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Carlos Andújar
Carlos Andújar Gran
2010 – today
- 2013
[j21]Ferran Argelaguet, Carlos Andújar: A survey of 3D object selection techniques for virtual environments. Computers & Graphics 37(3): 121-136 (2013)- 2012
[j20]Carlos Andújar, Antoni Chica, Pere Brunet: User-interface design for the Ripoll Monastery exhibition at the National Art Museum of Catalonia. Computers & Graphics 36(1): 28-37 (2012)
[e1]Carlos Andújar, Enrico Puppo (Eds.): Eurographics 2012 - Short Papers Proceedings. Eurographics Association 2012- 2011
[j19]Franck Hétroy, Stéphanie Rey, Carlos Andújar, Pere Brunet, Alvar Vinacua: Mesh repair with user-friendly topology control. Computer-Aided Design 43(1): 101-113 (2011)
[j18]Ferran Argelaguet, Alexander Kulik, André Kunert, Carlos Andújar, Bernd Froehlich: See-through techniques for referential awareness in collaborative virtual reality. Int. J. Hum.-Comput. Stud. 69(6): 387-400 (2011)- 2010
[j17]Carlos Andújar, Javier Lluch: Computer graphics in Spain: A selection of papers from CEIG 2009. Computers & Graphics 34(6): 688 (2010)
[j16]Carlos Andújar: Topographic Map Visualization from Adaptively Compressed Textures. Comput. Graph. Forum 29(3): 1083-1092 (2010)
[j15]Carlos Andújar, Pere Brunet, Antoni Chica, Isabel Navazo: Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors. Comput. Graph. Forum 29(8): 2456-2468 (2010)
[j14]Ramón Trueba, Carlos Andújar, Ferran Argelaguet: World-in-Miniature Interaction for Complex Virtual Environments. IJCICG 1(2): 1-14 (2010)
[j13]Carlos Andújar, Ferran Argelaguet, Ramón Trueba: Hand-Based Disocclusion for the World-in-Miniature Metaphor . Presence 19(6): 499-512 (2010)
[c11]
[c10]Ferran Argelaguet, Carlos Andújar: Automatic Speed Graph Generation for Predefined Camera Paths. Smart Graphics 2010: 115-126
2000 – 2009
- 2009
[j12]Ferran Argelaguet, Carlos Andújar: Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications 29(6): 34-43 (2009)
[c9]Ramón Trueba, Carlos Andújar, Ferran Argelaguet: Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. EGVE/ICAT/EuroVR 2009: 93-100
[c8]Ramón Trueba, Carlos Andújar, Ferran Argelaguet: Complexity and Occlusion Management for the World-in-Miniature Metaphor. Smart Graphics 2009: 155-166
[c7]Ferran Argelaguet, Carlos Andújar: Visual feedback techniques for virtual pointing on stereoscopic displays. VRST 2009: 163-170- 2008
[j11]Antoni Chica, Jason Williams, Carlos Andújar, Pere Brunet, Isabel Navazo, Jarek Rossignac, Alvar Vinacua: Pressing: Smooth Isosurfaces with Flats from Binary Grids. Comput. Graph. Forum 27(1): 36-46 (2008)
[c6]Ferran Argelaguet, Carlos Andújar: Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion. Smart Graphics 2008: 45-57
[c5]Ferran Argelaguet, Carlos Andújar, Ramón Trueba: Overcoming eye-hand visibility mismatch in 3D pointing selection. VRST 2008: 43-46- 2007
[j10]Carlos Andújar, Ferran Argelaguet: Anisomorphic ray-casting manipulation for interacting with 2D GUIs. Computers & Graphics 31(1): 15-25 (2007)
[j9]Carlos Andújar, Javier Boo, Pere Brunet, Marta Fairén González, Isabel Navazo, Pere-Pau Vázquez, Alvar Vinacua: Omni-directional Relief Impostors. Comput. Graph. Forum 26(3): 553-560 (2007)
[c4]Carlos Andújar, Ferran Argelaguet: Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs. 3DUI 2007: 25- 2006
[c3]Carlos Andújar, Marta Fairén González, Ferran Argelaguet: A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments. 3DUI 2006: 45-52
[c2]Carlos Andújar, Ferran Argelaguet: Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. EGVE 2006: 101-108- 2005
[j8]Carlos Andújar, Pere Brunet, Antoni Chica, Isabel Navazo, Jarek Rossignac, Alvar Vinacua: Optimizing the topological and combinatorial complexity of isosurfaces. Computer-Aided Design 37(8): 847-857 (2005)- 2004
[j7]Carlos Andújar, Pere Brunet, Antoni Chica, Jarek Rossignac, Isabel Navazo, Alvar Vinacua: Computing Maximal Tiles and Application to Impostor-Based Simplification. Comput. Graph. Forum 23(3): 401-410 (2004)
[j6]Carlos Andújar Gran, Pere-Pau Vázquez, Marta Fairén González: Way-Finder: Guided Tours Through Complex Walkthrough Models. Comput. Graph. Forum 23(3): 499-508 (2004)- 2003
[c1]Carlos Andújar, Pere Brunet, Jordi Esteve, Eva Monclús, Isabel Navazo, Alvar Vinacua: Robust Face Recovery For Hybrid Surface Visualization. VMV 2003: 223-231- 2002
[j5]Carlos Andújar, Pere Brunet, Dolors Ayala: Topology-reducing surface simplification using a discrete solid representation. ACM Trans. Graph. 21(2): 88-105 (2002)- 2000
[j4]Carlos Andújar, Carlos Saona-Vázquez, Isabel Navazo: LOD visibility culling and occluder synthesis. Computer-Aided Design 32(13): 773-783 (2000)
[j3]Carlos Andújar, Carlos Saona-Vázquez, Isabel Navazo, Pere Brunet: Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets. Comput. Graph. Forum 19(3): 499-506 (2000)
1990 – 1999
- 1998
[j2]Carlos Andújar: Space efficient connectivity test forn-dimensional images. Computers & Graphics 22(4): 557-558 (1998)- 1996
[j1]Carlos Andújar, Dolors Ayala, Pere Brunet, Robert Joan-Arinyo, J. Solé: Automatic Generation of Multiresolution Boundary Representations. Comput. Graph. Forum 15(3): 87-96 (1996)
Coauthor Index
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last updated on 2013-04-19 01:36 CEST by the dblp team



