BibTeX records: Juho Hamari

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@article{DBLP:journals/chb/HamariAJKKP17,
  author    = {Juho Hamari and
               Kati Alha and
               Simo J{\"{a}}rvel{\"{a}} and
               J. Matias Kivikangas and
               Jonna Koivisto and
               Janne Paavilainen},
  title     = {Why do players buy in-game content? An empirical study on concrete
               purchase motivations},
  journal   = {Computers in Human Behavior},
  volume    = {68},
  pages     = {538--546},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.chb.2016.11.045},
  doi       = {10.1016/j.chb.2016.11.045},
  timestamp = {Wed, 14 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/HamariAJKKP17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/HamariK17,
  author    = {Juho Hamari and
               Lauri Keronen},
  title     = {Why do people buy virtual goods: {A} meta-analysis},
  journal   = {Computers in Human Behavior},
  volume    = {71},
  pages     = {59--69},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.chb.2017.01.042},
  doi       = {10.1016/j.chb.2017.01.042},
  timestamp = {Wed, 14 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/HamariK17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/Hamari17,
  author    = {Juho Hamari},
  title     = {Do badges increase user activity? {A} field experiment on the effects
               of gamification},
  journal   = {Computers in Human Behavior},
  volume    = {71},
  pages     = {469--478},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.chb.2015.03.036},
  doi       = {10.1016/j.chb.2015.03.036},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/Hamari17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/SjoblomTHM17,
  author    = {Max Sj{\"{o}}blom and
               Maria T{\"{o}}rh{\"{o}}nen and
               Juho Hamari and
               Joseph Macey},
  title     = {Content structure is king: An empirical study on gratifications, game
               genres and content type on Twitch},
  journal   = {Computers in Human Behavior},
  volume    = {73},
  pages     = {161--171},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.chb.2017.03.036},
  doi       = {10.1016/j.chb.2017.03.036},
  timestamp = {Wed, 28 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/SjoblomTHM17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/SjoblomH17,
  author    = {Max Sj{\"{o}}blom and
               Juho Hamari},
  title     = {Why do people watch others play video games? An empirical study on
               the motivations of Twitch users},
  journal   = {Computers in Human Behavior},
  volume    = {75},
  pages     = {985--996},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.chb.2016.10.019},
  doi       = {10.1016/j.chb.2016.10.019},
  timestamp = {Sat, 16 Sep 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/SjoblomH17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/MorschheuserRHM17,
  author    = {Benedikt Morschheuser and
               Marc Riar and
               Juho Hamari and
               Alexander Maedche},
  title     = {How games induce cooperation? {A} study on the relationship between
               game features and we-intentions in an augmented reality game},
  journal   = {Computers in Human Behavior},
  volume    = {77},
  pages     = {169--183},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.chb.2017.08.026},
  doi       = {10.1016/j.chb.2017.08.026},
  timestamp = {Tue, 21 Nov 2017 00:00:00 +0100},
  biburl    = {http://dblp.org/rec/bib/journals/chb/MorschheuserRHM17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/electronicmarkets/HuotariH17,
  author    = {Kai Huotari and
               Juho Hamari},
  title     = {A definition for gamification: anchoring gamification in the service
               marketing literature},
  journal   = {Electronic Markets},
  volume    = {27},
  number    = {1},
  pages     = {21--31},
  year      = {2017},
  url       = {https://doi.org/10.1007/s12525-015-0212-z},
  doi       = {10.1007/s12525-015-0212-z},
  timestamp = {Wed, 26 Jul 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/electronicmarkets/HuotariH17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/ijinfoman/HamariHK17,
