Computer Graphics Forum, Volume 13
Volume 13, Number 1, January 1994
, M. Sommer
: Classification of Ray-Generators in Uniform Subdivisions and Octrees for Ray Tracing.
: Strands, Gravity, and Botanical Tree Imagery.
Volume 13, Number 2, June 1994
Volume 13, Number 3, 1994
Eurographics '94 Conference Proceedings
: A Robust and Consistent Algorithm for Intersecting Convex Polyhedra.
: Variational Design and Fairing of Spline Surfaces.
: Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity.
: Real Time Fitting of Hand-Sketched Pressure Brushstrokes.
, Didier Arquès
: Parallel Ray Tracing Based upon a Multilevel Topological Knowledge Acquisition of the Scene.
: Designing and Implementing a Grid-Distortion Mapping Based on Variational Principles.
: Raycasting of Non regularly Structured Volume Data.
Travis L. Hilton
, Parris K. Egbert
: Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects.
, Ming Ouhyoung
: Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey System Theory.
Volume 13, Number 4, 1994
Núria Pla Garcia
: Recovering a Smooth Boundary Representation from an Edge Quadtree and from a Face Octree.
: Deriving Spectral Reflectance Functions of Computer-Simulated Object Colours.
: An All-Integer Algorithm for Drawing Anti-aliased Straight Lines.
Volume 13, Number 5, 1994
C. M. Ng
, David W. Bustard
: A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation.
Ian D. Benest
: A Schematic Entry Drawing Capability in a Linearised Hypermedia System.