BibTeX records: Matthew Guzdial

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@article{DBLP:journals/tciaig/SarkarGSSMS24,
  author       = {Anurag Sarkar and
                  Matthew Guzdial and
                  Sam Snodgrass and
                  Adam Summerville and
                  Tiago Machado and
                  Gillian Smith},
  title        = {Procedural Content Generation via Knowledge Transformation {(PCG-KT)}},
  journal      = {{IEEE} Trans. Games},
  volume       = {16},
  number       = {1},
  pages        = {36--50},
  year         = {2024},
  url          = {https://doi.org/10.1109/TG.2023.3270422},
  doi          = {10.1109/TG.2023.3270422},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SarkarGSSMS24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/HalinaG23,
  author       = {Emily Halina and
                  Matthew Guzdial},
  editor       = {Markus Eger and
                  Rogelio Enrique Cardona{-}Rivera},
  title        = {Tree-Based Reconstructive Partitioning: {A} Novel Low-Data Level Generation
                  Approach},
  booktitle    = {Proceedings of the {AAAI} Conference on Artificial Intelligence and
                  Interactive Digital Entertainment, October 08-12, 2023, Salt Lake
                  City, UT, {USA}},
  pages        = {244--254},
  publisher    = {{AAAI} Press},
  year         = {2023},
  url          = {https://doi.org/10.1609/aiide.v19i1.27520},
  doi          = {10.1609/AIIDE.V19I1.27520},
  timestamp    = {Wed, 31 Jan 2024 07:43:18 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/HalinaG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GonzalezCG23,
  author       = {Johor Jara Gonzalez and
                  Seth Cooper and
                  Matthew Guzdial},
  editor       = {Markus Eger and
                  Rogelio Enrique Cardona{-}Rivera},
  title        = {Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated
                  Rules},
  booktitle    = {Proceedings of the {AAAI} Conference on Artificial Intelligence and
                  Interactive Digital Entertainment, October 08-12, 2023, Salt Lake
                  City, UT, {USA}},
  pages        = {266--275},
  publisher    = {{AAAI} Press},
  year         = {2023},
  url          = {https://doi.org/10.1609/aiide.v19i1.27522},
  doi          = {10.1609/AIIDE.V19I1.27522},
  timestamp    = {Mon, 29 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GonzalezCG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GonzalezG23,
  author       = {Johor Jara Gonzalez and
                  Matthew Guzdial},
  editor       = {Markus Eger and
                  Rogelio Enrique Cardona{-}Rivera},
  title        = {Reconstructing Existing Levels through Level Inpainting},
  booktitle    = {Proceedings of the {AAAI} Conference on Artificial Intelligence and
                  Interactive Digital Entertainment, October 08-12, 2023, Salt Lake
                  City, UT, {USA}},
  pages        = {276--283},
  publisher    = {{AAAI} Press},
  year         = {2023},
  url          = {https://doi.org/10.1609/aiide.v19i1.27523},
  doi          = {10.1609/AIIDE.V19I1.27523},
  timestamp    = {Mon, 29 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GonzalezG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/AtmakuriCG23,
  author       = {Venkata Sai Revanth Atmakuri and
                  Seth Cooper and
                  Matthew Guzdial},
  title        = {Game Level Blending using a Learned Level Representation},
  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,
                  2023},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2023},
  url          = {https://doi.org/10.1109/CoG57401.2023.10333227},
  doi          = {10.1109/COG57401.2023.10333227},
  timestamp    = {Thu, 04 Jan 2024 08:13:37 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/AtmakuriCG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/CooperG23,
  author       = {Seth Cooper and
                  Matthew Guzdial},
  title        = {path2level: Constraint-Based Level Generation from Paths},
  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,
                  2023},
  pages        = {1--4},
  publisher    = {{IEEE}},
  year         = {2023},
  url          = {https://doi.org/10.1109/CoG57401.2023.10333205},
  doi          = {10.1109/COG57401.2023.10333205},
  timestamp    = {Thu, 04 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/CooperG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/MirgatiG23,
  author       = {Negar Mirgati and
                  Matthew Guzdial},
  title        = {Joint Level Generation and Translation Using Gameplay Videos},
  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,
                  2023},
  pages        = {1--10},
  publisher    = {{IEEE}},
  year         = {2023},
  url          = {https://doi.org/10.1109/CoG57401.2023.10333193},
  doi          = {10.1109/COG57401.2023.10333193},
  timestamp    = {Thu, 04 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/MirgatiG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CooperHZG23,
  author       = {Seth Cooper and
                  Emily Halina and
                  Jichen Zhu and
                  Matthew Guzdial},
  editor       = {Phil Lopes and
                  Filipe Luz and
                  Antonios Liapis and
                  Henrik Engstr{\"{o}}m},
  title        = {Re-trainable Procedural Level Generation via Machine Learning {(RT-PLGML)}
                  as Game Mechanic},
  booktitle    = {Proceedings of the 18th International Conference on the Foundations
                  of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023},
  pages        = {69:1--69:3},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3582437.3587210},
  doi          = {10.1145/3582437.3587210},
  timestamp    = {Sat, 29 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/CooperHZG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2305-00644,
  author       = {Anurag Sarkar and
                  Matthew Guzdial and
                  Sam Snodgrass and
                  Adam Summerville and
                  Tiago Machado and
                  Gillian Smith},
  title        = {Procedural Content Generation via Knowledge Transformation {(PCG-KT)}},
  journal      = {CoRR},
  volume       = {abs/2305.00644},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2305.00644},
  doi          = {10.48550/ARXIV.2305.00644},
  eprinttype    = {arXiv},
  eprint       = {2305.00644},
  timestamp    = {Fri, 05 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2305-00644.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2306-00281,
  author       = {Anahita Doosti and
                  Matthew Guzdial},
  title        = {Transfer Learning for Underrepresented Music Generation},
  journal      = {CoRR},
  volume       = {abs/2306.00281},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2306.00281},
  doi          = {10.48550/ARXIV.2306.00281},
  eprinttype    = {arXiv},
  eprint       = {2306.00281},
  timestamp    = {Mon, 12 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2306-00281.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2306-16662,
  author       = {Negar Mirgati and
                  Matthew Guzdial},
  title        = {Joint Level Generation and Translation Using Gameplay Videos},
  journal      = {CoRR},
  volume       = {abs/2306.16662},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2306.16662},
  doi          = {10.48550/ARXIV.2306.16662},
  eprinttype    = {arXiv},
  eprint       = {2306.16662},
  timestamp    = {Mon, 03 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2306-16662.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2306-16666,
  author       = {Venkata Sai Revanth Atmakuri and
                  Seth Cooper and
                  Matthew Guzdial},
  title        = {Game Level Blending using a Learned Level Representation},
  journal      = {CoRR},
  volume       = {abs/2306.16666},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2306.16666},
  doi          = {10.48550/ARXIV.2306.16666},
  eprinttype    = {arXiv},
  eprint       = {2306.16666},
  timestamp    = {Mon, 03 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2306-16666.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2309-09472,
  author       = {Johor Jara Gonzalez and
                  Matthew Guzdial},