  author    = {Juho Hamari and
               Nicolai Hanner and
               Jonna Koivisto},
  title     = {Service quality explains why people use freemium services but not
               if they go premium: An empirical study in free-to-play games},
  journal   = {Int J. Information Management},
  volume    = {37},
  number    = {1},
  pages     = {1449--1459},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.ijinfomgt.2016.09.004},
  doi       = {10.1016/j.ijinfomgt.2016.09.004},
  timestamp = {Wed, 14 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/ijinfoman/HamariHK17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/ijinfoman/HamariK17,
  author    = {Juho Hamari and
               Lauri Keronen},
  title     = {Why do people play games? {A} meta-analysis},
  journal   = {Int J. Information Management},
  volume    = {37},
  number    = {3},
  pages     = {125--141},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.ijinfomgt.2017.01.006},
  doi       = {10.1016/j.ijinfomgt.2017.01.006},
  timestamp = {Wed, 14 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/ijinfoman/HamariK17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/ijmms/MorschheuserHKM17,
  author    = {Benedikt Morschheuser and
               Juho Hamari and
               Jonna Koivisto and
               Alexander Maedche},
  title     = {Gamified crowdsourcing: Conceptualization, literature review, and
               future agenda},
  journal   = {Int. J. Hum.-Comput. Stud.},
  volume    = {106},
  pages     = {26--43},
  year      = {2017},
  url       = {https://doi.org/10.1016/j.ijhcs.2017.04.005},
  doi       = {10.1016/j.ijhcs.2017.04.005},
  timestamp = {Mon, 10 Jul 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/ijmms/MorschheuserHKM17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/intr/HamariS17,
  author    = {Juho Hamari and
               Max Sj{\"{o}}blom},
  title     = {What is eSports and why do people watch it?},
  journal   = {Internet Research},
  volume    = {27},
  number    = {2},
  pages     = {211--232},
  year      = {2017},
  url       = {https://doi.org/10.1108/IntR-04-2016-0085},
  doi       = {10.1108/IntR-04-2016-0085},
  timestamp = {Wed, 14 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/intr/HamariS17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/HamariP17,
  author    = {Juho Hamari and
               Petri Parvinen},
  title     = {Introduction to Gamification Minitrack},
  booktitle = {50th Hawaii International Conference on System Sciences, {HICSS} 2017,
               Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017},
  year      = {2017},
  crossref  = {DBLP:conf/hicss/2017},
  url       = {http://aisel.aisnet.org/hicss-50/da/gamification/1},
  timestamp = {Fri, 10 Mar 2017 15:07:22 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/HamariP17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/MatallaouiKHZ17,
  author    = {Amir Matallaoui and
               Jonna Koivisto and
               Juho Hamari and
               R{\"{u}}diger Zarnekow},
  title     = {How Effective Is "Exergamification"? {A} Systematic Review
               on the Effectiveness of Gamification Features in Exergames},
  booktitle = {50th Hawaii International Conference on System Sciences, {HICSS} 2017,
               Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017},
  year      = {2017},
  crossref  = {DBLP:conf/hicss/2017},
  url       = {http://aisel.aisnet.org/hicss-50/hc/health_behavior/3},
  timestamp = {Fri, 10 Mar 2017 15:07:22 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/MatallaouiKHZ17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/MorschheuserHWA17,
  author    = {Benedikt Morschheuser and
               Juho Hamari and
               Karl Werder and
               Julian Abe},
  title     = {How to Gamify? {A} Method For Designing Gamification},
  booktitle = {50th Hawaii International Conference on System Sciences, {HICSS} 2017,
               Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017},
  year      = {2017},
  crossref  = {DBLP:conf/hicss/2017},
  url       = {http://aisel.aisnet.org/hicss-50/da/gamification/4},
