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BibTeX records: Matthew Guzdial
@article{DBLP:journals/tciaig/SarkarGSSMS24, author = {Anurag Sarkar and Matthew Guzdial and Sam Snodgrass and Adam Summerville and Tiago Machado and Gillian Smith}, title = {Procedural Content Generation via Knowledge Transformation {(PCG-KT)}}, journal = {{IEEE} Trans. Games}, volume = {16}, number = {1}, pages = {36--50}, year = {2024}, url = {https://doi.org/10.1109/TG.2023.3270422}, doi = {10.1109/TG.2023.3270422}, timestamp = {Mon, 15 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SarkarGSSMS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/HalinaG23, author = {Emily Halina and Matthew Guzdial}, editor = {Markus Eger and Rogelio Enrique Cardona{-}Rivera}, title = {Tree-Based Reconstructive Partitioning: {A} Novel Low-Data Level Generation Approach}, booktitle = {Proceedings of the {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, {USA}}, pages = {244--254}, publisher = {{AAAI} Press}, year = {2023}, url = {https://doi.org/10.1609/aiide.v19i1.27520}, doi = {10.1609/AIIDE.V19I1.27520}, timestamp = {Wed, 31 Jan 2024 07:43:18 +0100}, biburl = {https://dblp.org/rec/conf/aiide/HalinaG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GonzalezCG23, author = {Johor Jara Gonzalez and Seth Cooper and Matthew Guzdial}, editor = {Markus Eger and Rogelio Enrique Cardona{-}Rivera}, title = {Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules}, booktitle = {Proceedings of the {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, {USA}}, pages = {266--275}, publisher = {{AAAI} Press}, year = {2023}, url = {https://doi.org/10.1609/aiide.v19i1.27522}, doi = {10.1609/AIIDE.V19I1.27522}, timestamp = {Mon, 29 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GonzalezCG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GonzalezG23, author = {Johor Jara Gonzalez and Matthew Guzdial}, editor = {Markus Eger and Rogelio Enrique Cardona{-}Rivera}, title = {Reconstructing Existing Levels through Level Inpainting}, booktitle = {Proceedings of the {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, {USA}}, pages = {276--283}, publisher = {{AAAI} Press}, year = {2023}, url = {https://doi.org/10.1609/aiide.v19i1.27523}, doi = {10.1609/AIIDE.V19I1.27523}, timestamp = {Mon, 29 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GonzalezG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/AtmakuriCG23, author = {Venkata Sai Revanth Atmakuri and Seth Cooper and Matthew Guzdial}, title = {Game Level Blending using a Learned Level Representation}, booktitle = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023}, pages = {1--8}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/CoG57401.2023.10333227}, doi = {10.1109/COG57401.2023.10333227}, timestamp = {Thu, 04 Jan 2024 08:13:37 +0100}, biburl = {https://dblp.org/rec/conf/cig/AtmakuriCG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/CooperG23, author = {Seth Cooper and Matthew Guzdial}, title = {path2level: Constraint-Based Level Generation from Paths}, booktitle = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023}, pages = {1--4}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/CoG57401.2023.10333205}, doi = {10.1109/COG57401.2023.10333205}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/CooperG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/MirgatiG23, author = {Negar Mirgati and Matthew Guzdial}, title = {Joint Level Generation and Translation Using Gameplay Videos}, booktitle = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023}, pages = {1--10}, publisher = {{IEEE}}, year = {2023}, url = {https://doi.org/10.1109/CoG57401.2023.10333193}, doi = {10.1109/COG57401.2023.10333193}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/MirgatiG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CooperHZG23, author = {Seth Cooper and Emily Halina and Jichen Zhu and Matthew Guzdial}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {Re-trainable Procedural Level Generation via Machine Learning {(RT-PLGML)} as Game Mechanic}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {69:1--69:3}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3587210}, doi = {10.1145/3582437.3587210}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/CooperHZG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2305-00644, author = {Anurag Sarkar and Matthew Guzdial and Sam Snodgrass and Adam Summerville and Tiago Machado and Gillian Smith}, title = {Procedural Content Generation via Knowledge Transformation {(PCG-KT)}}, journal = {CoRR}, volume = {abs/2305.00644}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2305.00644}, doi = {10.48550/ARXIV.2305.00644}, eprinttype = {arXiv}, eprint = {2305.00644}, timestamp = {Fri, 05 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2305-00644.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2306-00281, author = {Anahita Doosti and Matthew Guzdial}, title = {Transfer Learning for Underrepresented Music Generation}, journal = {CoRR}, volume = {abs/2306.00281}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2306.00281}, doi = {10.48550/ARXIV.2306.00281}, eprinttype = {arXiv}, eprint = {2306.00281}, timestamp = {Mon, 12 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2306-00281.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2306-16662, author = {Negar Mirgati and Matthew Guzdial}, title = {Joint Level Generation and Translation Using Gameplay Videos}, journal = {CoRR}, volume = {abs/2306.16662}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2306.16662}, doi = {10.48550/ARXIV.2306.16662}, eprinttype = {arXiv}, eprint = {2306.16662}, timestamp = {Mon, 03 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2306-16662.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2306-16666, author = {Venkata Sai Revanth Atmakuri and Seth Cooper and Matthew Guzdial}, title = {Game Level Blending using a Learned Level Representation}, journal = {CoRR}, volume = {abs/2306.16666}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2306.16666}, doi = {10.48550/ARXIV.2306.16666}, eprinttype = {arXiv}, eprint = {2306.16666}, timestamp = {Mon, 03 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2306-16666.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2309-09472, author = {Johor Jara Gonzalez and Matthew Guzdial}, title = {Reconstructing Existing Levels through Level Inpainting}, journal = {CoRR}, volume = {abs/2309.09472}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2309.09472}, doi = {10.48550/ARXIV.2309.09472}, eprinttype = {arXiv}, eprint = {2309.09472}, timestamp = {Fri, 22 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2309-09472.