Volume 29, Number 1, December 2009
Volume 29, Number 2, March 2010
Volume 29, Number 3, June 2010
Volume 29, Number 4, July 2010
Proceedings of ACM SIGGRAPH 2010
Computational photography
Andrew Adams,
David E. Jacobs,
Jennifer Dolson,
Marius Tico,
Kari Pulli,
Eino-Ville Talvala,
Boris Ajdin,
Daniel A. Vaquero,
Hendrik P. A. Lensch,
Mark Horowitz,
Sung Hee Park,
Natasha Gelfand,
Jongmin Baek,
Wojciech Matusik,
Marc Levoy:
The Frankencamera: an experimental platform for computational photography.
Editing motion
Lighting & material design
Elastic models
Faces & capture
Architectural patterns
Fluids I
Stylized rendering & illusions
Rendering hair & scattering
Expressive rendering & illustrations
Fabrication
GPU rendering
Steven G. Parker,
James Bigler,
Andreas Dietrich,
Heiko Friedrich,
Jared Hoberock,
David P. Luebke,
David K. McAllister,
Morgan McGuire,
R. Keith Morley,
Austin Robison,
Martin Stich:
OptiX: a general purpose ray tracing engine.
Physics-based sound & bubbles
Planning & terrain
Displays and eyes
Geometry algorithms & sampling
Collisions and contact
Boundaries, edges & gradients
Textures
Video
Perception, presence & animation
Urban reconstruction & explanation
Appearance capture & image processing
Understanding shape
Cloth animation
3D modeling
Perceptual rendering methods
Fluids II
Meshing
Surface fields
Human modeling
Image enhancement
Biped control
Volume 29, Number 5, October 2010
Volume 29, Number 6, December 2010
Curves, characters & crowds
Rendering
Image & video editing
Reconstructing and editing geometry
From rigid to soft
Image & video applications
Imaging hardware
Sampling & filtering
Computational imagery
Fluids and flows
Byungmoon Kim:
Multi-phase fluid simulations using regional level sets.
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Volumetric modeling and rendering
3D modeling