  title        = {Reconstructing Existing Levels through Level Inpainting},
  journal      = {CoRR},
  volume       = {abs/2309.09472},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2309.09472},
  doi          = {10.48550/ARXIV.2309.09472},
  eprinttype    = {arXiv},
  eprint       = {2309.09472},
  timestamp    = {Fri, 22 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2309-09472.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2309-09476,
  author       = {Johor Jara Gonzalez and
                  Seth Cooper and
                  Matthew Guzdial},
  title        = {Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated
                  Rules},
  journal      = {CoRR},
  volume       = {abs/2309.09476},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2309.09476},
  doi          = {10.48550/ARXIV.2309.09476},
  eprinttype    = {arXiv},
  eprint       = {2309.09476},
  timestamp    = {Fri, 22 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2309-09476.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2309-13071,
  author       = {Emily Halina and
                  Matthew Guzdial},
  title        = {Tree-Based Reconstructive Partitioning: {A} Novel Low-Data Level Generation
                  Approach},
  journal      = {CoRR},
  volume       = {abs/2309.13071},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2309.13071},
  doi          = {10.48550/ARXIV.2309.13071},
  eprinttype    = {arXiv},
  eprint       = {2309.13071},
  timestamp    = {Wed, 27 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2309-13071.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2312-15160,
  author       = {Md Saiful Islam and
                  Srijita Das and
                  Sai Krishna Gottipati and
                  William Duguay and
                  Clod{\'{e}}ric Mars and
                  Jalal Arabneydi and
                  Antoine Fagette and
                  Matthew Guzdial and
                  Matthew E. Taylor},
  title        = {Human-AI Collaboration in Real-World Complex Environment with Reinforcement
                  Learning},
  journal      = {CoRR},
  volume       = {abs/2312.15160},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2312.15160},
  doi          = {10.48550/ARXIV.2312.15160},
  eprinttype    = {arXiv},
  eprint       = {2312.15160},
  timestamp    = {Fri, 10 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2312-15160.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GuzdialR22,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Conceptual Game Expansion},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {93--106},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3060005},
  doi          = {10.1109/TG.2021.3060005},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GuzdialR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/YuGSCCLS22,
  author       = {Kristen K. Yu and
                  Matthew Guzdial and
                  Nathan R. Sturtevant and
                  Morgan Cselinacz and
                  Chris Corfe and
                  Izzy Hubert Lyall and
                  Chris Smith},
  editor       = {Stephen G. Ware and
                  Markus Eger},
  title        = {Adventures of {AI} Directors Early in the Development of Nightingale},
  booktitle    = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA,
                  October 24-28, 2022},
  pages        = {70--77},
  publisher    = {{AAAI} Press},
  year         = {2022},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/21949},
  timestamp    = {Thu, 20 Oct 2022 15:34:44 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/YuGSCCLS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/KhamenehG22,
  author       = {Nazanin Yousefzadeh Khameneh and
                  Matthew Guzdial},
  editor       = {Stephen G. Ware and
                  Markus Eger},
  title        = {World Models with an Entity-Based Representation},
  booktitle    = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA,
                  October 24-28, 2022},
  pages        = {215--222},
  publisher    = {{AAAI} Press},
  year         = {2022},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/21966},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/KhamenehG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/YuGS22,
  author       = {Kristen K. Yu and
                  Matthew Guzdial and
                  Nathan R. Sturtevant},
  editor       = {Stephen G. Ware and
                  Markus Eger},
  title        = {FarmQuest: {A} Demonstration of an {AI} Director Video Game Test Bed},
  booktitle    = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA,
                  October 24-28, 2022},
  pages        = {288--290},
  publisher    = {{AAAI} Press},
  year         = {2022},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/21977},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/YuGS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/dsa/ZhouLGG22,
  author       = {Zisen Zhou and
                  Zhongxi Lu and
                  Matthew Guzdial and
                  Fabr{\'{\i}}cio G{\'{o}}es},
  title        = {Creativity Evaluation Method for Procedural Content Generated Game
                  Items via Machine Learning},
  booktitle    = {9th International Conference on Dependable Systems and Their Applications,
                  {DSA} 2022, Wulumuqi, China, August 4-5, 2022},
  pages        = {249--253},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/DSA56465.2022.00042},
  doi          = {10.1109/DSA56465.2022.00042},
  timestamp    = {Mon, 30 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/dsa/ZhouLGG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LoftsdottirG22,
  author       = {Dagmar Lukka Loftsd{\'{o}}ttir and
                  Matthew Guzdial},
  editor       = {Kostas Karpouzis and
                  Stefano Gualeni and
                  Johanna Pirker and
                  Allan Fowler},
  title        = {SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches},
  booktitle    = {{FDG} '22: Proceedings of the 17th International Conference on the
                  Foundations of Digital Games, FDG22, Athens, Greece, September 5-8,
                  2022},
  pages        = {32:1--32:7},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3555858.3555928},
  doi          = {10.1145/3555858.3555928},
  timestamp    = {Fri, 03 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/LoftsdottirG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ijcai/HalinaG22,
  author       = {Emily Halina and
                  Matthew Guzdial},
  editor       = {Luc De Raedt},
  title        = {Threshold Designer Adaptation: Improved Adaptation for Designers in
                  Co-creative Systems},
  booktitle    = {Proceedings of the Thirty-First International Joint Conference on
                  Artificial Intelligence, {IJCAI} 2022, Vienna, Austria, 23-29 July
                  2022},
  pages        = {4943--4949},
  publisher    = {ijcai.org},
  year         = {2022},
  url          = {https://doi.org/10.24963/ijcai.2022/685},
  doi          = {10.24963/IJCAI.2022/685},
  timestamp    = {Wed, 27 Jul 2022 16:43:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ijcai/HalinaG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2203-12130,
  author       = {Akash Saravanan and
                  Matthew Guzdial},
  title        = {Pixel VQ-VAEs for Improved Pixel Art Representation},
  journal      = {CoRR},
  volume       = {abs/2203.12130},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2203.12130},
  doi          = {10.48550/ARXIV.2203.12130},
  eprinttype    = {arXiv},
  eprint       = {2203.12130},
  timestamp    = {Tue, 29 Mar 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2203-12130.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2205-09269,
  author       = {Emily Halina and
                  Matthew Guzdial},
  title        = {Threshold Designer Adaptation: Improved Adaptation for Designers in
                  Co-creative Systems},
  journal      = {CoRR},
  volume       = {abs/2205.09269},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2205.09269},
  doi          = {10.48550/ARXIV.2205.09269},
  eprinttype    = {arXiv},
  eprint       = {2205.09269},
  timestamp    = {Mon, 23 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2205-09269.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2209-00185,