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2309-09476, author = {Johor Jara Gonzalez and Seth Cooper and Matthew Guzdial}, title = {Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules}, journal = {CoRR}, volume = {abs/2309.09476}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2309.09476}, doi = {10.48550/ARXIV.2309.09476}, eprinttype = {arXiv}, eprint = {2309.09476}, timestamp = {Fri, 22 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2309-09476.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2309-13071, author = {Emily Halina and Matthew Guzdial}, title = {Tree-Based Reconstructive Partitioning: {A} Novel Low-Data Level Generation Approach}, journal = {CoRR}, volume = {abs/2309.13071}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2309.13071}, doi = {10.48550/ARXIV.2309.13071}, eprinttype = {arXiv}, eprint = {2309.13071}, timestamp = {Wed, 27 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2309-13071.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2312-15160, author = {Md Saiful Islam and Srijita Das and Sai Krishna Gottipati and William Duguay and Clod{\'{e}}ric Mars and Jalal Arabneydi and Antoine Fagette and Matthew Guzdial and Matthew E. Taylor}, title = {Human-AI Collaboration in Real-World Complex Environment with Reinforcement Learning}, journal = {CoRR}, volume = {abs/2312.15160}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2312.15160}, doi = {10.48550/ARXIV.2312.15160}, eprinttype = {arXiv}, eprint = {2312.15160}, timestamp = {Fri, 10 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2312-15160.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GuzdialR22, author = {Matthew Guzdial and Mark O. Riedl}, title = {Conceptual Game Expansion}, journal = {{IEEE} Trans. Games}, volume = {14}, number = {1}, pages = {93--106}, year = {2022}, url = {https://doi.org/10.1109/TG.2021.3060005}, doi = {10.1109/TG.2021.3060005}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GuzdialR22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/YuGSCCLS22, author = {Kristen K. Yu and Matthew Guzdial and Nathan R. Sturtevant and Morgan Cselinacz and Chris Corfe and Izzy Hubert Lyall and Chris Smith}, editor = {Stephen G. Ware and Markus Eger}, title = {Adventures of {AI} Directors Early in the Development of Nightingale}, booktitle = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA, October 24-28, 2022}, pages = {70--77}, publisher = {{AAAI} Press}, year = {2022}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/21949}, timestamp = {Thu, 20 Oct 2022 15:34:44 +0200}, biburl = {https://dblp.org/rec/conf/aiide/YuGSCCLS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KhamenehG22, author = {Nazanin Yousefzadeh Khameneh and Matthew Guzdial}, editor = {Stephen G. Ware and Markus Eger}, title = {World Models with an Entity-Based Representation}, booktitle = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA, October 24-28, 2022}, pages = {215--222}, publisher = {{AAAI} Press}, year = {2022}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/21966}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/KhamenehG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/YuGS22, author = {Kristen K. Yu and Matthew Guzdial and Nathan R. Sturtevant}, editor = {Stephen G. Ware and Markus Eger}, title = {FarmQuest: {A} Demonstration of an {AI} Director Video Game Test Bed}, booktitle = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA, October 24-28, 2022}, pages = {288--290}, publisher = {{AAAI} Press}, year = {2022}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/21977}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/YuGS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/dsa/ZhouLGG22, author = {Zisen Zhou and Zhongxi Lu and Matthew Guzdial and Fabr{\'{\i}}cio G{\'{o}}es}, title = {Creativity Evaluation Method for Procedural Content Generated Game Items via Machine Learning}, booktitle = {9th International Conference on Dependable Systems and Their Applications, {DSA} 2022, Wulumuqi, China, August 4-5, 2022}, pages = {249--253}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/DSA56465.2022.00042}, doi = {10.1109/DSA56465.2022.00042}, timestamp = {Mon, 30 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/dsa/ZhouLGG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LoftsdottirG22, author = {Dagmar Lukka Loftsd{\'{o}}ttir and Matthew Guzdial}, editor = {Kostas Karpouzis and Stefano Gualeni and Johanna Pirker and Allan Fowler}, title = {SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches}, booktitle = {{FDG} '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022}, pages = {32:1--32:7}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3555858.3555928}, doi = {10.1145/3555858.3555928}, timestamp = {Fri, 03 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LoftsdottirG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/HalinaG22, author = {Emily Halina and Matthew Guzdial}, editor = {Luc De Raedt}, title = {Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems}, booktitle = {Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, {IJCAI} 2022, Vienna, Austria, 23-29 July 2022}, pages = {4943--4949}, publisher = {ijcai.org}, year = {2022}, url = {https://doi.org/10.24963/ijcai.2022/685}, doi = {10.24963/IJCAI.2022/685}, timestamp = {Wed, 27 Jul 2022 16:43:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/HalinaG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2203-12130, author = {Akash Saravanan and Matthew Guzdial}, title = {Pixel VQ-VAEs for Improved Pixel Art Representation}, journal = {CoRR}, volume = {abs/2203.12130}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2203.12130}, doi = {10.48550/ARXIV.2203.12130}, eprinttype = {arXiv}, eprint = {2203.12130}, timestamp = {Tue, 29 Mar 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2203-12130.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2205-09269, author = {Emily Halina and Matthew Guzdial}, title = {Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems}, journal = {CoRR}, volume = {abs/2205.09269}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2205.09269}, doi = {10.48550/ARXIV.2205.09269}, eprinttype = {arXiv}, eprint = {2205.09269}, timestamp = {Mon, 23 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2205-09269.