Volume 1, Number 1, 2009
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journals/ijgcms/OSheaMJD09
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journals/ijgcms/PlassHMJKKL09
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journals/ijgcms/BagleyS09
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journals/ijgcms/SteinkuehlerJ09
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René Weber ,
Patrick Shaw :
Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing.
66-89
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journals/ijgcms/BlackFDLW09
Volume 1, Number 2, 2009
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journals/ijgcms/CastronovaBCCEFFLM09
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journals/ijgcms/Norton-BarkerCBG09
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journals/ijgcms/TrepteRB09
Volume 1, Number 3, 2009
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Miguel Sicart :
Beyond Choices: A Typology of Ethical Computer Game Designs.
1-13
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journals/ijgcms/GajadharKI09
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journals/ijgcms/SharrittS09
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journals/ijgcms/HeeterMMF09
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Ben Medler :
Using Recommendation Systems to Adapt Gameplay.
68-80
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journals/ijgcms/Fortugno09 Nicholas Fortugno :
The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by Nicholas Fortugno.
81-88
Volume 1, Number 4, 2009
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journals/ijgcms/StowellSCS09
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journals/ijgcms/DiPietro09 Joseph DiPietro :
Investigating Perceptions of Avatar Creation for Use in Educational MUVEs.
50-62
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journals/ijgcms/Dubbels09