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Theoretical Computer Science
, Volume 252
Volume 252, Number 1-2, 6 February 2001
CG 1998
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dblp key:
journals/tcs/HerikI01
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H. Jaap van den Herik
,
Hiroyuki Iida
:
Papers from CG 1998 - Foreword.
1-3
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dblp key:
journals/tcs/FraenkelZ01
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Aviezri S. Fraenkel
,
Dmitri Zusman
:
A new heap game.
5-12
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journals/tcs/FraenkelR01
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Aviezri S. Fraenkel
,
Ofer Rahat
:
Infinite cyclic impartial games.
13-22
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dblp key:
journals/tcs/Spight01
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William L. Spight
:
Extended thermography for multiple kos in Go.
23-43
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journals/tcs/WillmottRBL01
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Steven Willmott
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Julian Richardson
,
Alan Bundy
,
John Levine
:
Applying adversarial planning techniques to Go.
45-82
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journals/tcs/GaoIUH01
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Xinbo Gao
,
Hiroyuki Iida
,
Jos W. H. M. Uiterwijk
,
H. Jaap van den Herik
:
Strategies anticipating a difference in search depth using opponent-model search.
83-104
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dblp key:
journals/tcs/BealS01
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Donald F. Beal
,
Martin C. Smith
:
Temporal difference learning applied to game playing and the results of application to Shogi.
105-119
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dblp key:
journals/tcs/BreukerHUA01
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Dennis M. Breuker
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H. Jaap van den Herik
,
Jos W. H. M. Uiterwijk
,
L. Victor Allis
:
A solution to the GHI problem for best-first search.
121-149
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journals/tcs/JunghannsS01
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Andreas Junghanns
,
Jonathan Schaeffer
:
Sokoban: improving the search with relevance cuts.
151-175
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dblp key:
journals/tcs/BjornssonM01
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Yngvi Björnsson
,
T. Anthony Marsland
:
Multi-cut alpha-beta-pruning in game-tree search.
177-196
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journals/tcs/PijlsB01
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Wim Pijls
,
Arie de Bruin
:
Game tree algorithms and solution trees.
197-215
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dblp key:
journals/tcs/FrankB01
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Ian Frank
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David A. Basin
:
A theoretical and empirical investigation of search in imperfect information games.
217-256