  timestamp = {Fri, 10 Mar 2017 15:07:22 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/MorschheuserHWA17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/ParvinenKPH17,
  author    = {Petri Parvinen and
               Maurits Kaptein and
               Essi P{\"{o}}yry and
               Juho Hamari},
  title     = {Introduction to Customer Analytics and Data-Led Omnichannel Commerce
               Minitrack},
  booktitle = {50th Hawaii International Conference on System Sciences, {HICSS} 2017,
               Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017},
  year      = {2017},
  crossref  = {DBLP:conf/hicss/2017},
  url       = {http://aisel.aisnet.org/hicss-50/in/customer_analytics/1},
  timestamp = {Fri, 10 Mar 2017 15:07:22 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/ParvinenKPH17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/PoyryHPHK17,
  author    = {Essi P{\"{o}}yry and
               Ninni Hietaniemi and
               Petri Parvinen and
               Juho Hamari and
               Maurits Kaptein},
  title     = {Personalized Product Recommendations: Evidence from the Field},
  booktitle = {50th Hawaii International Conference on System Sciences, {HICSS} 2017,
               Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017},
  year      = {2017},
  crossref  = {DBLP:conf/hicss/2017},
  url       = {http://aisel.aisnet.org/hicss-50/in/customer_analytics/3},
  timestamp = {Fri, 10 Mar 2017 15:07:22 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/PoyryHPHK17},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/corr/abs-1710-11507,
  author    = {Antti Ukkonen and
               Juho Hamari},
  title     = {Large-scale study of social network structure and team performance
               in a multiplayer online game},
  journal   = {CoRR},
  volume    = {abs/1710.11507},
  year      = {2017},
  url       = {http://arxiv.org/abs/1710.11507},
  archivePrefix = {arXiv},
  eprint    = {1710.11507},
  timestamp = {Thu, 02 Nov 2017 00:00:00 +0100},
  biburl    = {http://dblp.org/rec/bib/journals/corr/abs-1710-11507},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/behaviourIT/JankowskiBH16,
  author    = {Jaroslaw Jankowski and
               Piotr Br{\'{o}}dka and
               Juho Hamari},
  title     = {A picture is worth a thousand words: an empirical study on the influence
               of content visibility on diffusion processes within a virtual world},
  journal   = {Behaviour {\&} {IT}},
  volume    = {35},
  number    = {11},
  pages     = {926--945},
  year      = {2016},
  url       = {https://doi.org/10.1080/0144929X.2016.1212932},
  doi       = {10.1080/0144929X.2016.1212932},
  timestamp = {Wed, 14 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/behaviourIT/JankowskiBH16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/HamariSRCAE16,
  author    = {Juho Hamari and
               David J. Shernoff and
               Elizabeth Rowe and
               Brianno Coller and
               Jodi Asbell{-}Clarke and
               Teon Edwards},
  title     = {Challenging games help students learn: An empirical study on engagement,
               flow and immersion in game-based learning},
  journal   = {Computers in Human Behavior},
  volume    = {54},
  pages     = {170--179},
  year      = {2016},
  url       = {https://doi.org/10.1016/j.chb.2015.07.045},
  doi       = {10.1016/j.chb.2015.07.045},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/HamariSRCAE16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/jasis/HamariSU16,
  author    = {Juho Hamari and
               Mimmi Sj{\"{o}}klint and
               Antti Ukkonen},
  title     = {The sharing economy: Why people participate in collaborative consumption},
  journal   = {{JASIST}},
  volume    = {67},
  number    = {9},
  pages     = {2047--2059},
  year      = {2016},
  url       = {https://doi.org/10.1002/asi.23552},
  doi       = {10.1002/asi.23552},
  timestamp = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/jasis/HamariSU16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/RappCHHL16,
  author    = {Amon Rapp and
               Federica Cena and
               Frank Hopfgartner and
               Juho Hamari and