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2209-00185, author = {Dagmar Lukka Loftsd{\'{o}}ttir and Matthew Guzdial}, title = {SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches}, journal = {CoRR}, volume = {abs/2209.00185}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2209.00185}, doi = {10.48550/ARXIV.2209.00185}, eprinttype = {arXiv}, eprint = {2209.00185}, timestamp = {Mon, 19 Sep 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2209-00185.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2209-03433, author = {Faraz Khadivpour and Arghasree Banerjee and Matthew Guzdial}, title = {Responsibility: An Example-based Explainable {AI} approach via Training Process Inspection}, journal = {CoRR}, volume = {abs/2209.03433}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2209.03433}, doi = {10.48550/ARXIV.2209.03433}, eprinttype = {arXiv}, eprint = {2209.03433}, timestamp = {Mon, 26 Sep 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2209-03433.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2210-12789, author = {Mrunal Jadhav and Matthew Guzdial}, title = {Clustering-based Tile Embedding {(CTE):} {A} General Representation for Level Design with Skewed Tile Distributions}, journal = {CoRR}, volume = {abs/2210.12789}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2210.12789}, doi = {10.48550/ARXIV.2210.12789}, eprinttype = {arXiv}, eprint = {2210.12789}, timestamp = {Fri, 28 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2210-12789.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2211-02759, author = {Emily Halina and Matthew Guzdial}, title = {Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game {AI}}, journal = {CoRR}, volume = {abs/2211.02759}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2211.02759}, doi = {10.48550/ARXIV.2211.02759}, eprinttype = {arXiv}, eprint = {2211.02759}, timestamp = {Wed, 09 Nov 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2211-02759.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2212-03376, author = {Natalie Bombardieri and Matthew Guzdial}, title = {Improving Deep Localized Level Analysis: How Game Logs Can Help}, journal = {CoRR}, volume = {abs/2212.03376}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2212.03376}, doi = {10.48550/ARXIV.2212.03376}, eprinttype = {arXiv}, eprint = {2212.03376}, timestamp = {Mon, 02 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2212-03376.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2212-03387, author = {Kynan Sorochan and Matthew Guzdial}, title = {Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search}, journal = {CoRR}, volume = {abs/2212.03387}, year = {2022}, url = {https://doi.org/10.48550/arXiv.2212.03387}, doi = {10.48550/ARXIV.2212.03387}, eprinttype = {arXiv}, eprint = {2212.03387}, timestamp = {Mon, 02 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2212-03387.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialSY21, author = {Matthew Guzdial and Nathan R. Sturtevant and Carolyn Yang}, editor = {David Thue and Stephen G. Ware}, title = {The Impact of Visualizing Design Gradients for Human Designers}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {18--25}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18886}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialSY21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/JadhavG21, author = {Mrunal Jadhav and Matthew Guzdial}, editor = {David Thue and Stephen G. Ware}, title = {Tile Embedding: {A} General Representation for Level Generation}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {34--41}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18888}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/JadhavG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SieusahaiG21, author = {Alexander Sieusahai and Matthew Guzdial}, editor = {David Thue and Stephen G. Ware}, title = {Explaining Deep Reinforcement Learning Agents in the Atari Domain through a Surrogate Model}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {82--90}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18894}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/SieusahaiG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/YuGS21, author = {Kristen K. Yu and Matthew Guzdial and Nathan R. Sturtevant}, editor = {David Thue and Stephen G. Ware}, title = {The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals about the Definition of a Quest}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {107--114}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18897}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/YuGS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Mahmoudi-NejadG21, author = {Athar Mahmoudi{-}Nejad and Matthew Guzdial and Pierre Boulanger}, editor = {David Thue and Stephen G. Ware}, title = {Arachnophobia Exposure Therapy Using Experience-Driven Procedural Content Generation via Reinforcement Learning {(EDPCGRL)}}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {164--171}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18904}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/Mahmoudi-NejadG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Gonzalez-Casillas21, author = {Adri{\'{a}}n Gonz{\'{a}}lez{-}Casillas and Matthew Guzdial and F{\'{e}}lix Ramos}, editor = {David Thue and Stephen G. Ware}, title = {A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {237--239}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18915}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/Gonzalez-Casillas21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/HalinaG21, author = {Emily Halina and Matthew Guzdial}, editor = {David Thue and Stephen G. Ware}, title = {A Demonstration of KiaiTime: {A} Mixed-Initiative {PCGML} Rhythm Game Editor}, booktitle = {Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021}, pages = {240--242}, publisher = {{AAAI} Press}, year = {2021}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18916}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/HalinaG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/YuSG21, author = {Kristen K. Yu and Nathan R. Sturtevant and Matthew Guzdial}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {Towards Disambiguating Quests as a Technical Term}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {8:1--8:11}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472543}, doi = {10.1145/3472538.3472543}, timestamp = {Tue, 26 Oct 2021 09:06:03 +0200}, biburl = {https://dblp.org/rec/conf/fdg/YuSG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/MaurerG21, author = {Thomas Maurer and Matthew Guzdial}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {Adversarial