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen:
KissKissBan: a competitive human computation game for image annotation. KDD Workshop on Human Computation 2009: 11-14 - [c32]Chien-Ju Ho, Kuan-Ta Chen:
On formal models for social verification. KDD Workshop on Human Computation 2009: 62-69 - [c31]Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei:
A crowdsourceable QoE evaluation framework for multimedia content. ACM Multimedia 2009: 491-500 - [c30]
- [c29]Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, Chin-Laung Lei:
An empirical evaluation of VoIP playout buffer dimensioning in Skype, Google talk, and MSN Messenger. NOSSDAV 2009: 97-102 - [c28]Ieng-Fat Lam, Wei-Cheng Xiao, Szu-Chi Wang, Kuan-Ta Chen:
Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach. ISA 2009: 270-279 - 2008
- [j5]Te-Yuan Huang, Kuan-Ta Chen, Polly Huang, Chin-Laung Lei:
A Generalizable Methodology for Quantifying User Satisfaction. IEICE Transactions 91-B(5): 1260-1268 (2008) - [c27]Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen:
Detection of MMORPG bots based on behavior analysis. Advances in Computer Entertainment Technology 2008: 91-94 - [c26]
- [c25]Kuan-Ta Chen, Jing-Kai Lou:
Toward an understanding of the processing delay of peer-to-peer relay nodes. DSN 2008: 410-419 - [c24]Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, Chin-Laung Lei:
Inferring Speech Activity from Encrypted Skype Traffic. GLOBECOM 2008: 2143-2147 - [c23]Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei:
Detecting VoIP Traffic Based on Human Conversation Patterns. IPTComm 2008: 280-295 - [c22]Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu:
Game Bot Detection Based on Avatar Trajectory. ICEC 2008: 94-105 - [c21]Ieng-Fat Lam, Kuan-Ta Chen, Ling-Jyh Chen:
Involuntary Information Leakage in Social Network Services. IWSEC 2008: 167-183 - [c20]Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang:
Game bot identification based on manifold learning. NETGAMES 2008: 21-26 - [c19]Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang:
An analysis of WoW players' game hours. NETGAMES 2008: 47-52 - [c18]Chih-Ming Chen, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang:
Quantifying the effect of content-based transport strategies for online role playing games. NETGAMES 2008: 98-99 - [c17]Chao-Lung Lee, Yun-Maw Cheng, Ching-Long Yeh, Li-Chieh Chen, Wai Yu, Kuan-Ta Chen:
Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market. OZCHI 2008: 239-242 - [c16]Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen, Irwin King, Jimmy Ho-Man Lee:
An Analytical Study of Puzzle Selection Strategies for the ESP Game. Web Intelligence 2008: 180-183 - [c15]Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen, Irwin King, Jimmy Ho-Man Lee:
An Analytical Approach to Optimizing the Utility of ESP Games. Web Intelligence 2008: 184-187 - 2007
- [j4]Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei:
Secure multicast in dynamic environments. Computer Networks 51(10): 2805-2817 (2007) - [j3]Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen:
Detection of Landmarks for Clustering of Online-Game Players. IJVR 6(3): 11-16 (2007) - [c14]Ling-Jyh Chen, Yung-Chih Chen, Tony Sun, Paruvelli Sreedevi, Kuan-Ta Chen, Chen-Hung Yu, Hao-Hua Chu:
Finding Self-Similarities in Opportunistic People Networks. INFOCOM 2007: 2286-2290 - [c13]Kuan-Ta Chen, Li-Wen Hong:
User identification based on game-play activity patterns. NETGAMES 2007: 7-12 - 2006
- [j2]Kuan-Ta Chen, Polly Huang, Chin-Laung Lei:
How sensitive are online gamers to network quality? Commun. ACM 49(11): 34-38 (2006) - [j1]