Volume 1, Number 1, 2011
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Katrin Becker :
The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games.
19-31
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journals/ijgbl/Raybourn11 Elaine M. Raybourn :
Honing Emotional Intelligence with Game-Based Crucible Experiences.
32-44
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journals/ijgbl/Kickmeier-RustMSA11
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journals/ijgbl/AnagnostouP11
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Volume 1, Number 2, 2011
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Elizabeth King :
Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible Selves with At-Risk Teenage Males.
34-51
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journals/ijgbl/BerlandL11
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journals/ijgbl/EllcessorD11
Volume 1, Number 3, 2011
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journals/ijgbl/KazimogluKBM11
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journals/ijgbl/MaciuszekLM11
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journals/ijgbl/SheltonSC11
Volume 1, Number 4, 2011
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journals/ijgbl/BatesBCL11
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journals/ijgbl/EvettRKMSB11
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journals/ijgbl/GriffithsHGTCDC11
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journals/ijgbl/PetleyPA11
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journals/ijgbl/SaridakiM11
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journals/ijgbl/BurtonLBBSSW11