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Interaction Design & Architecture(s), Volume 34
Volume 34, Fall 2017
- Daniel Spikol, Jalal Nouri, Teresa Cerratto Pargman, Marcelo Milrad:
Preface: "When Kids are challenged to solve real problems- Case study on transforming learning with interpersonal presence, digital technologies". 5-6
- Marina Carulli, Monica Bordegoni, Stefano Maffei, Massimo Bianchini, Patrizia Bolzan:
A novel educational model based on "knowing how to do" paradigm implemented in an academic makerspace. 7-29 - Dámari Melian, José Luís Saorín, Jorge de la Torre-Cantero, Drago Diaz:
Tangible 3D Printed Workshop for introducing Art and Creativity in Engineering Drawing Subject. 30-42 - Gerhard Griesel, Christine Price:
Using Tablets to Enhance the Teaching and Learning Environment in Landscape Architecture: A Pilot Study. 43-60 - Ju-Ling Shih, Shu-Hsien Huang, Chang-Hsin Lin, Chia-Chun Tseng:
STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game. 61-87 - Renate Motschnig, Daniel Pfeiffer, Anna Gawin, Peter Gawin, Michael Steiner:
When Kids are challenged to solve real problems - Case study on transforming learning with interpersonal presence and digital technologies. 88-111
- Alma Leora Culén, Dagny Stuedahl:
Preface. 113-117 - Marta Wróblewska, Justyna Borucka:
Move into the open space - what can we expect from moving artistic interventions to open urban spaces? 118-132 - Heli Kautonen:
Conceptual Model of Stakeholders' Investment-Engagement in Public e-Services. 133-160 - Andrea Gasparini, Alma Leora Culén:
Temporality and Innovation in Digital Humanities: The Case of Papyri from Tebtunis. 161-184
- Katja Neureiter, Ulrike Bruckenberger, Alina Krischkowsky, Manfred Tscheligi:
Exploring User Requirements for Online Cooperation through Social Capital Theory. 187-206
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