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Virtual Reality, Volume 5
Volume 5, Number 1, March 2000
- Steve J. Westerman, Timothy Cribbin:
Cognitive ability and information retrieval: When less is more. 1-7 - S. M. Lock, Derek P. M. Wills:
VoxColliDe: Voxel collision detection for virtual environments. 8-22 - Tae-Wook Kwon, Yoon-Chul Choy:
Intelligent Cruise-Control Navigation: A new navigation/travel method for use in virtual environments. 23-31 - Giuseppe Riva, Giuseppe Mantovani:
The need for a socio-cultural perspective in the implementation of virtual environments. 32-38 - Roy Kalawsky, K. Hill, Alex W. Stedmon, C. A. Cook, A. Young:
Experimental research into human cognitive processing in an augmented reality environment for embedded training systems. 39-46 - H. Amin, Rae A. Earnshaw:
Enhanced avatar control using neural networks. 47-53
Volume 5, Number 2, June 2000
- Ruth Aylett, Daniel Ballin:
Guest editorial - Applying agent technology to Virtual Reality: Intelligent virtual agents. 55-56 - Joanna J. Bryson, Kristinn R. Thórisson:
Dragons, bats and evil knights: A three-layer design approach to character-based creative play. 57-71 - Patrick Monsieurs, Karin Coninx, Eddy Flerackers:
Collision avoidance and map construction using synthetic vision. 72-81 - Marc Cavazza, T. Robinson, S. Francis, Walter Perotto, Neil Cashman:
The virtual interactive presenter: a conversational character for interactive television. 82-94 - Anthony Guye-Vuillème, Daniel Thalmann:
A high-level architecture for believable social agents. 95-106 - D. R. Silva, Clauirton de Albuquerque Siebra, J. L. Valadares, A. L. Almeida, Alejandro C. Frery, J. Rocha Falcão, Geber L. Ramalho:
A Synthetic Actor model for long-term computer games. 107-116
Volume 5, Number 3, September 2000
- Paul Michael Chapman, Derek P. M. Wills:
An overview of physically-based modelling techniques for virtual environments. 117-131 - Seok-Jong Yu, Yoon-Chul Choy:
An adaptive dead reckoning algorithm using update lifetime. 132-148 - Panagiota Papadopoulou, Andreas Andreou, Panagiotis Kanellis, Drakoulis Martakos:
Enabling trust formation within agent-mediated virtual environments. 149-159 - M. Osama Alhalabi, Susumu Horiguchi:
Haptic Cooperative Virtual Workspace: Architecture and evaluation. 160-168 - Volodymyr V. Kindratenko:
A survey of electromagnetic position tracker calibration techniques. 169-182
Volume 5, Number 4, December 2000
- Steve C. Maddock:
Computer games. 183-184 - Alan Watt, Steve C. Maddock:
Computer games technology and higher education. 185-194 - Lubo Jankovic:
Games development in VRML. 195-203 - I. Badcoe:
The computer game industry: Current state of play. 204-214 - Tony Cox:
Online and multiplayer gaming - An overview. 215-222 - Marc Cavazza:
Al in computer games: Survey and perspectives. 223-235 - John Kirriemuir:
The console market. 236-244
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