               Conor Linehan},
  title     = {Fictional Game Elements: Critical Perspectives on Gamification Design},
  booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction
               in Play, Companion Extended Abstracts, {CHI} {PLAY} 2016, Austin,
               TX, USA, October 16 - 19, 2016},
  pages     = {373--377},
  year      = {2016},
  crossref  = {DBLP:conf/chiplay/2016c},
  url       = {http://dl.acm.org/citation.cfm?id=2968125},
  timestamp = {Thu, 17 Nov 2016 17:24:19 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/chiplay/RappCHHL16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/chiplay/RappCHHL16a,
  author    = {Amon Rapp and
               Federica Cena and
               Frank Hopfgartner and
               Juho Hamari and
               Conor Linehan},
  title     = {Fictional Game Elements 2016},
  booktitle = {Proceedings of the Workshop on Fictional Game Elements 2016 co-located
               with The {ACM} {SIGCHI} Annual Symposium on Computer-Human Interaction
               in Play {(CHI} {PLAY} 2016), Austin, Texas, US, October 16-19, 2016.},
  year      = {2016},
  crossref  = {DBLP:conf/chiplay/2016fge},
  url       = {http://ceur-ws.org/Vol-1715/Rapp.pdf},
  timestamp = {Thu, 17 Nov 2016 17:49:06 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/chiplay/RappCHHL16a},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/digra/AlhaKPH16,
  author    = {Kati Alha and
               Elina Koskinen and
               Janne Paavilainen and
               Juho Hamari},
  title     = {Critical Acclaim and Commercial Success in Mobile Free-to-Play Games},
  booktitle = {Proceedings of the First Joint International Conference of Digital
               Games Research Association and Foundation of Digital Games, DiGRA/FDG
               2016, Dundee, Scotland, UK, August 1-6, 2016},
  year      = {2016},
  crossref  = {DBLP:conf/digra/2016},
  url       = {http://www.digra.org/digital-library/publications/critical-acclaim-and-commercial-success-in-mobile-free-to-play-games/},
  timestamp = {Fri, 21 Oct 2016 15:03:53 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/digra/AlhaKPH16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/HamariP16,
  author    = {Juho Hamari and
               Petri Parvinen},
  title     = {Introduction to Gamification: Motivations, Effects and Analytics Minitrack},
  booktitle = {49th Hawaii International Conference on System Sciences, {HICSS} 2016,
               Koloa, HI, USA, January 5-8, 2016},
  pages     = {1307--1308},
  year      = {2016},
  crossref  = {DBLP:conf/hicss/2016},
  url       = {https://doi.org/10.1109/HICSS.2016.165},
  doi       = {10.1109/HICSS.2016.165},
  timestamp = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/HamariP16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/HamariK16,
  author    = {Juho Hamari and
               Lauri Keronen},
  title     = {Why do People Buy Virtual Goods? {A} Literature Review},
  booktitle = {49th Hawaii International Conference on System Sciences, {HICSS} 2016,
               Koloa, HI, USA, January 5-8, 2016},
  pages     = {1358--1367},
  year      = {2016},
  crossref  = {DBLP:conf/hicss/2016},
  url       = {https://doi.org/10.1109/HICSS.2016.171},
  doi       = {10.1109/HICSS.2016.171},
  timestamp = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/HamariK16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/MorschheuserHK16,
  author    = {Benedikt Morschheuser and
               Juho Hamari and
               Jonna Koivisto},
  title     = {Gamification in Crowdsourcing: {A} Review},
  booktitle = {49th Hawaii International Conference on System Sciences, {HICSS} 2016,
               Koloa, HI, USA, January 5-8, 2016},
  pages     = {4375--4384},
  year      = {2016},
  crossref  = {DBLP:conf/hicss/2016},
  url       = {https://doi.org/10.1109/HICSS.2016.543},
  doi       = {10.1109/HICSS.2016.543},
  timestamp = {Thu, 15 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/MorschheuserHK16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/chiplay/2016fge,
  editor    = {Amon Rapp and
               Federica Cena and
               Frank Hopfgartner and
               Juho Hamari and
