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International Journal of Gaming and Computer-Mediated Simulations, Volume 1
Volume 1, Number 1, 2009
- Patrick M. O'Shea, Rebecca Mitchell, Catherine Johnston, Christopher J. Dede:
Lessons Learned about Designing Augmented Realities. 1-15 - Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim, Hyunjeong Lee:
Design Factors for Effective Science Simulations: Representation of Information. 16-35 - Elizabeth Bagley, David Williamson Shaffer:
When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay. 36-52 - Constance Steinkuehler, Barbara Z. Johnson:
Computational Literacy in Online Games: The Social Life of Mods. 53-65 - René Weber, Patrick Shaw:
Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing. 66-89 - Erik W. Black, Richard E. Ferdig, Joseph C. DiPietro, Feng Liu, Baird Whalen:
Visual Analyses of the Creation of Avatars. 90-107
Volume 1, Number 2, 2009
- Edward Castronova, Mark W. Bell, Robert D. Cornell, James J. Cummings, Will Emigh, Matthew Falk, Michael Fatten, Paul LaFourest, Nathan Mishler:
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science. 1-16 - Catherine Norton-Barker, Margaret Corbit, Richard Bernstein, Ebonie Greene:
Leveraging Game-Play in a 3D World: A Comparative Study in a Biology Classroom. 17-31 - Yam San Chee, Swee Kin Loke, Ek Ming Tan:
Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education. 32-51 - Sabine Trepte, Leonard Reinecke, Katharina-Maria Behr:
Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex. 52-76
Volume 1, Number 3, 2009
- Miguel Sicart:
Beyond Choices: A Typology of Ethical Computer Game Designs. 1-13 - Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn:
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. 14-27 - Matthew J. Sharritt, Daniel D. Suthers:
Video Game Representations as Cues for Collaboration and Learning. 28-52 - Carrie Heeter, Brian Magerko, Ben Medler, Joe Fitzgerald:
Game Design and the Challenge-Avoiding, Self-Validator Player Type. 53-67 - Ben Medler:
Using Recommendation Systems to Adapt Gameplay. 68-80 - Nicholas Fortugno:
The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by Nicholas Fortugno. 81-88
Volume 1, Number 4, 2009
- Christian Sebastian Loh:
Researching and Developing Serious Games as Interactive Learning Instructions. 1-19 - Tim Stowell, Jon Scoresby, Michael R. Capell, Brett E. Shelton:
Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine. 20-49 - Joseph DiPietro:
Investigating Perceptions of Avatar Creation for Use in Educational MUVEs. 50-62 - Brock Dubbels:
Dance Dance Education and Rites of Passage. 63-89
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