Random Forest Classifier for Automated Game Design}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {48:1--48:6}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472587}, doi = {10.1145/3472538.3472587}, timestamp = {Tue, 26 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/MaurerG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LiCXWLG21, author = {Bowei Li and Ruohan Chen and Yuqing Xue and Ricky Wang and Wenwen Li and Matthew Guzdial}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {Ensemble Learning For Mega Man Level Generation}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {52:1--52:9}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472592}, doi = {10.1145/3472538.3472592}, timestamp = {Tue, 26 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/LiCXWLG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SorochanCYG21, author = {Kynan Sorochan and Jerry Chen and Yakun Yu and Matthew Guzdial}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {Generating Lode Runner Levels by Learning Player Paths with LSTMs}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {53:1--53:7}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472602}, doi = {10.1145/3472538.3472602}, timestamp = {Tue, 26 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/SorochanCYG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HalinaG21, author = {Emily Halina and Matthew Guzdial}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {55:1--55:10}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472589}, doi = {10.1145/3472538.3472589}, timestamp = {Tue, 26 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HalinaG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZhouG21, author = {Zisen Zhou and Matthew Guzdial}, editor = {Allan Fowler and Johanna Pirker and Alessandro Canossa and Ali Arya and Casper Harteveld}, title = {Toward Co-creative Dungeon Generation via Transfer Learning}, booktitle = {FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021}, pages = {57:1--57:9}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3472538.3472601}, doi = {10.1145/3472538.3472601}, timestamp = {Tue, 26 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ZhouG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/SingamsettiMG21, author = {Mohan Singamsetti and Anmol Mahajan and Matthew Guzdial}, editor = {Andr{\'{e}}s G{\'{o}}mez de Silva Garza and Tony Veale and Wendy Aguilar and Rafael P{\'{e}}rez y P{\'{e}}rez}, title = {Conceptual Expansion Neural Architecture Search {(CENAS)}}, booktitle = {Proceedings of the Twelfth International Conference on Computational Creativity, M{\'{e}}xico City, M{\'{e}}xico (Virtual), September 14-18, 2021}, pages = {327--335}, publisher = {Association for Computational Creativity {(ACC)}}, year = {2021}, url = {https://computationalcreativity.net/iccc21/wp-content/uploads/2021/09/ICCC\_2021\_paper\_18.pdf}, timestamp = {Fri, 17 Dec 2021 11:39:35 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/SingamsettiMG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2107-12501, author = {Thomas Maurer and Matthew Guzdial}, title = {Adversarial Random Forest Classifier for Automated Game Design}, journal = {CoRR}, volume = {abs/2107.12501}, year = {2021}, url = {https://arxiv.org/abs/2107.12501}, eprinttype = {arXiv}, eprint = {2107.12501}, timestamp = {Fri, 30 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2107-12501.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2107-12506, author = {Emily Halina and Matthew Guzdial}, title = {TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games}, journal = {CoRR}, volume = {abs/2107.12506}, year = {2021}, url = {https://arxiv.org/abs/2107.12506}, eprinttype = {arXiv}, eprint = {2107.12506}, timestamp = {Fri, 30 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2107-12506.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2107-12524, author = {Bowei Li and Ruohan Chen and Yuqing Xue and Ricky Wang and Wenwen Li and Matthew Guzdial}, title = {Ensemble Learning For Mega Man Level Generation}, journal = {CoRR}, volume = {abs/2107.12524}, year = {2021}, url = {https://arxiv.org/abs/2107.12524}, eprinttype = {arXiv}, eprint = {2107.12524}, timestamp = {Fri, 30 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2107-12524.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2107-12532, author = {Kynan Sorochan and Jerry Chen and Yakun Yu and Matthew Guzdial}, title = {Generating Lode Runner Levels by Learning Player Paths with LSTMs}, journal = {CoRR}, volume = {abs/2107.12532}, year = {2021}, url = {https://arxiv.org/abs/2107.12532}, eprinttype = {arXiv}, eprint = {2107.12532}, timestamp = {Fri, 30 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2107-12532.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2107-12533, author = {Zisen Zhou and Matthew Guzdial}, title = {Toward Co-creative Dungeon Generation via Transfer Learning}, journal = {CoRR}, volume = {abs/2107.12533}, year = {2021}, url = {https://arxiv.org/abs/2107.12533}, eprinttype = {arXiv}, eprint = {2107.12533}, timestamp = {Fri, 30 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2107-12533.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2110-03144, author = {Mohan Singamsetti and Anmol Mahajan and Matthew Guzdial}, title = {Conceptual Expansion Neural Architecture Search {(CENAS)}}, journal = {CoRR}, volume = {abs/2110.03144}, year = {2021}, url = {https://arxiv.org/abs/2110.03144}, eprinttype = {arXiv}, eprint = {2110.03144}, timestamp = {Thu, 21 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2110-03144.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2110-03181, author = {Mrunal Jadhav and Matthew Guzdial}, title = {Tile Embedding: {A} General Representation for Procedural Level Generation via Machine Learning}, journal = {CoRR}, volume = {abs/2110.03181}, year = {2021}, url = {https://arxiv.org/abs/2110.03181}, eprinttype = {arXiv}, eprint = {2110.03181}, timestamp = {Thu, 21 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2110-03181.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2110-03184, author = {Alexander Sieusahai and Matthew Guzdial}, title = {Explaining Deep Reinforcement Learning Agents In The Atari Domain through a Surrogate Model}, journal = {CoRR}, volume = {abs/2110.03184}, year = {2021}, url = {https://arxiv.org/abs/2110.03184}, eprinttype = {arXiv}, eprint = {2110.03184}, timestamp = {Thu, 21 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2110-03184.