               Conor Linehan},
  title     = {Proceedings of the Workshop on Fictional Game Elements 2016 co-located
               with The {ACM} {SIGCHI} Annual Symposium on Computer-Human Interaction
               in Play {(CHI} {PLAY} 2016), Austin, Texas, US, October 16-19, 2016},
  series    = {{CEUR} Workshop Proceedings},
  volume    = {1715},
  publisher = {CEUR-WS.org},
  year      = {2016},
  url       = {http://ceur-ws.org/Vol-1715},
  urn       = {urn:nbn:de:0074-1715-4},
  timestamp = {Thu, 17 Nov 2016 00:00:00 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/chiplay/2016fge},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/corr/JankowskiBH16,
  author    = {Jaroslaw Jankowski and
               Piotr Br{\'{o}}dka and
               Juho Hamari},
  title     = {A picture is worth a thousand words: an empirical study on the influence
               of content visibility on diffusion processes within a virtual world},
  journal   = {CoRR},
  volume    = {abs/1609.05930},
  year      = {2016},
  url       = {http://arxiv.org/abs/1609.05930},
  archivePrefix = {arXiv},
  eprint    = {1609.05930},
  timestamp = {Wed, 07 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/corr/JankowskiBH16},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/HamariK15,
  author    = {Juho Hamari and
               Jonna Koivisto},
  title     = {"Working out for likes": An empirical study on social influence
               in exercise gamification},
  journal   = {Computers in Human Behavior},
  volume    = {50},
  pages     = {333--347},
  year      = {2015},
  url       = {https://doi.org/10.1016/j.chb.2015.04.018},
  doi       = {10.1016/j.chb.2015.04.018},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/HamariK15},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/ijinfoman/Hamari15,
  author    = {Juho Hamari},
  title     = {Why do people buy virtual goods? Attitude toward virtual good purchases
               versus game enjoyment},
  journal   = {Int J. Information Management},
  volume    = {35},
  number    = {3},
  pages     = {299--308},
  year      = {2015},
  url       = {https://doi.org/10.1016/j.ijinfomgt.2015.01.007},
  doi       = {10.1016/j.ijinfomgt.2015.01.007},
  timestamp = {Tue, 06 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/ijinfoman/Hamari15},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/ijinfoman/HamariK15,
  author    = {Juho Hamari and
               Jonna Koivisto},
  title     = {Why do people use gamification services?},
  journal   = {Int J. Information Management},
  volume    = {35},
  number    = {4},
  pages     = {419--431},
  year      = {2015},
  url       = {https://doi.org/10.1016/j.ijinfomgt.2015.04.006},
  doi       = {10.1016/j.ijinfomgt.2015.04.006},
  timestamp = {Tue, 06 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/ijinfoman/HamariK15},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/jd/HarviainenH15,
  author    = {J. Tuomas Harviainen and
               Juho Hamari},
  title     = {Seek, share, or withhold: information trading in MMORPGs},
  journal   = {Journal of Documentation},
  volume    = {71},
  number    = {6},
  pages     = {1119--1134},
  year      = {2015},
  url       = {https://doi.org/10.1108/JD-09-2014-0135},
  doi       = {10.1108/JD-09-2014-0135},
  timestamp = {Tue, 06 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/jd/HarviainenH15},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/HamariN15,
  author    = {Juho Hamari and
               Tuula Nousiainen},
  title     = {Why Do Teachers Use Game-Based Learning Technologies? The Role of
               Individual and Institutional {ICT} Readiness},
  booktitle = {48th Hawaii International Conference on System Sciences, {HICSS} 2015,
               Kauai, Hawaii, USA, January 5-8, 2015},
  pages     = {682--691},
  year      = {2015},
  crossref  = {DBLP:conf/hicss/2015},
  url       = {https://doi.org/10.1109/HICSS.2015.88},
  doi       = {10.1109/HICSS.2015.88},
  timestamp = {Fri, 02 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/HamariN15},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/HamariKA15,
  author    = {Juho Hamari and
               Lauri Keronen and