  author       = {Dagmar Lukka Loftsd{\'{o}}ttir and
                  Matthew Guzdial},
  title        = {SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches},
  journal      = {CoRR},
  volume       = {abs/2209.00185},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2209.00185},
  doi          = {10.48550/ARXIV.2209.00185},
  eprinttype    = {arXiv},
  eprint       = {2209.00185},
  timestamp    = {Mon, 19 Sep 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2209-00185.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2209-03433,
  author       = {Faraz Khadivpour and
                  Arghasree Banerjee and
                  Matthew Guzdial},
  title        = {Responsibility: An Example-based Explainable {AI} approach via Training
                  Process Inspection},
  journal      = {CoRR},
  volume       = {abs/2209.03433},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2209.03433},
  doi          = {10.48550/ARXIV.2209.03433},
  eprinttype    = {arXiv},
  eprint       = {2209.03433},
  timestamp    = {Mon, 26 Sep 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2209-03433.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2210-12789,
  author       = {Mrunal Jadhav and
                  Matthew Guzdial},
  title        = {Clustering-based Tile Embedding {(CTE):} {A} General Representation
                  for Level Design with Skewed Tile Distributions},
  journal      = {CoRR},
  volume       = {abs/2210.12789},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2210.12789},
  doi          = {10.48550/ARXIV.2210.12789},
  eprinttype    = {arXiv},
  eprint       = {2210.12789},
  timestamp    = {Fri, 28 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2210-12789.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2211-02759,
  author       = {Emily Halina and
                  Matthew Guzdial},
  title        = {Diversity-based Deep Reinforcement Learning Towards Multidimensional
                  Difficulty for Fighting Game {AI}},
  journal      = {CoRR},
  volume       = {abs/2211.02759},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2211.02759},
  doi          = {10.48550/ARXIV.2211.02759},
  eprinttype    = {arXiv},
  eprint       = {2211.02759},
  timestamp    = {Wed, 09 Nov 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2211-02759.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2212-03376,
  author       = {Natalie Bombardieri and
                  Matthew Guzdial},
  title        = {Improving Deep Localized Level Analysis: How Game Logs Can Help},
  journal      = {CoRR},
  volume       = {abs/2212.03376},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2212.03376},
  doi          = {10.48550/ARXIV.2212.03376},
  eprinttype    = {arXiv},
  eprint       = {2212.03376},
  timestamp    = {Mon, 02 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2212-03376.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2212-03387,
  author       = {Kynan Sorochan and
                  Matthew Guzdial},
  title        = {Generating Real-Time Strategy Game Units Using Search-Based Procedural
                  Content Generation and Monte Carlo Tree Search},
  journal      = {CoRR},
  volume       = {abs/2212.03387},
  year         = {2022},
  url          = {https://doi.org/10.48550/arXiv.2212.03387},
  doi          = {10.48550/ARXIV.2212.03387},
  eprinttype    = {arXiv},
  eprint       = {2212.03387},
  timestamp    = {Mon, 02 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2212-03387.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialSY21,
  author       = {Matthew Guzdial and
                  Nathan R. Sturtevant and
                  Carolyn Yang},
  editor       = {David Thue and
                  Stephen G. Ware},
  title        = {The Impact of Visualizing Design Gradients for Human Designers},
  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October
                  11-15, 2021},
  pages        = {18--25},
  publisher    = {{AAAI} Press},
  year         = {2021},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18886},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialSY21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/JadhavG21,
  author       = {Mrunal Jadhav and
                  Matthew Guzdial},
  editor       = {David Thue and
                  Stephen G. Ware},
  title        = {Tile Embedding: {A} General Representation for Level Generation},
  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October
                  11-15, 2021},
  pages        = {34--41},
  publisher    = {{AAAI} Press},
  year         = {2021},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18888},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/JadhavG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SieusahaiG21,
  author       = {Alexander Sieusahai and
                  Matthew Guzdial},
  editor       = {David Thue and
                  Stephen G. Ware},
  title        = {Explaining Deep Reinforcement Learning Agents in the Atari Domain
                  through a Surrogate Model},
  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October
                  11-15, 2021},
  pages        = {82--90},
  publisher    = {{AAAI} Press},
  year         = {2021},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18894},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/SieusahaiG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/YuGS21,
  author       = {Kristen K. Yu and
                  Matthew Guzdial and
                  Nathan R. Sturtevant},
  editor       = {David Thue and
                  Stephen G. Ware},
  title        = {The Definition-Context-Purpose Paradigm and Other Insights from Industry
                  Professionals about the Definition of a Quest},
  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October
                  11-15, 2021},
  pages        = {107--114},
  publisher    = {{AAAI} Press},
  year         = {2021},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18897},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/YuGS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Mahmoudi-NejadG21,
  author       = {Athar Mahmoudi{-}Nejad and
                  Matthew Guzdial and
                  Pierre Boulanger},
  editor       = {David Thue and
                  Stephen G. Ware},
  title        = {Arachnophobia Exposure Therapy Using Experience-Driven Procedural
                  Content Generation via Reinforcement Learning {(EDPCGRL)}},
  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October
                  11-15, 2021},
  pages        = {164--171},
  publisher    = {{AAAI} Press},
  year         = {2021},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18904},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/Mahmoudi-NejadG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Gonzalez-Casillas21,
  author       = {Adri{\'{a}}n Gonz{\'{a}}lez{-}Casillas and
                  Matthew Guzdial and
                  F{\'{e}}lix Ramos},
  editor       = {David Thue and
                  Stephen G. Ware},
  title        = {A Tool for Generating Monster Silhouettes with a Word-Conditioned
                  Variational Autoencoder},
  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October
                  11-15, 2021},
  pages        = {237--239},
  publisher    = {{AAAI} Press},
  year         = {2021},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18915},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/Gonzalez-Casillas21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/HalinaG21,
  author       = {Emily Halina and
                  Matthew Guzdial},
  editor       = {David Thue and
                  Stephen G. Ware},
  title        = {A Demonstration of KiaiTime: {A} Mixed-Initiative {PCGML} Rhythm Game
                  Editor},
  booktitle    = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October
                  11-15, 2021},
  pages        = {240--242},
  publisher    = {{AAAI} Press},
  year         = {2021},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/18916},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/HalinaG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/YuSG21,
  author       = {Kristen K. Yu and
                  Nathan R. Sturtevant and
