BibTeX records: Nicolas A. Barriga

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@inproceedings{DBLP:conf/aiide/Aliaga0SRGB23,
  author       = {Camila Aliaga and
                  Cristian Vidal and
                  Gabriel K. Sepulveda and
                  Nicolas Romero and
                  Fernanda Gonz{\'{a}}lez and
                  Nicolas A. Barriga},
  editor       = {Markus Eger and
                  Rogelio Enrique Cardona{-}Rivera},
  title        = {Level Building Sidekick: An AI-Assisted Level Editor Package for Unity},
  booktitle    = {Proceedings of the {AAAI} Conference on Artificial Intelligence and
                  Interactive Digital Entertainment, October 08-12, 2023, Salt Lake
                  City, UT, {USA}},
  pages        = {392--399},
  publisher    = {{AAAI} Press},
  year         = {2023},
  url          = {https://doi.org/10.1609/aiide.v19i1.27535},
  doi          = {10.1609/AIIDE.V19I1.27535},
  timestamp    = {Wed, 31 Jan 2024 07:43:18 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Aliaga0SRGB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/access/SilvaBOGJPV22,
  author       = {Cristian Vidal Silva and
                  Nicolas A. Barriga and
                  Franco Ortega{-}Cordero and
                  Javiera Gonz{\'{a}}lez{-}L{\'{o}}pez and
                  Claudia Jim{\'{e}}nez{-}Quintana and
                  Claudia Pezoa{-}Fuentes and
                  Iv{\'{a}}n Veas{-}Gonz{\'{a}}lez},
  title        = {Developing Computing Competencies Without Restrictions},
  journal      = {{IEEE} Access},
  volume       = {10},
  pages        = {106568--106580},
  year         = {2022},
  url          = {https://doi.org/10.1109/ACCESS.2022.3211973},
  doi          = {10.1109/ACCESS.2022.3211973},
  timestamp    = {Sun, 13 Nov 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/access/SilvaBOGJPV22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sccc/SchaaB21,
  author       = {Hans Schaa and
                  Nicolas A. Barriga},
  title        = {Generating Entertaining Human-Like Sokoban Initial States},
  booktitle    = {40th International Conference of the Chilean Computer Science Society,
                  {SCCC} 2021, La Serena, Chile, November 15-19, 2021},
  pages        = {1--6},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/SCCC54552.2021.9650431},
  doi          = {10.1109/SCCC54552.2021.9650431},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sccc/SchaaB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cse/BarrigaB20,
  author       = {Nicolas A. Barriga and
                  Felipe Besoain},
  title        = {Artificial Intelligence and Mobile Programming Courses for a Video
                  Game Development Program in Chile},
  journal      = {Comput. Sci. Eng.},
  volume       = {22},
  number       = {4},
  pages        = {17--25},
  year         = {2020},
  url          = {https://doi.org/10.1109/MCSE.2020.2986758},
  doi          = {10.1109/MCSE.2020.2986758},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cse/BarrigaB20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ki/Barriga20,
  author       = {Nicolas A. Barriga},
  title        = {Search, Abstractions and Learning in Real-Time Strategy Games},
  journal      = {K{\"{u}}nstliche Intell.},
  volume       = {34},
  number       = {1},
  pages        = {101--103},
  year         = {2020},
  url          = {https://doi.org/10.1007/s13218-019-00614-0},
  doi          = {10.1007/S13218-019-00614-0},
  timestamp    = {Tue, 14 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ki/Barriga20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2007-07220,
  author       = {Gabriel K. Sepulveda and
                  Felipe Besoain and
                  Nicolas A. Barriga},
  title        = {Exploring Dynamic Difficulty Adjustment in Videogames},
  journal      = {CoRR},
  volume       = {abs/2007.07220},
  year         = {2020},
  url          = {https://arxiv.org/abs/2007.07220},
  eprinttype    = {arXiv},
  eprint       = {2007.07220},
  timestamp    = {Tue, 21 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2007-07220.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2007-12586,
  author       = {Ignacio Gajardo and
                  Felipe Besoain and
                  Nicolas A. Barriga},
  title        = {Introduction to Behavior Algorithms for Fighting Games},
  journal      = {CoRR},
  volume       = {abs/2007.12586},
  year         = {2020},
  url          = {https://arxiv.org/abs/2007.12586},
  eprinttype    = {arXiv},
  eprint       = {2007.12586},
  timestamp    = {Wed, 29 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2007-12586.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cim/BarrigaSBB19,
  author       = {Nicolas A. Barriga and
                  Marius Stanescu and
                  Felipe Besoain and
                  Michael Buro},
  title        = {Improving {RTS} Game {AI} by Supervised Policy Learning, Tactical
                  Search, and Deep Reinforcement Learning},
  journal      = {{IEEE} Comput. Intell. Mag.},
  volume       = {14},
  number       = {3},
  pages        = {8--18},
  year         = {2019},