               Kati Alha},
  title     = {Why Do People Play Games? {A} Review of Studies on Adoption and Use},
  booktitle = {48th Hawaii International Conference on System Sciences, {HICSS} 2015,
               Kauai, Hawaii, USA, January 5-8, 2015},
  pages     = {3559--3568},
  year      = {2015},
  crossref  = {DBLP:conf/hicss/2015},
  url       = {https://doi.org/10.1109/HICSS.2015.428},
  doi       = {10.1109/HICSS.2015.428},
  timestamp = {Fri, 02 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/HamariKA15},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/cbsn/OulasvirtaSHLK14,
  author    = {Antti Oulasvirta and
               Tiia Suomalainen and
               Juho Hamari and
               Airi Lampinen and
               Kristiina Karvonen},
  title     = {Transparency of Intentions Decreases Privacy Concerns in Ubiquitous
               Surveillance},
  journal   = {Cyberpsy., Behavior, and Soc. Networking},
  volume    = {17},
  number    = {10},
  pages     = {633--638},
  year      = {2014},
  url       = {https://doi.org/10.1089/cyber.2013.0585},
  doi       = {10.1089/cyber.2013.0585},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/cbsn/OulasvirtaSHLK14},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/KoivistoH14,
  author    = {Jonna Koivisto and
               Juho Hamari},
  title     = {Demographic differences in perceived benefits from gamification},
  journal   = {Computers in Human Behavior},
  volume    = {35},
  pages     = {179--188},
  year      = {2014},
  url       = {https://doi.org/10.1016/j.chb.2014.03.007},
  doi       = {10.1016/j.chb.2014.03.007},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/KoivistoH14},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/chb/HamariK14,
  author    = {Juho Hamari and
               Jonna Koivisto},
  title     = {Measuring flow in gamification: Dispositional Flow Scale-2},
  journal   = {Computers in Human Behavior},
  volume    = {40},
  pages     = {133--143},
  year      = {2014},
  url       = {https://doi.org/10.1016/j.chb.2014.07.048},
  doi       = {10.1016/j.chb.2014.07.048},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/chb/HamariK14},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/hicss/HamariKS14,
  author    = {Juho Hamari and
               Jonna Koivisto and
               Harri Sarsa},
  title     = {Does Gamification Work? - {A} Literature Review of Empirical Studies
               on Gamification},
  booktitle = {47th Hawaii International Conference on System Sciences, {HICSS} 2014,
               Waikoloa, HI, USA, January 6-9, 2014},
  pages     = {3025--3034},
  year      = {2014},
  crossref  = {DBLP:conf/hicss/2014},
  url       = {https://doi.org/10.1109/HICSS.2014.377},
  doi       = {10.1109/HICSS.2014.377},
  timestamp = {Fri, 02 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/HamariKS14},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/persuasive/HamariKP14,
  author    = {Juho Hamari and
               Jonna Koivisto and
               Tuomas Pakkanen},
  title     = {Do Persuasive Technologies Persuade? - {A} Review of Empirical Studies},
  booktitle = {Persuasive Technology - 9th International Conference, {PERSUASIVE}
               2014, Padua, Italy, May 21-23, 2014. Proceedings},
  pages     = {118--136},
  year      = {2014},
  crossref  = {DBLP:conf/persuasive/2014},
  url       = {https://doi.org/10.1007/978-3-319-07127-5_11},
  doi       = {10.1007/978-3-319-07127-5_11},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/persuasive/HamariKP14},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@article{DBLP:journals/ecra/Hamari13,
  author    = {Juho Hamari},
  title     = {Transforming homo economicus into homo ludens: {A} field experiment
               on gamification in a utilitarian peer-to-peer trading service},
  journal   = {Electronic Commerce Research and Applications},
  volume    = {12},
  number    = {4},
  pages     = {236--245},
  year      = {2013},
  url       = {https://doi.org/10.1016/j.elerap.2013.01.004},
  doi       = {10.1016/j.elerap.2013.01.004},
  timestamp = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/journals/ecra/Hamari13},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/ecis/HamariK13,