                  Matthew Guzdial},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {Towards Disambiguating Quests as a Technical Term},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {8:1--8:11},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472543},
  doi          = {10.1145/3472538.3472543},
  timestamp    = {Tue, 26 Oct 2021 09:06:03 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/YuSG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MaurerG21,
  author       = {Thomas Maurer and
                  Matthew Guzdial},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {Adversarial Random Forest Classifier for Automated Game Design},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {48:1--48:6},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472587},
  doi          = {10.1145/3472538.3472587},
  timestamp    = {Tue, 26 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/MaurerG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LiCXWLG21,
  author       = {Bowei Li and
                  Ruohan Chen and
                  Yuqing Xue and
                  Ricky Wang and
                  Wenwen Li and
                  Matthew Guzdial},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {Ensemble Learning For Mega Man Level Generation},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {52:1--52:9},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472592},
  doi          = {10.1145/3472538.3472592},
  timestamp    = {Tue, 26 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/LiCXWLG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SorochanCYG21,
  author       = {Kynan Sorochan and
                  Jerry Chen and
                  Yakun Yu and
                  Matthew Guzdial},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {Generating Lode Runner Levels by Learning Player Paths with LSTMs},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {53:1--53:7},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472602},
  doi          = {10.1145/3472538.3472602},
  timestamp    = {Tue, 26 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SorochanCYG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HalinaG21,
  author       = {Emily Halina and
                  Matthew Guzdial},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {TaikoNation: Patterning-focused Chart Generation for Rhythm Action
                  Games},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {55:1--55:10},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472589},
  doi          = {10.1145/3472538.3472589},
  timestamp    = {Tue, 26 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/HalinaG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZhouG21,
  author       = {Zisen Zhou and
                  Matthew Guzdial},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {Toward Co-creative Dungeon Generation via Transfer Learning},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {57:1--57:9},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472601},
  doi          = {10.1145/3472538.3472601},
  timestamp    = {Tue, 26 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/ZhouG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/SingamsettiMG21,
  author       = {Mohan Singamsetti and
                  Anmol Mahajan and
                  Matthew Guzdial},
  editor       = {Andr{\'{e}}s G{\'{o}}mez de Silva Garza and
                  Tony Veale and
                  Wendy Aguilar and
                  Rafael P{\'{e}}rez y P{\'{e}}rez},
  title        = {Conceptual Expansion Neural Architecture Search {(CENAS)}},
  booktitle    = {Proceedings of the Twelfth International Conference on Computational
                  Creativity, M{\'{e}}xico City, M{\'{e}}xico (Virtual), September
                  14-18, 2021},
  pages        = {327--335},
  publisher    = {Association for Computational Creativity {(ACC)}},
  year         = {2021},
  url          = {https://computationalcreativity.net/iccc21/wp-content/uploads/2021/09/ICCC\_2021\_paper\_18.pdf},
  timestamp    = {Fri, 17 Dec 2021 11:39:35 +0100},
  biburl       = {https://dblp.org/rec/conf/icccrea/SingamsettiMG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2107-12501,
  author       = {Thomas Maurer and
                  Matthew Guzdial},
  title        = {Adversarial Random Forest Classifier for Automated Game Design},
  journal      = {CoRR},
  volume       = {abs/2107.12501},
  year         = {2021},
  url          = {https://arxiv.org/abs/2107.12501},
  eprinttype    = {arXiv},
  eprint       = {2107.12501},
  timestamp    = {Fri, 30 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2107-12501.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2107-12506,
  author       = {Emily Halina and
                  Matthew Guzdial},
  title        = {TaikoNation: Patterning-focused Chart Generation for Rhythm Action
                  Games},
  journal      = {CoRR},
  volume       = {abs/2107.12506},
  year         = {2021},
  url          = {https://arxiv.org/abs/2107.12506},
  eprinttype    = {arXiv},
  eprint       = {2107.12506},
  timestamp    = {Fri, 30 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2107-12506.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2107-12524,
  author       = {Bowei Li and
                  Ruohan Chen and
                  Yuqing Xue and
                  Ricky Wang and
                  Wenwen Li and
                  Matthew Guzdial},
  title        = {Ensemble Learning For Mega Man Level Generation},
  journal      = {CoRR},
  volume       = {abs/2107.12524},
  year         = {2021},
  url          = {https://arxiv.org/abs/2107.12524},
  eprinttype    = {arXiv},
  eprint       = {2107.12524},
  timestamp    = {Fri, 30 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2107-12524.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2107-12532,
  author       = {Kynan Sorochan and
                  Jerry Chen and
                  Yakun Yu and
                  Matthew Guzdial},
  title        = {Generating Lode Runner Levels by Learning Player Paths with LSTMs},
  journal      = {CoRR},
  volume       = {abs/2107.12532},
  year         = {2021},
  url          = {https://arxiv.org/abs/2107.12532},
  eprinttype    = {arXiv},
  eprint       = {2107.12532},
  timestamp    = {Fri, 30 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2107-12532.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2107-12533,
  author       = {Zisen Zhou and
                  Matthew Guzdial},
  title        = {Toward Co-creative Dungeon Generation via Transfer Learning},
  journal      = {CoRR},
  volume       = {abs/2107.12533},
  year         = {2021},
  url          = {https://arxiv.org/abs/2107.12533},
  eprinttype    = {arXiv},
  eprint       = {2107.12533},
  timestamp    = {Fri, 30 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2107-12533.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2110-03144,
  author       = {Mohan Singamsetti and
                  Anmol Mahajan and
                  Matthew Guzdial},
  title        = {Conceptual Expansion Neural Architecture Search {(CENAS)}},
  journal      = {CoRR},
  volume       = {abs/2110.03144},
  year         = {2021},
  url          = {https://arxiv.org/abs/2110.03144},
  eprinttype    = {arXiv},
  eprint       = {2110.03144},
  timestamp    = {Thu, 21 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2110-03144.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2110-03181,
  author       = {Mrunal Jadhav and
                  Matthew Guzdial},
  title        = {Tile Embedding: {A} General Representation for Procedural Level Generation
                  via Machine Learning},
  journal      = {CoRR},
  volume       = {abs/2110.03181},
  year         = {2021},
  url          = {https://arxiv.org/abs/2110.03181},
  eprinttype    = {arXiv},
  eprint       = {2110.03181},
  timestamp    = {Thu, 21 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2110-03181.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2110-03184,
  author       = {Alexander Sieusahai and
                  Matthew Guzdial},
  title        = {Explaining Deep Reinforcement Learning Agents In The Atari Domain
                  through a Surrogate Model},
  journal      = {CoRR},
  volume       = {abs/2110.03184},
  year         = {2021},
  url          = {https://arxiv.org/abs/2110.03184},
