Wee Hoe Tan, Sean Neill, Sue Johnston-Wilder: How do Professionals' Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved.
1-15
William R. Watson, Jun Fang: PBL as a Framework for Implementing Video Games in the Classroom.
77-89
Christos Gatzidis: Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education.
90-91
Volume 2, Number 2, 2012
Nathalie Charlier, Bieke De Fraine: Game-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools.
1-12
Matthew M. White: Designing Tutorial Modalities and Strategies for Digital Games: Lessons from Education.
13-34
Jennifer Groff, Cathrin Howells, Sue Cranmer: Console Game-Based Pedagogy: A Study of Primary and Secondary Classroom Learning through Console Video Games.
35-54
Pauline Rooney: A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process.
41-60