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2110-04146, author = {Athar Mahmoudi{-}Nejad and Matthew Guzdial and Pierre Boulanger}, title = {Arachnophobia Exposure Therapy using Experience-driven Procedural Content Generation via Reinforcement Learning {(EDPCGRL)}}, journal = {CoRR}, volume = {abs/2110.04146}, year = {2021}, url = {https://arxiv.org/abs/2110.04146}, eprinttype = {arXiv}, eprint = {2110.04146}, timestamp = {Thu, 21 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2110-04146.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2110-04147, author = {Matthew Guzdial and Nathan R. Sturtevant and Carolyn Yang}, title = {The Impact of Visualizing Design Gradients for Human Designers}, journal = {CoRR}, volume = {abs/2110.04147}, year = {2021}, url = {https://arxiv.org/abs/2110.04147}, eprinttype = {arXiv}, eprint = {2110.04147}, timestamp = {Wed, 09 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2110-04147.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2110-04148, author = {Kristen K. Yu and Matthew Guzdial and Nathan R. Sturtevant}, title = {The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals About the Definition of a Quest}, journal = {CoRR}, volume = {abs/2110.04148}, year = {2021}, url = {https://arxiv.org/abs/2110.04148}, eprinttype = {arXiv}, eprint = {2110.04148}, timestamp = {Thu, 21 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2110-04148.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChenSBMAGG20, author = {Eugene Chen and Christoph Sydora and Brad Burega and Anmol Mahajan and Abdullah and Matthew Gallivan and Matthew Guzdial}, editor = {Levi Lelis and David Thue}, title = {Image-to-Level: Generation and Repair}, booktitle = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October 19-23, 2020}, pages = {189--195}, publisher = {{AAAI} Press}, year = {2020}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/7429}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ChenSBMAGG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GonzalezGR20, author = {Adri{\'{a}}n Gonz{\'{a}}lez{-}Casillas and Matthew Guzdial and F{\'{e}}lix Ramos}, editor = {Joseph C. Osborn}, title = {Generating Gameplay-Relevant Art Assets with Transfer Learning}, booktitle = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020 (online)}, series = {{CEUR} Workshop Proceedings}, volume = {2862}, publisher = {CEUR-WS.org}, year = {2020}, url = {https://ceur-ws.org/Vol-2862/paper10.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:01 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GonzalezGR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KhadivpourG20, author = {Faraz Khadivpour and Matthew Guzdial}, editor = {Joseph C. Osborn}, title = {Explainability via Responsibility}, booktitle = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020 (online)}, series = {{CEUR} Workshop Proceedings}, volume = {2862}, publisher = {CEUR-WS.org}, year = {2020}, url = {https://ceur-ws.org/Vol-2862/paper7.pdf}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/KhadivpourG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/KhamenehG20, author = {Nazanin Yousefzadeh Khameneh and Matthew Guzdial}, editor = {Joseph C. Osborn}, title = {Entity Embedding as Game Representation}, booktitle = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020 (online)}, series = {{CEUR} Workshop Proceedings}, volume = {2862}, publisher = {CEUR-WS.org}, year = {2020}, url = {https://ceur-ws.org/Vol-2862/paper15.pdf}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/KhamenehG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SturtevantDTG20, author = {Nathan R. Sturtevant and Nicolas Decroocq and Aaron Tripodi and Matthew Guzdial}, editor = {Levi Lelis and David Thue}, title = {The Unexpected Consequence of Incremental Design Changes}, booktitle = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October 19-23, 2020}, pages = {130--136}, publisher = {{AAAI} Press}, year = {2020}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/7421}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/SturtevantDTG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SainiG20, author = {Vardan Saini and Matthew Guzdial}, editor = {Levi Lelis and David Thue}, title = {A Demonstration of Mechanic Maker: An {AI} for Mechanics Co-Creation}, booktitle = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October 19-23, 2020}, pages = {325--327}, publisher = {{AAAI} Press}, year = {2020}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/7450}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/SainiG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SturtevantDTYG20, author = {Nathan R. Sturtevant and Nicolas Decroocq and Aaron Tripodi and Carolyn Yang and Matthew Guzdial}, editor = {Levi Lelis and David Thue}, title = {A Demonstration of Anhinga: {A} Mixed-Initiative {EPCG} Tool for Snakebird}, booktitle = {Proceedings of the Sixteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2020, virtual, October 19-23, 2020}, pages = {328--330}, publisher = {{AAAI} Press}, year = {2020}, url = {https://ojs.aaai.org/index.php/AIIDE/article/view/7451}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/SturtevantDTYG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/YuSG20, author = {Kristen K. Yu and Nathan R. Sturtevant and Matthew Guzdial}, editor = {Joseph C. Osborn}, title = {What is a Quest?}, booktitle = {Joint Proceedings of the {AIIDE} 2020 Workshops co-located with 16th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2020), Worcester, MA, USA, October 19-23, 2020 (online)}, series = {{CEUR} Workshop Proceedings}, volume = {2862}, publisher = {CEUR-WS.org}, year = {2020}, url = {https://ceur-ws.org/Vol-2862/paper21.pdf}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/YuSG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GuzdialAK0ELS20, author = {Matthew Guzdial and Devi Acharya and Max Kreminski and Michael Cook and Mirjam Eladhari and Antonios Liapis and Anne Sullivan}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, title = {Tabletop Roleplaying Games as Procedural Content Generators}, booktitle = {{FDG} '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, pages = {103:1--103:9}, publisher = {{ACM}}, year = {2020}, url = {https://doi.org/10.1145/3402942.3409605}, doi = {10.1145/3402942.3409605}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/GuzdialAK0ELS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2002-09636, author = {Matthew Guzdial and Mark O. Riedl}, title = {Conceptual Game Expansion}, journal = {CoRR}, volume = {abs/2002.09636}, year = {2020}, url = {https://arxiv.org/abs/2002.09636}, eprinttype = {arXiv}, eprint = {2002.09636}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2002-09636.