  eprinttype    = {arXiv},
  eprint       = {2110.03184},
  timestamp    = {Thu, 21 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2110-03184.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2110-04146,
  author       = {Athar Mahmoudi{-}Nejad and
                  Matthew Guzdial and
                  Pierre Boulanger},
  title        = {Arachnophobia Exposure Therapy using Experience-driven Procedural
                  Content Generation via Reinforcement Learning {(EDPCGRL)}},
  journal      = {CoRR},
  volume       = {abs/2110.04146},
  year         = {2021},
  url          = {https://arxiv.org/abs/2110.04146},
  eprinttype    = {arXiv},
  eprint       = {2110.04146},
  timestamp    = {Thu, 21 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2110-04146.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2110-04147,
  author       = {Matthew Guzdial and
                  Nathan R. Sturtevant and
                  Carolyn Yang},
  title        = {The Impact of Visualizing Design Gradients for Human Designers},
  journal      = {CoRR},
  volume       = {abs/2110.04147},
  year         = {2021},
  url          = {https://arxiv.org/abs/2110.04147},
  eprinttype    = {arXiv},
  eprint       = {2110.04147},
  timestamp    = {Wed, 09 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2110-04147.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2110-04148,
  author       = {Kristen K. Yu and
                  Matthew Guzdial and
                  Nathan R. Sturtevant},
  title        = {The Definition-Context-Purpose Paradigm and Other Insights from Industry
                  Professionals About the Definition of a Quest},
  journal      = {CoRR},
  volume       = {abs/2110.04148},
  year         = {2021},
  url          = {https://arxiv.org/abs/2110.04148},
  eprinttype    = {arXiv},
  eprint       = {2110.04148},
  timestamp    = {Thu, 21 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2110-04148.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChenSBMAGG20,
  author       = {Eugene Chen and
                  Christoph Sydora and
                  Brad Burega and
                  Anmol Mahajan and
                  Abdullah and
                  Matthew Gallivan and
                  Matthew Guzdial},
  editor       = {Levi Lelis and
                  David Thue},
  title        = {Image-to-Level: Generation and Repair},
  booktitle    = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October
                  19-23, 2020},
  pages        = {189--195},
  publisher    = {{AAAI} Press},
  year         = {2020},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/7429},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/ChenSBMAGG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GonzalezGR20,
  author       = {Adri{\'{a}}n Gonz{\'{a}}lez{-}Casillas and
                  Matthew Guzdial and
                  F{\'{e}}lix Ramos},
  editor       = {Joseph C. Osborn},
  title        = {Generating Gameplay-Relevant Art Assets with Transfer Learning},
  booktitle    = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020
                  (online)},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2862},
  publisher    = {CEUR-WS.org},
  year         = {2020},
  url          = {https://ceur-ws.org/Vol-2862/paper10.pdf},
  timestamp    = {Fri, 10 Mar 2023 16:23:01 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GonzalezGR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/KhadivpourG20,
  author       = {Faraz Khadivpour and
                  Matthew Guzdial},
  editor       = {Joseph C. Osborn},
  title        = {Explainability via Responsibility},
  booktitle    = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020
                  (online)},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2862},
  publisher    = {CEUR-WS.org},
  year         = {2020},
  url          = {https://ceur-ws.org/Vol-2862/paper7.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/KhadivpourG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/KhamenehG20,
  author       = {Nazanin Yousefzadeh Khameneh and
                  Matthew Guzdial},
  editor       = {Joseph C. Osborn},
  title        = {Entity Embedding as Game Representation},
  booktitle    = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020
                  (online)},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2862},
  publisher    = {CEUR-WS.org},
  year         = {2020},
  url          = {https://ceur-ws.org/Vol-2862/paper15.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/KhamenehG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SturtevantDTG20,
  author       = {Nathan R. Sturtevant and
                  Nicolas Decroocq and
                  Aaron Tripodi and
                  Matthew Guzdial},
  editor       = {Levi Lelis and
                  David Thue},
  title        = {The Unexpected Consequence of Incremental Design Changes},
  booktitle    = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October
                  19-23, 2020},
  pages        = {130--136},
  publisher    = {{AAAI} Press},
  year         = {2020},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/7421},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/SturtevantDTG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SainiG20,
  author       = {Vardan Saini and
                  Matthew Guzdial},
  editor       = {Levi Lelis and
                  David Thue},
  title        = {A Demonstration of Mechanic Maker: An {AI} for Mechanics Co-Creation},
  booktitle    = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October
                  19-23, 2020},
  pages        = {325--327},
  publisher    = {{AAAI} Press},
  year         = {2020},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/7450},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/SainiG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SturtevantDTYG20,
  author       = {Nathan R. Sturtevant and
                  Nicolas Decroocq and
                  Aaron Tripodi and
                  Carolyn Yang and
                  Matthew Guzdial},
  editor       = {Levi Lelis and
                  David Thue},
  title        = {A Demonstration of Anhinga: {A} Mixed-Initiative {EPCG} Tool for Snakebird},
  booktitle    = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October
                  19-23, 2020},
  pages        = {328--330},
  publisher    = {{AAAI} Press},
  year         = {2020},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/7451},
  timestamp    = {Thu, 20 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/SturtevantDTYG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/YuSG20,
  author       = {Kristen K. Yu and
                  Nathan R. Sturtevant and
                  Matthew Guzdial},
  editor       = {Joseph C. Osborn},
  title        = {What is a Quest?},
  booktitle    = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020
                  (online)},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2862},
  publisher    = {CEUR-WS.org},
  year         = {2020},
  url          = {https://ceur-ws.org/Vol-2862/paper21.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/YuSG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GuzdialAK0ELS20,
  author       = {Matthew Guzdial and
                  Devi Acharya and
                  Max Kreminski and
                  Michael Cook and
                  Mirjam Eladhari and
                  Antonios Liapis and
                  Anne Sullivan},
  editor       = {Georgios N. Yannakakis and
                  Antonios Liapis and
                  Penny Kyburz and
                  Vanessa Volz and
                  Foaad Khosmood and
                  Phil Lopes},
  title        = {Tabletop Roleplaying Games as Procedural Content Generators},
  booktitle    = {{FDG} '20: International Conference on the Foundations of Digital
                  Games, Bugibba, Malta, September 15-18, 2020},
  pages        = {103:1--103:9},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3402942.3409605},
  doi          = {10.1145/3402942.3409605},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/GuzdialAK0ELS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2002-09636,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Conceptual Game Expansion},
  journal      = {CoRR},
  volume       = {abs/2002.09636},
