Volume 6, Number 1, December 2006
: Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth.
Hans Christian Arnseth
: Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay.
: On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules.
: Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2.
: Signifying Play: The Sims and the Sociology of Interior Design.
Benjamin Wai-ming Ng
: Street Fighter and The King of Fighters in Hong Kong: A Study of Cultural Consumption and Localization of Japanese Games in an Asian Context.
Jonas Heide Smith
: The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games.
: The Playful and the Serious: An approximation to Huizinga's Homo Ludens.