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Mathilde M. Bekker
Tilde Bekker
2010 – today
- 2013
[c30]Wolmet Barendregt, Tilde Bekker: Exploring the potential of the drawing intervention method for design and evaluation by young children. CHI Extended Abstracts 2013: 193-198- 2012
[c29]Marco M. C. Rozendaal, Aadjan van der Helm, Walter A. Aprile, Arnold P. O. S. Vermeeren, Tilde Bekker, Marije Kanis, Wouter Middendorf: Designing Persuasive Interactive Environments. AmI 2012: 455-456- 2011
[j13]Wolmet Barendregt, Tilde Bekker: The influence of the level of free-choice learning activities on the use of an educational computer game. Computers & Education 56(1): 80-90 (2011)
[j12]R. J. W. Sluis-Thiescheffer, Mathilde M. Bekker, J. H. Eggen, Arnold P. O. S. Vermeeren, Huib de Ridder: Development and application of a framework for comparing early design methods for young children. Interacting with Computers 23(1): 70-84 (2011)
[c28]Shuli Gilutz, Tilde Bekker, Shalom Fisch, Paulo Blikstein: Teaching interaction design & children within diverse disciplinary curricula. IDC 2011: 257-259
[c27]Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten: Playful Moments of Activity. AmI Workshops 2011: 233-237
[c26]Pepijn Rijnbout, Linda De Valk, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen: i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. AmI Workshops 2011: 238-244
[c25]
[c24]Rob Tieben, Tilde Bekker, Ben A. M. Schouten: Curiosity and interaction: making people curious through interactive systems. BCS HCI 2011: 361-370
[c23]Wolmet Barendregt, Mathilde M. Bekker: Children may expect drag-and-drop instead of point-and-click. CHI Extended Abstracts 2011: 1297-1302
[c22]Tilde Bekker, Alissa Nicole Antle: Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. CHI 2011: 2531-2540
[c21]Marco M. C. Rozendaal, Arnold P. O. S. Vermeeren, Tilde Bekker, Huib de Ridder: A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction. HBU 2011: 116-123
[c20]Ylva Fernaeus, Jussi Holopainen, Tilde Bekker: Please enjoy!?: 2nd workshop on playful experiences in mobile HCI. Mobile HCI 2011: 745-748- 2010
[j11]Natalia Romero, Janienke Sturm, Tilde Bekker, Linda De Valk, Sander Kruitwagen: Playful persuasion to support older adults' social and physical activities. Interacting with Computers 22(6): 485-495 (2010)
[j10]Tilde Bekker, Janienke Sturm, Emilia I. Barakova: Design for social interaction through physical play in diverse contexts of use. Personal and Ubiquitous Computing 14(5): 381-383 (2010)
[j9]Tilde Bekker, Janienke Sturm, Berry Eggen: Designing playful interactions for social interaction and physical play. Personal and Ubiquitous Computing 14(5): 385-396 (2010)
[c19]Lisa op't Hof, Jente de Pee, Janienke Sturm, Tilde Bekker, Jos Verbeek: Prolonged play with the ColorFlares: how does open-ended play behavior change over time? Fun and Games 2010: 99-106
2000 – 2009
- 2009
[c18]Tilde Bekker, Janienke Sturm: Stimulating physical and social activity through open-ended play. IDC 2009: 309-312
[c17]Tilde Bekker, Janienke Sturm, Emilia I. Barakova: 2nd Workshop on Design for Social Interaction through Physical Play. INTERACT (2) 2009: 952-953
[c16]Eva Hopma, Tilde Bekker, Janienke Sturm: Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play. INTETAIN 2009: 78-89
[c15]Martijn Jansen, Tilde Bekker: Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise. INTETAIN 2009: 90-101- 2008
[j8]Wolmet Barendregt, Mathilde M. Bekker, Ester Baauw: Development and evaluation of the problem identification picture cards method. Cognition, Technology & Work 10(2): 95-105 (2008)