  year         = {2020},
  url          = {https://arxiv.org/abs/2002.09636},
  eprinttype    = {arXiv},
  eprint       = {2002.09636},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2002-09636.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2007-06108,
  author       = {Matthew Guzdial and
                  Devi Acharya and
                  Max Kreminski and
                  Michael Cook and
                  Mirjam Eladhari and
                  Antonios Liapis and
                  Anne Sullivan},
  title        = {Tabletop Roleplaying Games as Procedural Content Generators},
  journal      = {CoRR},
  volume       = {abs/2007.06108},
  year         = {2020},
  url          = {https://arxiv.org/abs/2007.06108},
  eprinttype    = {arXiv},
  eprint       = {2007.06108},
  timestamp    = {Tue, 21 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2007-06108.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2010-01676,
  author       = {Faraz Khadivpour and
                  Matthew Guzdial},
  title        = {Explainability via Responsibility},
  journal      = {CoRR},
  volume       = {abs/2010.01676},
  year         = {2020},
  url          = {https://arxiv.org/abs/2010.01676},
  eprinttype    = {arXiv},
  eprint       = {2010.01676},
  timestamp    = {Mon, 12 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2010-01676.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2010-01681,
  author       = {Adri{\'{a}}n Gonz{\'{a}}lez{-}Casillas and
                  Matthew Guzdial and
                  F{\'{e}}lix Ramos},
  title        = {Generating Gameplay-Relevant Art Assets with Transfer Learning},
  journal      = {CoRR},
  volume       = {abs/2010.01681},
  year         = {2020},
  url          = {https://arxiv.org/abs/2010.01681},
  eprinttype    = {arXiv},
  eprint       = {2010.01681},
  timestamp    = {Thu, 28 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2010-01681.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2010-01685,
  author       = {Nazanin Yousefzadeh Khameneh and
                  Matthew Guzdial},
  title        = {Entity Embedding as Game Representation},
  journal      = {CoRR},
  volume       = {abs/2010.01685},
  year         = {2020},
  url          = {https://arxiv.org/abs/2010.01685},
  eprinttype    = {arXiv},
  eprint       = {2010.01685},
  timestamp    = {Mon, 12 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2010-01685.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@phdthesis{DBLP:phd/basesearch/Guzdial19,
  author       = {Matthew James Guzdial},
  title        = {Combinational Machine Learning Creativity},
  school       = {Georgia Institute of Technology, Atlanta, GA, {USA}},
  year         = {2019},
  url          = {https://hdl.handle.net/1853/61790},
  timestamp    = {Tue, 01 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/phd/basesearch/Guzdial19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/GuzdialLCCSSRSR19,
  author       = {Matthew Guzdial and
                  Nicholas Liao and
                  Jonathan Chen and
                  Shao{-}Yu Chen and
                  Shukan Shah and
                  Vishwa Shah and
                  Joshua Reno and
                  Gillian Smith and
                  Mark O. Riedl},
  editor       = {Stephen A. Brewster and
                  Geraldine Fitzpatrick and
                  Anna L. Cox and
                  Vassilis Kostakos},
  title        = {Friend, Collaborator, Student, Manager: How Design of an AI-Driven
                  Game Level Editor Affects Creators},
  booktitle    = {Proceedings of the 2019 {CHI} Conference on Human Factors in Computing
                  Systems, {CHI} 2019, Glasgow, Scotland, UK, May 04-09, 2019},
  pages        = {624},
  publisher    = {{ACM}},
  year         = {2019},
  url          = {https://doi.org/10.1145/3290605.3300854},
  doi          = {10.1145/3290605.3300854},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/GuzdialLCCSSRSR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LuoGR19,
  author       = {Zijin Luo and
                  Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Sebastian Deterding and
                  Foaad Khosmood and
                  Johanna Pirker and
                  Thomas H. Apperley},
  title        = {Making CNNs for video parsing accessible: event extraction from \emph{DOTA2}
                  gameplay video using transfer, zero-shot, and network pruning},
  booktitle    = {Proceedings of the 14th International Conference on the Foundations
                  of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August
                  26-30, 2019},
  pages        = {16:1--16:10},
  publisher    = {{ACM}},
  year         = {2019},
  url          = {https://doi.org/10.1145/3337722.3337755},
  doi          = {10.1145/3337722.3337755},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/LuoGR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/GuzdialR19,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Kazjon Grace and
                  Michael Cook and
                  Dan Ventura and
                  Mary Lou Maher},
  title        = {Combinets: Creativity via Recombination of Neural Networks},
  booktitle    = {Proceedings of the Tenth International Conference on Computational
                  Creativity, {ICCC} 2019, Charlotte, North Carolina, USA, June 17-21,
                  2019},
  pages        = {180--187},
  publisher    = {Association for Computational Creativity {(ACC)}},
  year         = {2019},
  url          = {http://computationalcreativity.net/iccc2019/papers/iccc19-paper-11.pdf},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icccrea/GuzdialR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/aaai/2019keg,
  editor       = {Matthew Guzdial and
                  Joseph C. Osborn and
                  Sam Snodgrass},
  title        = {Proceedings of the 2nd Workshop on Knowledge Extraction from Games
                  co-located with 33rd {AAAI} Conference on Artificial Intelligence,
                  KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2313},
  publisher    = {CEUR-WS.org},
  year         = {2019},
  url          = {https://ceur-ws.org/Vol-2313},
  urn          = {urn:nbn:de:0074-2313-7},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aaai/2019keg.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1901-06417,
  author       = {Matthew Guzdial and
                  Nicholas Liao and
                  Jonathan Chen and
                  Shao{-}Yu Chen and
                  Shukan Shah and
                  Vishwa Shah and
                  Joshua Reno and
                  Gillian Smith and
                  Mark O. Riedl},
  title        = {Friend, Collaborator, Student, Manager: How Design of an AI-Driven
                  Game Level Editor Affects Creators},
  journal      = {CoRR},
  volume       = {abs/1901.06417},
  year         = {2019},
  url          = {http://arxiv.org/abs/1901.06417},
  eprinttype    = {arXiv},
  eprint       = {1901.06417},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1901-06417.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1903-09709,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {An Interaction Framework for Studying Co-Creative {AI}},
  journal      = {CoRR},
  volume       = {abs/1903.09709},
  year         = {2019},
  url          = {http://arxiv.org/abs/1903.09709},
  eprinttype    = {arXiv},
  eprint       = {1903.09709},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1903-09709.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1906-11877,
  author       = {Zijin Luo and
                  Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Making CNNs for Video Parsing Accessible},
  journal      = {CoRR},
  volume       = {abs/1906.11877},
  year         = {2019},
  url          = {http://arxiv.org/abs/1906.11877},
  eprinttype    = {arXiv},
  eprint       = {1906.11877},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1906-11877.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1909-02195,
  author       = {Shukan Shah and
                  Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Automated Let's Play Commentary},
  journal      = {CoRR},
  volume       = {abs/1909.02195},
  year         = {2019},
  url          = {http://arxiv.org/abs/1909.02195},
  eprinttype    = {arXiv},
