Volume 27, Number 1, February 2011
: Mobile technology and literacy: effects across cultures, abilities and the lifespan.
Mobiles and Literacy
J. E. L. Coe
, J. V. Oakhill
: 'txtN is ez f u no h2 rd': the relation between reading ability and text-messaging behaviour.
, C. Bushnell
: Children's text messaging: abbreviations, input methods and links with literacy.
, M. Dixon
: Does SMS text messaging help or harm adults' knowledge of standard spelling?
Michelle A. Drouin
: College students' text messaging, use of textese and literacy skills.
Volume 27, Number 2, April 2011
Volume 27, Number 3, June 2011
: Epistemic activities and collaborative learning: towards an analytical model for studying knowledge construction in networked learning settings.
Volume 27, Number 4, August 2011
, C. Jewitt
: Introduction to the special issue on parental engagement in children's uses of technologies for learning: putting policy into practice in the home.
: 'I'm a completely different person at home': using digital technologies to connect learning between home and school.
, U. Parashar
: Technology and learning at home: findings from the evaluation of the Home Access Programme pilot.
: Digitally strategic: how young people respond to parental views about the use of technology for learning in the home.
: From public policy to family practices: researching the everyday realities of families' technology use at home.
Volume 27, Number 5, October 2011
: Technological determinism in educational technology research: some alternative ways of thinking about the relationship between learning and technology.
, R. Edmunds
: Practices with technology: learning at the boundary between study and work.
: Learning about evaluation and assessment: teacher's use of folksonomies and ontologies in an online narrative environment.
J. van der Meij
, Ton de Jong
: The effects of directive self-explanation prompts to support active processing of multiple representations in a simulation-based learning environment.
: Using Cultural-Historical Activity Theory to design and evaluate an educational game in science education.
Volume 27, Number 6, December 2011
: The role of digital artefacts on the interactive whiteboard in supporting classroom dialogue.