Volume 13, Number 1, September 2006
Mike Verdicchio:
Jump-starting your bioinformatics career as an undergraduate: one student's approach. 5
Grey Ballard:
Modeling protein dependency networks using CoCoA. 6
Alexander Bick:
Becoming a virtual organism to learn about genetics. 7
David Sigfredo Angulo:
Challenges in systems biology: an interview with Dr. Lee Hood, inventor of the DNA sequencer. 8
Volume 13, Number 2, December 2006
Caio Camargo:
Interesting complexity: Sid Meier and the secrets of game design. 4
James Stewart:
Preparing for a job in the games industry: an interview with ensemble studio's Colt McAnlis. 5
Audrey Christophory:
AI and the rise of gaming middleware: an interview with Pierre Pontevia of Kynogon. 7
Chris Dondanville:
The Sims 2: open for business: lessons learned about business and life. 8
Caio Camargo:
Modding: changing the game, changing the industry. 9
Nick Datzov:
Ultimate car entertainment systems: the carputer. 12
Volume 13, Number 3, March 2007
Justin Solomon:
SIGGRAPH 2006: exploring the art and science of computer graphics. 3
Amit Chourasia:
Digital re-creation of a seven-story building shake during an earthquake. 5
Alexandre Denault,
Jörg Kienzle:
Avoid common pitfalls when programming 2D graphics in java: lessons learnt from implementing the minueto toolkit. 7
Volume 13, Number 4, Summer 2007
Chris Jordan:
At a crossroads: TA-ing first-year computer science. 2
Paula Bach:
Superhuman speech by 2010: an interview with Jennifer Lai. 4
Nitin Madnani:
Getting started on natural language processing with Python. 5
Gunther Palfinger:
Modeling object states and behaviors using a state action manager. 8
Justin Solomon:
The science of shape: revolutionizing graphics and vision with the third dimension. 10