  eprint       = {1909.02195},
  timestamp    = {Mon, 16 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1909-02195.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1911-09219,
  author       = {Andrew Hoyt and
                  Matthew Guzdial and
                  Yalini Kumar and
                  Gillian Smith and
                  Mark O. Riedl},
  title        = {Integrating Automated Play in Level Co-Creation},
  journal      = {CoRR},
  volume       = {abs/1911.09219},
  year         = {2019},
  url          = {http://arxiv.org/abs/1911.09219},
  eprinttype    = {arXiv},
  eprint       = {1911.09219},
  timestamp    = {Wed, 12 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1911-09219.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SummervilleSGHH18,
  author       = {Adam Summerville and
                  Sam Snodgrass and
                  Matthew Guzdial and
                  Christoffer Holmg{\aa}rd and
                  Amy K. Hoover and
                  Aaron Isaksen and
                  Andy Nealen and
                  Julian Togelius},
  title        = {Procedural Content Generation via Machine Learning {(PCGML)}},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {3},
  pages        = {257--270},
  year         = {2018},
  url          = {https://doi.org/10.1109/TG.2018.2846639},
  doi          = {10.1109/TG.2018.2846639},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SummervilleSGHH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/GuzdialR18,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Combinatorial Creativity for Procedural Content Generation via Machine
                  Learning},
  booktitle    = {The Workshops of the The Thirty-Second {AAAI} Conference on Artificial
                  Intelligence, New Orleans, Louisiana, USA, February 2-7, 2018},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-18}},
  pages        = {557--564},
  publisher    = {{AAAI} Press},
  year         = {2018},
  url          = {https://aaai.org/ocs/index.php/WS/AAAIW18/paper/view/17120},
  timestamp    = {Mon, 04 Sep 2023 16:46:41 +0200},
  biburl       = {https://dblp.org/rec/conf/aaai/GuzdialR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialLR18,
  author       = {Matthew Guzdial and
                  Nicholas Liao and
                  Mark O. Riedl},
  editor       = {Jichen Zhu},
  title        = {Co-Creative Level Design via Machine Learning},
  booktitle    = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2282},
  publisher    = {CEUR-WS.org},
  year         = {2018},
  url          = {https://ceur-ws.org/Vol-2282/EXAG\_126.pdf},
  timestamp    = {Fri, 10 Mar 2023 16:23:01 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialLR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialR18,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Jonathan P. Rowe and
                  Gillian Smith},
  title        = {Automated Game Design via Conceptual Expansion},
  booktitle    = {Proceedings of the Fourteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2018, November 13-17,
                  2018, Edmonton, Canada},
  pages        = {31--37},
  publisher    = {{AAAI} Press},
  year         = {2018},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18108},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialRCSR18,
  author       = {Matthew Guzdial and
                  Joshua Reno and
                  Jonathan Chen and
                  Gillian Smith and
                  Mark O. Riedl},
  editor       = {Jichen Zhu},
  title        = {Explainable {PCGML} via Game Design Patterns},
  booktitle    = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2282},
  publisher    = {CEUR-WS.org},
  year         = {2018},
  url          = {https://ceur-ws.org/Vol-2282/EXAG\_107.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialRCSR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialSR18,
  author       = {Matthew Guzdial and
                  Shukan Shah and
                  Mark O. Riedl},
  editor       = {Jichen Zhu},
  title        = {Towards Automated Let's Play Commentary},
  booktitle    = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {2282},
  publisher    = {CEUR-WS.org},
  year         = {2018},
  url          = {https://ceur-ws.org/Vol-2282/EXAG\_120.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialSR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/LuoGLR18,
  author       = {Zijin Luo and
                  Matthew Guzdial and
                  Nicholas Liao and
                  Mark O. Riedl},
  editor       = {Jonathan P. Rowe and
                  Gillian Smith},
  title        = {Player Experience Extraction from Gameplay Video},
  booktitle    = {Proceedings of the Fourteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2018, November 13-17,
                  2018, Edmonton, Canada},
  pages        = {52--58},
  publisher    = {{AAAI} Press},
  year         = {2018},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18115},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/LuoGLR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/ShahLGR18,
  author       = {Vishwa Shah and
                  Nicholas Liao and
                  Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Fran{\c{c}}ois Pachet and
                  Anna Jordanous and
                  Carlos Le{\'{o}}n},
  title        = {Creative Invention Benchmark},
  booktitle    = {Proceedings of the Ninth International Conference on Computational
                  Creativity, {ICCC} 2018, Salamanca, Spain, June 25-29, 2018},
  pages        = {192--199},
  publisher    = {Association for Computational Creativity {(ACC)}},
  year         = {2018},
  url          = {http://computationalcreativity.net/iccc2018/sites/default/files/papers/ICCC\_2018\_paper\_51.pdf},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icccrea/ShahLGR18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1802-03605,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Combinets: Learning New Classifiers via Recombination},
  journal      = {CoRR},
  volume       = {abs/1802.03605},
  year         = {2018},
  url          = {http://arxiv.org/abs/1802.03605},
  eprinttype    = {arXiv},
  eprint       = {1802.03605},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1802-03605.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1805-03720,
  author       = {Matthew Guzdial and
                  Nicholas Liao and
                  Vishwa Shah and
                  Mark O. Riedl},
  title        = {Creative Invention Benchmark},
  journal      = {CoRR},
  volume       = {abs/1805.03720},
  year         = {2018},
  url          = {http://arxiv.org/abs/1805.03720},
  eprinttype    = {arXiv},
  eprint       = {1805.03720},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1805-03720.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1809-02232,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Automated Game Design via Conceptual Expansion},
  journal      = {CoRR},
  volume       = {abs/1809.02232},
  year         = {2018},
  url          = {http://arxiv.org/abs/1809.02232},
  eprinttype    = {arXiv},
  eprint       = {1809.02232},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1809-02232.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1809-06201,
  author       = {Zijin Luo and
                  Matthew Guzdial and
                  Nicholas Liao and
                  Mark O. Riedl},
  title        = {Player Experience Extraction from Gameplay Video},
  journal      = {CoRR},
  volume       = {abs/1809.06201},
  year         = {2018},
  url          = {http://arxiv.org/abs/1809.06201},
  eprinttype    = {arXiv},
  eprint       = {1809.06201},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1809-06201.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1809-09419,
  author       = {Matthew Guzdial and
                  Joshua Reno and
                  Jonathan Chen and
                  Gillian Smith and
                  Mark O. Riedl},
  title        = {Explainable {PCGML} via Game Design Patterns},
  journal      = {CoRR},
  volume       = {abs/1809.09419},
  year         = {2018},
  url          = {http://arxiv.org/abs/1809.09419},
  eprinttype    = {arXiv},
  eprint       = {1809.09419},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1809-09419.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1809-09420,