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2007-06108, author = {Matthew Guzdial and Devi Acharya and Max Kreminski and Michael Cook and Mirjam Eladhari and Antonios Liapis and Anne Sullivan}, title = {Tabletop Roleplaying Games as Procedural Content Generators}, journal = {CoRR}, volume = {abs/2007.06108}, year = {2020}, url = {https://arxiv.org/abs/2007.06108}, eprinttype = {arXiv}, eprint = {2007.06108}, timestamp = {Tue, 21 Jul 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2007-06108.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2010-01676, author = {Faraz Khadivpour and Matthew Guzdial}, title = {Explainability via Responsibility}, journal = {CoRR}, volume = {abs/2010.01676}, year = {2020}, url = {https://arxiv.org/abs/2010.01676}, eprinttype = {arXiv}, eprint = {2010.01676}, timestamp = {Mon, 12 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2010-01676.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2010-01681, author = {Adri{\'{a}}n Gonz{\'{a}}lez{-}Casillas and Matthew Guzdial and F{\'{e}}lix Ramos}, title = {Generating Gameplay-Relevant Art Assets with Transfer Learning}, journal = {CoRR}, volume = {abs/2010.01681}, year = {2020}, url = {https://arxiv.org/abs/2010.01681}, eprinttype = {arXiv}, eprint = {2010.01681}, timestamp = {Thu, 28 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2010-01681.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2010-01685, author = {Nazanin Yousefzadeh Khameneh and Matthew Guzdial}, title = {Entity Embedding as Game Representation}, journal = {CoRR}, volume = {abs/2010.01685}, year = {2020}, url = {https://arxiv.org/abs/2010.01685}, eprinttype = {arXiv}, eprint = {2010.01685}, timestamp = {Mon, 12 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2010-01685.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@phdthesis{DBLP:phd/basesearch/Guzdial19, author = {Matthew James Guzdial}, title = {Combinational Machine Learning Creativity}, school = {Georgia Institute of Technology, Atlanta, GA, {USA}}, year = {2019}, url = {https://hdl.handle.net/1853/61790}, timestamp = {Tue, 01 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/phd/basesearch/Guzdial19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/GuzdialLCCSSRSR19, author = {Matthew Guzdial and Nicholas Liao and Jonathan Chen and Shao{-}Yu Chen and Shukan Shah and Vishwa Shah and Joshua Reno and Gillian Smith and Mark O. Riedl}, editor = {Stephen A. Brewster and Geraldine Fitzpatrick and Anna L. Cox and Vassilis Kostakos}, title = {Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators}, booktitle = {Proceedings of the 2019 {CHI} Conference on Human Factors in Computing Systems, {CHI} 2019, Glasgow, Scotland, UK, May 04-09, 2019}, pages = {624}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3290605.3300854}, doi = {10.1145/3290605.3300854}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/GuzdialLCCSSRSR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LuoGR19, author = {Zijin Luo and Matthew Guzdial and Mark O. Riedl}, editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas H. Apperley}, title = {Making CNNs for video parsing accessible: event extraction from \emph{DOTA2} gameplay video using transfer, zero-shot, and network pruning}, booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August 26-30, 2019}, pages = {16:1--16:10}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3337722.3337755}, doi = {10.1145/3337722.3337755}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/LuoGR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/GuzdialR19, author = {Matthew Guzdial and Mark O. Riedl}, editor = {Kazjon Grace and Michael Cook and Dan Ventura and Mary Lou Maher}, title = {Combinets: Creativity via Recombination of Neural Networks}, booktitle = {Proceedings of the Tenth International Conference on Computational Creativity, {ICCC} 2019, Charlotte, North Carolina, USA, June 17-21, 2019}, pages = {180--187}, publisher = {Association for Computational Creativity {(ACC)}}, year = {2019}, url = {http://computationalcreativity.net/iccc2019/papers/iccc19-paper-11.pdf}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icccrea/GuzdialR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aaai/2019keg, editor = {Matthew Guzdial and Joseph C. Osborn and Sam Snodgrass}, title = {Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd {AAAI} Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019}, series = {{CEUR} Workshop Proceedings}, volume = {2313}, publisher = {CEUR-WS.org}, year = {2019}, url = {https://ceur-ws.org/Vol-2313}, urn = {urn:nbn:de:0074-2313-7}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aaai/2019keg.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1901-06417, author = {Matthew Guzdial and Nicholas Liao and Jonathan Chen and Shao{-}Yu Chen and Shukan Shah and Vishwa Shah and Joshua Reno and Gillian Smith and Mark O. Riedl}, title = {Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators}, journal = {CoRR}, volume = {abs/1901.06417}, year = {2019}, url = {http://arxiv.org/abs/1901.06417}, eprinttype = {arXiv}, eprint = {1901.06417}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1901-06417.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1903-09709, author = {Matthew Guzdial and Mark O. Riedl}, title = {An Interaction Framework for Studying Co-Creative {AI}}, journal = {CoRR}, volume = {abs/1903.09709}, year = {2019}, url = {http://arxiv.org/abs/1903.09709}, eprinttype = {arXiv}, eprint = {1903.09709}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1903-09709.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1906-11877, author = {Zijin Luo and Matthew Guzdial and Mark O. Riedl}, title = {Making CNNs for Video Parsing Accessible}, journal = {CoRR}, volume = {abs/1906.11877}, year = {2019}, url = {http://arxiv.org/abs/1906.11877}, eprinttype = {arXiv}, eprint = {1906.11877}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1906-11877.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1909-02195, author = {Shukan Shah and Matthew Guzdial and Mark O. Riedl}, title = {Automated Let's Play Commentary}, journal = {CoRR}, volume = {abs/1909.02195}, year = {2019}, url = {http://arxiv.org/abs/1909.02195}, eprinttype = {arXiv}, eprint = {1909.02195}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1909-02195.