  author    = {Juho Hamari and
               Jonna Koivisto},
  title     = {Social Motivations To Use Gamification: An Empirical Study Of Gamifying
               Exercise},
  booktitle = {21st European Conference on Information Systems, {ECIS} 2013, Utrecht,
               The Netherlands, June 5-8, 2013},
  pages     = {105},
  year      = {2013},
  crossref  = {DBLP:conf/ecis/2013},
  url       = {http://aisel.aisnet.org/ecis2013_cr/105},
  timestamp = {Mon, 05 Dec 2016 15:14:00 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/ecis/HamariK13},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/mindtrek/HuotariH12,
  author    = {Kai Huotari and
               Juho Hamari},
  title     = {Defining gamification: a service marketing perspective},
  booktitle = {International Conference on Media of the Future, Academic MindTrek
               '12, Tampere, Finland, October 3-5, 2012},
  pages     = {17--22},
  year      = {2012},
  crossref  = {DBLP:conf/mindtrek/2012},
  url       = {http://doi.acm.org/10.1145/2393132.2393137},
  doi       = {10.1145/2393132.2393137},
  timestamp = {Sun, 04 Jun 2017 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/mindtrek/HuotariH12},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@inproceedings{DBLP:conf/digra/HamariE11,
  author    = {Juho Hamari and
               Veikko Eranti},
  title     = {Framework for Designing and Evaluating Game Achievements},
  booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
               Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  year      = {2011},
  crossref  = {DBLP:conf/digra/2011},
  url       = {http://www.digra.org/digital-library/publications/framework-for-designing-and-evaluating-game-achievements/},
  timestamp = {Mon, 19 Sep 2016 01:00:00 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/digra/HamariE11},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/hicss/2017,
  title     = {50th Hawaii International Conference on System Sciences, {HICSS} 2017,
               Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017},
  publisher = {{AIS} Electronic Library (AISeL)},
  year      = {2017},
  url       = {http://aisel.aisnet.org/hicss-50/},
  timestamp = {Fri, 10 Mar 2017 15:07:22 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/2017},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/chiplay/2016c,
  editor    = {Anna L. Cox and
               Zachary O. Toups and
               Regan L. Mandryk and
               Paul A. Cairns and
               Vero Vanden Abeele and
               Daniel M. Johnson},
  title     = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction
               in Play, Companion Extended Abstracts, {CHI} {PLAY} 2016, Austin,
               TX, USA, October 16 - 19, 2016},
  publisher = {{ACM}},
  year      = {2016},
  url       = {http://doi.acm.org/10.1145/2968120},
  doi       = {10.1145/2968120},
  isbn      = {978-1-4503-4458-6},
  timestamp = {Thu, 17 Nov 2016 17:24:19 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/chiplay/2016c},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/chiplay/2016fge,
  editor    = {Amon Rapp and
               Federica Cena and
               Frank Hopfgartner and
               Juho Hamari and
               Conor Linehan},
  title     = {Proceedings of the Workshop on Fictional Game Elements 2016 co-located
               with The {ACM} {SIGCHI} Annual Symposium on Computer-Human Interaction
               in Play {(CHI} {PLAY} 2016), Austin, Texas, US, October 16-19, 2016},
  series    = {{CEUR} Workshop Proceedings},
  volume    = {1715},
  publisher = {CEUR-WS.org},
  year      = {2016},
  url       = {http://ceur-ws.org/Vol-1715},
  urn       = {urn:nbn:de:0074-1715-4},
  timestamp = {Thu, 17 Nov 2016 17:49:06 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/chiplay/2016fge},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/digra/2016,
  editor    = {Staffan Bj{\"{o}}rk and
               Casey O'Donnell and
               Rafael Bidarra},
  title     = {Proceedings of the First Joint International Conference of Digital
               Games Research Association and Foundation of Digital Games, DiGRA/FDG