  author       = {Matthew Guzdial and
                  Nicholas Liao and
                  Mark O. Riedl},
  title        = {Co-Creative Level Design via Machine Learning},
  journal      = {CoRR},
  volume       = {abs/1809.09420},
  year         = {2018},
  url          = {http://arxiv.org/abs/1809.09420},
  eprinttype    = {arXiv},
  eprint       = {1809.09420},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1809-09420.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1809-09424,
  author       = {Matthew Guzdial and
                  Shukan Shah and
                  Mark O. Riedl},
  title        = {Towards Automated Let's Play Commentary},
  journal      = {CoRR},
  volume       = {abs/1809.09424},
  year         = {2018},
  url          = {http://arxiv.org/abs/1809.09424},
  eprinttype    = {arXiv},
  eprint       = {1809.09424},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1809-09424.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialCCR17,
  author       = {Matthew Guzdial and
                  Jonathan Chen and
                  Shao{-}Yu Chen and
                  Mark O. Riedl},
  title        = {A General Level Design Editor for Co-Creative Level Design},
  booktitle    = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird,
                  UT, USA, October 5-6, 2017},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-17}},
  publisher    = {{AAAI} Press},
  year         = {2017},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15907},
  timestamp    = {Mon, 30 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialCCR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SiuGR17,
  author       = {Kristin Siu and
                  Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Sebastian Deterding and
                  Alessandro Canossa and
                  Casper Harteveld and
                  Jichen Zhu and
                  Miguel Sicart},
  title        = {Evaluating singleplayer and multiplayer in human computation games},
  booktitle    = {Proceedings of the International Conference on the Foundations of
                  Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  pages        = {34:1--34:10},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3102071.3102077},
  doi          = {10.1145/3102071.3102077},
  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SiuGR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/LiaoGR17,
  author       = {Nicholas Liao and
                  Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Sebastian Deterding and
                  Alessandro Canossa and
                  Casper Harteveld and
                  Jichen Zhu and
                  Miguel Sicart},
  title        = {Deep convolutional player modeling on log and level data},
  booktitle    = {Proceedings of the International Conference on the Foundations of
                  Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  pages        = {41:1--41:4},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3102071.3106346},
  doi          = {10.1145/3102071.3106346},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/LiaoGR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ijcai/GuzdialLR17,
  author       = {Matthew Guzdial and
                  Boyang Li and
                  Mark O. Riedl},
  editor       = {Carles Sierra},
  title        = {Game Engine Learning from Video},
  booktitle    = {Proceedings of the Twenty-Sixth International Joint Conference on
                  Artificial Intelligence, {IJCAI} 2017, Melbourne, Australia, August
                  19-25, 2017},
  pages        = {3707--3713},
  publisher    = {ijcai.org},
  year         = {2017},
  url          = {https://doi.org/10.24963/ijcai.2017/518},
  doi          = {10.24963/IJCAI.2017/518},
  timestamp    = {Mon, 21 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ijcai/GuzdialLR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/SummervilleSGHH17,
  author       = {Adam Summerville and
                  Sam Snodgrass and
                  Matthew Guzdial and
                  Christoffer Holmg{\aa}rd and
                  Amy K. Hoover and
                  Aaron Isaksen and
                  Andy Nealen and
                  Julian Togelius},
  title        = {Procedural Content Generation via Machine Learning {(PCGML)}},
  journal      = {CoRR},
  volume       = {abs/1702.00539},
  year         = {2017},
  url          = {http://arxiv.org/abs/1702.00539},
  eprinttype    = {arXiv},
  eprint       = {1702.00539},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/SummervilleSGHH17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/SiuGR17,
  author       = {Kristin Siu and
                  Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Evaluating Singleplayer and Multiplayer in Human Computation Games},
  journal      = {CoRR},
  volume       = {abs/1703.00818},
  year         = {2017},
  url          = {http://arxiv.org/abs/1703.00818},
  eprinttype    = {arXiv},
  eprint       = {1703.00818},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/SiuGR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GuzdialR16,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Game Level Generation from Gameplay Videos},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {44--50},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14008},
  timestamp    = {Wed, 09 Feb 2022 09:38:53 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GuzdialR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ZookCBSGRRSSMW16,
  author       = {Alexander E. Zook and
                  Michael Cook and
                  Eric Butler and
                  Kristin Siu and
                  Matthew Guzdial and
                  Mark O. Riedl and
                  James Owen Ryan and
                  Ben Samuel and
                  Adam Summerville and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Playable Experiences at {AIIDE} 2016},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {251},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14004},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/ZookCBSGRRSSMW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/GuzdialR16,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  editor       = {Fran{\c{c}}ois Pachet and
                  Am{\'{\i}}lcar Cardoso and
                  Vincent Corruble and
                  Fiammetta Ghedini},
  title        = {Learning to Blend Computer Game Levels},
  booktitle    = {Proceedings of the Seventh International Conference on Computational
                  Creativity, {ICCC} 2016, UPMC, Paris, France, June 27 - July 1, 2016},
  pages        = {354--362},
  publisher    = {Sony {CSL} Paris, France},
  year         = {2016},
  url          = {http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Learning-to-Blend-Computer-Game-Levels.pdf},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icccrea/GuzdialR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/GuzdialR16,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Toward Game Level Generation from Gameplay Videos},
  journal      = {CoRR},
  volume       = {abs/1602.07721},
  year         = {2016},
  url          = {http://arxiv.org/abs/1602.07721},
  eprinttype    = {arXiv},
  eprint       = {1602.07721},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/GuzdialR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/GuzdialR16a,
  author       = {Matthew Guzdial and
                  Mark O. Riedl},
  title        = {Learning to Blend Computer Game Levels},
  journal      = {CoRR},
  volume       = {abs/1603.02738},
  year         = {2016},
  url          = {http://arxiv.org/abs/1603.02738},
  eprinttype    = {arXiv},
  eprint       = {1603.02738},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/GuzdialR16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GuzdialHLR15,
  author       = {Matthew Guzdial and
                  Brent Harrison and
                  Boyang Li and
                  Mark O. Riedl},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {Crowdsourcing Open Interactive Narrative},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_06.pdf},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/GuzdialHLR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}