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1911-09219, author = {Andrew Hoyt and Matthew Guzdial and Yalini Kumar and Gillian Smith and Mark O. Riedl}, title = {Integrating Automated Play in Level Co-Creation}, journal = {CoRR}, volume = {abs/1911.09219}, year = {2019}, url = {http://arxiv.org/abs/1911.09219}, eprinttype = {arXiv}, eprint = {1911.09219}, timestamp = {Wed, 12 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1911-09219.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SummervilleSGHH18, author = {Adam Summerville and Sam Snodgrass and Matthew Guzdial and Christoffer Holmg{\aa}rd and Amy K. Hoover and Aaron Isaksen and Andy Nealen and Julian Togelius}, title = {Procedural Content Generation via Machine Learning {(PCGML)}}, journal = {{IEEE} Trans. Games}, volume = {10}, number = {3}, pages = {257--270}, year = {2018}, url = {https://doi.org/10.1109/TG.2018.2846639}, doi = {10.1109/TG.2018.2846639}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SummervilleSGHH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/GuzdialR18, author = {Matthew Guzdial and Mark O. Riedl}, title = {Combinatorial Creativity for Procedural Content Generation via Machine Learning}, booktitle = {The Workshops of the The Thirty-Second {AAAI} Conference on Artificial Intelligence, New Orleans, Louisiana, USA, February 2-7, 2018}, series = {{AAAI} Technical Report}, volume = {{WS-18}}, pages = {557--564}, publisher = {{AAAI} Press}, year = {2018}, url = {https://aaai.org/ocs/index.php/WS/AAAIW18/paper/view/17120}, timestamp = {Mon, 04 Sep 2023 16:46:41 +0200}, biburl = {https://dblp.org/rec/conf/aaai/GuzdialR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialLR18, author = {Matthew Guzdial and Nicholas Liao and Mark O. Riedl}, editor = {Jichen Zhu}, title = {Co-Creative Level Design via Machine Learning}, booktitle = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018}, series = {{CEUR} Workshop Proceedings}, volume = {2282}, publisher = {CEUR-WS.org}, year = {2018}, url = {https://ceur-ws.org/Vol-2282/EXAG\_126.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:01 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialLR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialR18, author = {Matthew Guzdial and Mark O. Riedl}, editor = {Jonathan P. Rowe and Gillian Smith}, title = {Automated Game Design via Conceptual Expansion}, booktitle = {Proceedings of the Fourteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2018, November 13-17, 2018, Edmonton, Canada}, pages = {31--37}, publisher = {{AAAI} Press}, year = {2018}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18108}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialRCSR18, author = {Matthew Guzdial and Joshua Reno and Jonathan Chen and Gillian Smith and Mark O. Riedl}, editor = {Jichen Zhu}, title = {Explainable {PCGML} via Game Design Patterns}, booktitle = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018}, series = {{CEUR} Workshop Proceedings}, volume = {2282}, publisher = {CEUR-WS.org}, year = {2018}, url = {https://ceur-ws.org/Vol-2282/EXAG\_107.pdf}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialRCSR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialSR18, author = {Matthew Guzdial and Shukan Shah and Mark O. Riedl}, editor = {Jichen Zhu}, title = {Towards Automated Let's Play Commentary}, booktitle = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018}, series = {{CEUR} Workshop Proceedings}, volume = {2282}, publisher = {CEUR-WS.org}, year = {2018}, url = {https://ceur-ws.org/Vol-2282/EXAG\_120.pdf}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialSR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/LuoGLR18, author = {Zijin Luo and Matthew Guzdial and Nicholas Liao and Mark O. Riedl}, editor = {Jonathan P. Rowe and Gillian Smith}, title = {Player Experience Extraction from Gameplay Video}, booktitle = {Proceedings of the Fourteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2018, November 13-17, 2018, Edmonton, Canada}, pages = {52--58}, publisher = {{AAAI} Press}, year = {2018}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18115}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/LuoGLR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/ShahLGR18, author = {Vishwa Shah and Nicholas Liao and Matthew Guzdial and Mark O. Riedl}, editor = {Fran{\c{c}}ois Pachet and Anna Jordanous and Carlos Le{\'{o}}n}, title = {Creative Invention Benchmark}, booktitle = {Proceedings of the Ninth International Conference on Computational Creativity, {ICCC} 2018, Salamanca, Spain, June 25-29, 2018}, pages = {192--199}, publisher = {Association for Computational Creativity {(ACC)}}, year = {2018}, url = {http://computationalcreativity.net/iccc2018/sites/default/files/papers/ICCC\_2018\_paper\_51.pdf}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icccrea/ShahLGR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1802-03605, author = {Matthew Guzdial and Mark O. Riedl}, title = {Combinets: Learning New Classifiers via Recombination}, journal = {CoRR}, volume = {abs/1802.03605}, year = {2018}, url = {http://arxiv.org/abs/1802.03605}, eprinttype = {arXiv}, eprint = {1802.03605}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1802-03605.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1805-03720, author = {Matthew Guzdial and Nicholas Liao and Vishwa Shah and Mark O. Riedl}, title = {Creative Invention Benchmark}, journal = {CoRR}, volume = {abs/1805.03720}, year = {2018}, url = {http://arxiv.org/abs/1805.03720}, eprinttype = {arXiv}, eprint = {1805.03720}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1805-03720.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1809-02232, author = {Matthew Guzdial and Mark O. Riedl}, title = {Automated Game Design via Conceptual Expansion}, journal = {CoRR}, volume = {abs/1809.02232}, year = {2018}, url = {http://arxiv.org/abs/1809.02232}, eprinttype = {arXiv}, eprint = {1809.02232}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1809-02232.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1809-06201, author = {Zijin Luo and Matthew Guzdial and Nicholas Liao and Mark O. Riedl}, title = {Player Experience Extraction from Gameplay Video}, journal = {CoRR}, volume = {abs/1809.06201}, year = {2018}, url = {http://arxiv.org/abs/1809.06201}, eprinttype = {arXiv}, eprint = {1809.06201}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1809-06201.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1809-09419, author = {Matthew Guzdial and Joshua Reno and Jonathan Chen and Gillian Smith and Mark O. Riedl}, title = {Explainable {PCGML} via Game Design Patterns}, journal = {CoRR}, volume = {abs/1809.09419}, year = {2018}, url = {http://arxiv.org/abs/1809.09419}, eprinttype = {arXiv}, eprint = {1809.09419}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1809-09419.