               2016, Dundee, Scotland, UK, August 1-6, 2016},
  publisher = {Digital Games Research Association/Society for the Advancement of
               the Science of Digital Games},
  year      = {2016},
  url       = {http://www.digra.org/digital-library/forums/13-digra-fdg2106/},
  timestamp = {Fri, 21 Oct 2016 15:03:53 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/digra/2016},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/hicss/2016,
  editor    = {Tung X. Bui and
               Ralph H. Sprague Jr.},
  title     = {49th Hawaii International Conference on System Sciences, {HICSS} 2016,
               Koloa, HI, USA, January 5-8, 2016},
  publisher = {{IEEE} Computer Society},
  year      = {2016},
  url       = {http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7426593},
  isbn      = {978-0-7695-5670-3},
  timestamp = {Tue, 05 Apr 2016 11:39:32 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/2016},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/hicss/2015,
  editor    = {Tung X. Bui and
               Ralph H. Sprague Jr.},
  title     = {48th Hawaii International Conference on System Sciences, {HICSS} 2015,
               Kauai, Hawaii, USA, January 5-8, 2015},
  publisher = {{IEEE} Computer Society},
  year      = {2015},
  url       = {http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7068092},
  isbn      = {978-1-4799-7367-5},
  timestamp = {Tue, 05 Apr 2016 11:39:19 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/2015},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/hicss/2014,
  title     = {47th Hawaii International Conference on System Sciences, {HICSS} 2014,
               Waikoloa, HI, USA, January 6-9, 2014},
  publisher = {{IEEE} Computer Society},
  year      = {2014},
  url       = {http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6751593},
  isbn      = {978-1-4799-2504-9},
  timestamp = {Tue, 05 Apr 2016 11:47:33 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/hicss/2014},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/persuasive/2014,
  editor    = {Anna Spagnolli and
               Luca Chittaro and
               Luciano Gamberini},
  title     = {Persuasive Technology - 9th International Conference, {PERSUASIVE}
               2014, Padua, Italy, May 21-23, 2014. Proceedings},
  series    = {Lecture Notes in Computer Science},
  volume    = {8462},
  publisher = {Springer},
  year      = {2014},
  url       = {https://doi.org/10.1007/978-3-319-07127-5},
  doi       = {10.1007/978-3-319-07127-5},
  isbn      = {978-3-319-07126-8},
  timestamp = {Sun, 21 May 2017 00:22:32 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/persuasive/2014},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/ecis/2013,
  title     = {21st European Conference on Information Systems, {ECIS} 2013, Utrecht,
               The Netherlands, June 5-8, 2013},
  year      = {2013},
  url       = {http://aisel.aisnet.org/ecis2013_cr},
  timestamp = {Mon, 05 Dec 2016 15:14:00 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/ecis/2013},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/mindtrek/2012,
  editor    = {Artur Lugmayr},
  title     = {International Conference on Media of the Future, Academic MindTrek
               '12, Tampere, Finland, October 3-5, 2012},
  publisher = {{ACM}},
  year      = {2012},
  url       = {http://dl.acm.org/citation.cfm?id=2393132},
  isbn      = {978-1-4503-1637-8},
  timestamp = {Wed, 14 Nov 2012 19:52:47 +0100},
  biburl    = {http://dblp.org/rec/bib/conf/mindtrek/2012},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/digra/2011,
  editor    = {Marinka Copier and
               Annika Waern and
               Helen W. Kennedy},
  title     = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
               Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  publisher = {Digital Games Research Association},
  year      = {2011},
  url       = {http://www.digra.org/digital-library/forums/5-breaking-new-ground/},
  timestamp = {Sat, 20 Aug 2016 13:29:07 +0200},
  biburl    = {http://dblp.org/rec/bib/conf/digra/2011},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
maintained by Schloss Dagstuhl LZI at University of Trier