  url          = {https://doi.org/10.1109/MCI.2019.2919363},
  doi          = {10.1109/MCI.2019.2919363},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cim/BarrigaSBB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijait/Barriga19,
  author       = {Nicolas A. Barriga},
  title        = {A Short Introduction to Procedural Content Generation Algorithms for
                  Videogames},
  journal      = {Int. J. Artif. Intell. Tools},
  volume       = {28},
  number       = {2},
  pages        = {1930001:1--1930001:11},
  year         = {2019},
  url          = {https://doi.org/10.1142/S0218213019300011},
  doi          = {10.1142/S0218213019300011},
  timestamp    = {Tue, 12 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijait/Barriga19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aim/OntanonBSML18,
  author       = {Santiago Onta{\~{n}}{\'{o}}n and
                  Nicolas A. Barriga and
                  Cleyton R. Silva and
                  Rubens O. Moraes and
                  Levi H. S. Lelis},
  title        = {The First microRTS Artificial Intelligence Competition},
  journal      = {{AI} Mag.},
  volume       = {39},
  number       = {1},
  pages        = {75--83},
  year         = {2018},
  url          = {https://doi.org/10.1609/aimag.v39i1.2777},
  doi          = {10.1609/AIMAG.V39I1.2777},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/aim/OntanonBSML18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BarrigaSB18,
  author       = {Nicolas A. Barriga and
                  Marius Stanescu and
                  Michael Buro},
  title        = {Game Tree Search Based on Nondeterministic Action Scripts in Real-Time
                  Strategy Games},
  journal      = {{IEEE} Trans. Games},
  volume       = {10},
  number       = {1},
  pages        = {69--77},
  year         = {2018},
  url          = {https://doi.org/10.1109/TCIAIG.2017.2717902},
  doi          = {10.1109/TCIAIG.2017.2717902},
  timestamp    = {Tue, 05 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BarrigaSB18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BarrigaSB17,
  author       = {Nicolas A. Barriga and
                  Marius Stanescu and
                  Michael Buro},
  editor       = {Brian Magerko and
                  Jonathan P. Rowe},
  title        = {Combining Strategic Learning with Tactical Search in Real-Time Strategy
                  Games},
  booktitle    = {Proceedings of the Thirteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017,
                  Snowbird, Little Cottonwood Canyon, Utah, {USA}},
  pages        = {9--15},
  publisher    = {{AAAI} Press},
  year         = {2017},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15814},
  timestamp    = {Wed, 10 Feb 2021 22:01:11 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BarrigaSB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1709-03480,
  author       = {Nicolas A. Barriga and
                  Marius Stanescu and
                  Michael Buro},
  title        = {Combining Strategic Learning and Tactical Search in Real-Time Strategy
                  Games},
  journal      = {CoRR},
  volume       = {abs/1709.03480},
  year         = {2017},
  url          = {http://arxiv.org/abs/1709.03480},
  eprinttype    = {arXiv},
  eprint       = {1709.03480},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1709-03480.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/StanescuBHB16,
  author       = {Marius Stanescu and
                  Nicolas A. Barriga and
                  Andy Hess and
                  Michael Buro},
  title        = {Evaluating real-time strategy game states using convolutional neural
                  networks},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860439},
  doi          = {10.1109/CIG.2016.7860439},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/StanescuBHB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BarrigaSB15,
  author       = {Nicolas Arturo Barriga and
                  Marius Stanescu and
                  Michael Buro},
  editor       = {Arnav Jhala and
                  Nathan R. Sturtevant},
  title        = {Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with
                  Applications to Real-Time Strategy Games},
  booktitle    = {Proceedings of the Eleventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2015, November 14-18,
                  2015, University of California, Santa Cruz, CA, {USA}},
  pages        = {9--15},
  publisher    = {{AAAI} Press},
  year         = {2015},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11528},
  timestamp    = {Wed, 09 Feb 2022 09:38:53 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BarrigaSB15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/StanescuBB15,
  author       = {Marius Adrian Stanescu and
                  Nicolas A. Barriga and
                  Michael Buro},
  editor       = {Arnav Jhala and
                  Nathan R. Sturtevant},
  title        = {Using Lanchester Attrition Laws for Combat Prediction in StarCraft},
  booktitle    = {Proceedings of the Eleventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2015, November 14-18,