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1809-09420, author = {Matthew Guzdial and Nicholas Liao and Mark O. Riedl}, title = {Co-Creative Level Design via Machine Learning}, journal = {CoRR}, volume = {abs/1809.09420}, year = {2018}, url = {http://arxiv.org/abs/1809.09420}, eprinttype = {arXiv}, eprint = {1809.09420}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1809-09420.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1809-09424, author = {Matthew Guzdial and Shukan Shah and Mark O. Riedl}, title = {Towards Automated Let's Play Commentary}, journal = {CoRR}, volume = {abs/1809.09424}, year = {2018}, url = {http://arxiv.org/abs/1809.09424}, eprinttype = {arXiv}, eprint = {1809.09424}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1809-09424.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialCCR17, author = {Matthew Guzdial and Jonathan Chen and Shao{-}Yu Chen and Mark O. Riedl}, title = {A General Level Design Editor for Co-Creative Level Design}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15907}, timestamp = {Mon, 30 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialCCR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SiuGR17, author = {Kristin Siu and Matthew Guzdial and Mark O. Riedl}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Evaluating singleplayer and multiplayer in human computation games}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {34:1--34:10}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3102077}, doi = {10.1145/3102071.3102077}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SiuGR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LiaoGR17, author = {Nicholas Liao and Matthew Guzdial and Mark O. Riedl}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Deep convolutional player modeling on log and level data}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {41:1--41:4}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3106346}, doi = {10.1145/3102071.3106346}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/LiaoGR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ijcai/GuzdialLR17, author = {Matthew Guzdial and Boyang Li and Mark O. Riedl}, editor = {Carles Sierra}, title = {Game Engine Learning from Video}, booktitle = {Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, {IJCAI} 2017, Melbourne, Australia, August 19-25, 2017}, pages = {3707--3713}, publisher = {ijcai.org}, year = {2017}, url = {https://doi.org/10.24963/ijcai.2017/518}, doi = {10.24963/IJCAI.2017/518}, timestamp = {Mon, 21 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/GuzdialLR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/SummervilleSGHH17, author = {Adam Summerville and Sam Snodgrass and Matthew Guzdial and Christoffer Holmg{\aa}rd and Amy K. Hoover and Aaron Isaksen and Andy Nealen and Julian Togelius}, title = {Procedural Content Generation via Machine Learning {(PCGML)}}, journal = {CoRR}, volume = {abs/1702.00539}, year = {2017}, url = {http://arxiv.org/abs/1702.00539}, eprinttype = {arXiv}, eprint = {1702.00539}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/SummervilleSGHH17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/SiuGR17, author = {Kristin Siu and Matthew Guzdial and Mark O. Riedl}, title = {Evaluating Singleplayer and Multiplayer in Human Computation Games}, journal = {CoRR}, volume = {abs/1703.00818}, year = {2017}, url = {http://arxiv.org/abs/1703.00818}, eprinttype = {arXiv}, eprint = {1703.00818}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/SiuGR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GuzdialR16, author = {Matthew Guzdial and Mark O. Riedl}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Game Level Generation from Gameplay Videos}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {44--50}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14008}, timestamp = {Wed, 09 Feb 2022 09:38:53 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GuzdialR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ZookCBSGRRSSMW16, author = {Alexander E. Zook and Michael Cook and Eric Butler and Kristin Siu and Matthew Guzdial and Mark O. Riedl and James Owen Ryan and Ben Samuel and Adam Summerville and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Playable Experiences at {AIIDE} 2016}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {251}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14004}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ZookCBSGRRSSMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/GuzdialR16, author = {Matthew Guzdial and Mark O. Riedl}, editor = {Fran{\c{c}}ois Pachet and Am{\'{\i}}lcar Cardoso and Vincent Corruble and Fiammetta Ghedini}, title = {Learning to Blend Computer Game Levels}, booktitle = {Proceedings of the Seventh International Conference on Computational Creativity, {ICCC} 2016, UPMC, Paris, France, June 27 - July 1, 2016}, pages = {354--362}, publisher = {Sony {CSL} Paris, France}, year = {2016}, url = {http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Learning-to-Blend-Computer-Game-Levels.pdf}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icccrea/GuzdialR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/GuzdialR16, author = {Matthew Guzdial and Mark O. Riedl}, title = {Toward Game Level Generation from Gameplay Videos}, journal = {CoRR}, volume = {abs/1602.07721}, year = {2016}, url = {http://arxiv.org/abs/1602.07721}, eprinttype = {arXiv}, eprint = {1602.07721}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/GuzdialR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/GuzdialR16a, author = {Matthew Guzdial and Mark O. Riedl}, title = {Learning to Blend Computer Game Levels}, journal = {CoRR}, volume = {abs/1603.02738}, year = {2016}, url = {http://arxiv.org/abs/1603.02738}, eprinttype = {arXiv}, eprint = {1603.02738}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/GuzdialR16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GuzdialHLR15, author = {Matthew Guzdial and Brent Harrison and Boyang Li and Mark O. Riedl}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Crowdsourcing Open Interactive Narrative}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_06.pdf}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/GuzdialHLR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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