[j7]Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt: A comparison of two analytical evaluation methods for educational computer games for young children. Cognition, Technology & Work 10(2): 129-140 (2008)
[c14]Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen: Interactive play objects and the effects of open-ended play on social interaction and fun. Advances in Computer Entertainment Technology 2008: 389-392
[c13]Janienke Sturm, Tilde Bekker, Bas Groenendaal, Rik Wesselink, Berry Eggen: Key issues for the successful design of an intelligent, interactive playground. IDC 2008: 258-265
[c12]Binh Thang, Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen, Arnold P. O. S. Vermeeren, Huib de Ridder: Comparing the creativity of children's design solutions based on expert assessment. IDC 2008: 266-273
[c11]Tilde Bekker, Berry Eggen: Designing for children's physical play. CHI Extended Abstracts 2008: 2871-2876- 2007
[j6]Wolmet Barendregt, Mathilde M. Bekker, Don Bouwhuis, Ester Baauw: Predicting effectiveness of children participants in user testing based on personality characteristics. Behaviour & IT 26(2): 133-147 (2007)
[c10]Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen: Comparing early design methods for children. IDC 2007: 17-24
[c9]Arnold P. O. S. Vermeeren, Mathilde M. Bekker, Ilse van Kesteren, Huib de Ridder: Experiences with structured interviewing of children during usability tests. BCS HCI (1) 2007: 139-146- 2006
[j5]Wolmet Barendregt, Mathilde M. Bekker, Don Bouwhuis, Ester Baauw: Identifying usability and fun problems in a computer game during first use and after some practice. International Journal of Man-Machine Studies 64(9): 830-846 (2006)- 2005
[c8]Ester Baauw, Mathilde M. Bekker, Wolmet Barendregt: A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games. INTERACT 2005: 457-469- 2004
[c7]Mathilde M. Bekker, Wolmet Barendregt, Silvia Crombeen, Mari'lle Biesheuvel: Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games. BCS HCI 2004: 331-346
[c6]Wolmet Barendregt, Mathilde M. Bekker: Towards a Framework for Design Guidelines for Young Children?s Computer Games. ICEC 2004: 365-376- 2003
[j4]Panos Markopoulos, Mathilde M. Bekker: Interaction design and children. Interacting with Computers 15(2): 141-149 (2003)
[j3]Mathilde M. Bekker, Julie Beusmans, David V. Keyson, Peter Lloyd: KidReporter: a user requirements gathering technique for designing with children. Interacting with Computers 15(2): 187-202 (2003)
[j2]Panos Markopoulos, Mathilde M. Bekker: On the assessment of usability testing methods for children. Interacting with Computers 15(2): 227-243 (2003)
[c5]Arnold P. O. S. Vermeeren, Ilse van Kesteren, Mathilde M. Bekker: Managing the 'Evaluator Effect' in User Testing. INTERACT 2003
1990 – 1999
- 1997
[c4]Stephanie Wilson, Mathilde M. Bekker, Peter Johnson, Hilary Johnson: Helping and Hindering User Involvement - A Tale of Everyday Design. CHI 1997: 178-185- 1996
[j1]Mathilde M. Bekker, Arnold P. O. S. Vermeeren: An Analysis of User Interface Design Projects: Information Sources and Constraints in Design. Interacting with Computers 8(1): 112-116 (1996)
[c3]Stephanie Wilson, Mathilde M. Bekker, Hilary Johnson, Peter Johnson: Costs and Benefits of User Involvement in Design: Practitioners' Views. BCS HCI 1996: 221-240- 1995
[c2]Mathilde M. Bekker, Judith S. Olson, Gary M. Olson: Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupware in Design. Symposium on Designing Interactive Systems 1995: 157-166- 1993
[c1]Mathilde M. Bekker: Representational issues related to communication in design teams. INTERCHI Adjunct Proceedings 1993: 151-152
Coauthor Index
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last updated on 2013-05-01 02:36 CEST by the dblp team