                  2015, University of California, Santa Cruz, CA, {USA}},
  pages        = {86--92},
  publisher    = {{AAAI} Press},
  year         = {2015},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11531},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/StanescuBB15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/StanescuBB14,
  author       = {Marius Stanescu and
                  Nicolas A. Barriga and
                  Michael Buro},
  editor       = {Ian Horswill and
                  Arnav Jhala},
  title        = {Hierarchical Adversarial Search Applied to Real-Time Strategy Games},
  booktitle    = {Proceedings of the Tenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2014, October 3-7,
                  2014, North Carolina State University, Raleigh, NC, {USA}},
  publisher    = {{AAAI}},
  year         = {2014},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8993},
  timestamp    = {Wed, 10 Feb 2021 22:01:16 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/StanescuBB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BarrigaSB14,
  author       = {Nicolas A. Barriga and
                  Marius Stanescu and
                  Michael Buro},
  title        = {Parallel {UCT} search on GPUs},
  booktitle    = {2014 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2014, Dortmund, Germany, August 26-29, 2014},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2014},
  url          = {https://doi.org/10.1109/CIG.2014.6932879},
  doi          = {10.1109/CIG.2014.6932879},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BarrigaSB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ecai/StanescuBB14,
  author       = {Marius Stanescu and
                  Nicolas A. Barriga and
                  Michael Buro},
  editor       = {Torsten Schaub and
                  Gerhard Friedrich and
                  Barry O'Sullivan},
  title        = {Introducing Hierarchical Adversarial Search, a Scalable Search Procedure
                  for Real-Time Strategy Games},
  booktitle    = {{ECAI} 2014 - 21st European Conference on Artificial Intelligence,
                  18-22 August 2014, Prague, Czech Republic - Including Prestigious
                  Applications of Intelligent Systems {(PAIS} 2014)},
  series       = {Frontiers in Artificial Intelligence and Applications},
  volume       = {263},
  pages        = {1099--1100},
  publisher    = {{IOS} Press},
  year         = {2014},
  url          = {https://doi.org/10.3233/978-1-61499-419-0-1099},
  doi          = {10.3233/978-1-61499-419-0-1099},
  timestamp    = {Mon, 19 Jun 2023 16:36:09 +0200},
  biburl       = {https://dblp.org/rec/conf/ecai/StanescuBB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sccc/BarrigaSA09,
  author       = {Nicolas A. Barriga and
                  Mauricio Solar and
                  Mauricio Araya{-}L{\'{o}}pez},
  editor       = {Marcelo Arenas and
                  Benjamin Bustos},
  title        = {Combining a Probabilistic Sampling Technique and Simple Heuristics
                  to Solve the Dynamic Path Planning Problem},
  booktitle    = {2009 International Conference of the Chilean Computer Science Society,
                  {SCCC} 2009, Santiago, Chile, November 10-12, 2009},
  pages        = {43--50},
  publisher    = {{IEEE} Computer Society},
  year         = {2009},
  url          = {https://doi.org/10.1109/SCCC.2009.11},
  doi          = {10.1109/SCCC.2009.11},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/sccc/BarrigaSA09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-0912-0224,
  author       = {Nicolas A. Barriga and
                  Mauricio Araya{-}L{\'{o}}pez},
  title        = {A Multi-stage Probabilistic Algorithm for Dynamic Path-Planning},
  journal      = {CoRR},
  volume       = {abs/0912.0224},
  year         = {2009},
  url          = {http://arxiv.org/abs/0912.0224},
  eprinttype    = {arXiv},
  eprint       = {0912.0224},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-0912-0224.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-0912-0266,
  author       = {Nicolas A. Barriga and
                  Mauricio Araya{-}L{\'{o}}pez and
                  Mauricio Solar},
  title        = {Combining a Probabilistic Sampling Technique and Simple Heuristics
                  to solve the Dynamic Path Planning Problem},
  journal      = {CoRR},
  volume       = {abs/0912.0266},
  year         = {2009},
  url          = {http://arxiv.org/abs/0912.0266},
  eprinttype    = {arXiv},
  eprint       = {0912.0266},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-0912-0266.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-0912-0270,
  author       = {Nicolas A. Barriga},
  title        = {Single-Agent On-line Path Planning in Continuous, Unpredictable and
                  Highly Dynamic Environments},
  journal      = {CoRR},
  volume       = {abs/0912.0270},
  year         = {2009},
  url          = {http://arxiv.org/abs/0912.0270},
  eprinttype    = {arXiv},
  eprint       = {0912.0270},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-0912-0270.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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