Frank T. J. M. Zaal, Reinoud J. Bootsma: Virtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls.
93-103
Volume 20, Number 2, April 2011
Seung-A. Annie Jin: "It Feels Right. Therefore, I Feel Present and Enjoy": The Effects of Regulatory Fit and the Mediating Roles of Social Presence and Self-Presence in Avatar-Based 3D Virtual Environments.
105-116
Lena Geiger, Michael Popp, Berthold Färber: Validation of a Testbed as a Screening Tool for Telepresence Systems in Terms of Fine-Motor Performance.
162-172
Rory McGloin, Kirstie M. Farrar, Marina Krcmar: The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game.
309-324
Jozef Legény, Raquel Viciana Abad, Anatole Lécuyer: Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback.
529-544