Journal of the International Computer Games Association, Volume 26
Volume 26, Number 1, March 2003
- Matthew Pratola, Thomas Wolf:
Optimizing GoTools' Search Heuristics using Genetic Algorithms. ICGA Journal 26(1): 28-48 (2003)
Volume 26, Number 2, June 2003
- Ernst A. Heinz:
Follow-up on "Self-play, Deep Search, and Diminishing Returns". ICGA Journal 26(2): 75-80 (2003) - Erik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Solving Go on Small Boards. ICGA Journal 26(2): 92-107 (2003)
Volume 26, Number 3, September 2003
- Levente Kocsis, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Two Learning Algorithms for Forward Pruning. ICGA Journal 26(3): 165-181 (2003) - Ingo Althöfer, Johan de Koning, Jens Lieberum, Stefan Meyer-Kahlen, Thomas Rolle, Jörg Sameith:
Five Visualisations of the k-best Mode. ICGA Journal 26(3): 182-189 (2003) - Mitja Lustrek, Matjaz Gams, Ivan Bratko:
A Program for Playing Tarok. ICGA Journal 26(3): 190-197 (2003)
Volume 26, Number 4, December 2003
- Thibault Langlois, Pedro F. Campos:
ABALEARN: a Program that Learns how to Play Abalone. ICGA Journal 26(4): 219-228 (2003)