Volume 11, Number 1, February 2011
Special Issue - Game Reward Systems
: The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices.
: Unlocking the Gameworld: The Rewards of Space and Time in Videogames.
: Player Dossiers: Analyzing Gameplay Data as a Reward.
: Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements.
Volume 11, Number 2, May 2011
: Congenial by Design: A Review of A Casual Revolution.
: Not a Casual Review: Reading Jesper Juul's A Casual Revolution.
: Critical Theory, Political Economy and Game Studies: A Review of "Games of Empire: Global Capitalism and Video Games".
José Pablo Zagal
: Hackers, History, and Game Design: What Racing the Beam Is Not.
Volume 11, Number 3, December 2011
: The Pastoral and the Sublime in Elder Scrolls IV: Oblivion.
: Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock.