Computers & Graphics, Volume 34
Volume 34, Number 1, February 2010
Robert Lindeman: Foreword to special section on IEEE VR 2009. 1-2
Ferdi A. Smit, Robert van Liere, Stephan Beck, Bernd Froehlich: A shared-scene-graph image-warping architecture for VR: Low latency versus image quality. 3-16
Nicolas Ladeveze, Jean-Yves Fourquet, Bernard Puel: Interactive path planning for haptic assistance in assembly tasks. 17-25
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anthony Steed: Gradual transitions and their effects on presence and distance estimation. 26-33
Naohisa Sakamoto, Takuma Kawamura, Koji Koyamada, Kazunori Nozaki: Improvement of particle-based volume rendering for visualizing irregular volume data sets. 34-42
Igor Peterlík, Mert Sedef, Cagatay Basdogan, Ludek Matyska: Real-time visio-haptic interaction with static soft tissue models having geometric and material nonlinearity. 43-54
Qing Zhu, Junqiao Zhao, Zhiqiang Du, Yeting Zhang: Quantitative analysis of discrete 3D geometrical detail levels based on perceptual metric. 55-65
Philip R. Van Loocke: Combination of basic origami with fractal iteration. 66-71
Clifford A. Reiter: Medley of spirals from cyclic cellular automata. 72-76
Jorge Martín-Gutiérrez, José Luís Saorín, Manuel Contero, Mariano Alcañiz Raya, David C. Pérez López, Mario Ortega: Design and validation of an augmented book for spatial abilities development in engineering students. 77-91
Volume 34, Number 2, April 2010
Joaquim A. Jorge: Editorial. 93
Bao Li, Ruwen Schnabel, Reinhard Klein, Zhi-Quan Cheng, Gang Dang, Shiyao Jin: Robust normal estimation for point clouds with sharp features. 94-106
Fangxun Bao, Qinghua Sun, Jianxun Pan, Qi Duan: A blending interpolator with value control and minimal strain energy. 119-124
Michal Cervenanský, Zsolt Tóth, Juraj Starinský, Andrej Ferko, Milos Srámek: Parallel GPU-based data-dependent triangulations. 125-135
Oguzcan Oguz, Ates Akaydin, Türker Yilmaz, Ugur Güdükbay: Emergency crowd simulation for outdoor environments. 136-144
Abdullah Bulbul, Zeynep Cipiloglu, Tolga K. Capin: A perceptual approach for stereoscopic rendering optimization. 145-157
Michael Frame, Nial Neger: Dimensions and the probability of finding odd numbers in Pascal's triangle and its relatives. 158-166
Tomasz Martyn: Realistic rendering 3D IFS fractals in real-time with graphics accelerators. 167-175
Chu Yue (Stella) Dong, James T. Long, Clifford A. Reiter, Corey Staten, Rytis Umbrasas: A cellular model for spatial population dynamics. 176-181
Volume 34, Number 3, June 2010
Tobias Martin, Elaine Cohen: Volumetric parameterization of complex objects by respecting multiple materials. 187-197
Lei Zhang, Ligang Liu, Craig Gotsman, Hua Huang: Mesh reconstruction by meshless denoising and parameterization. 198-208
Ravish Mehra, Pushkar Tripathi, Alla Sheffer, Niloy J. Mitra: Visibility of noisy point cloud data. 219-230
Frank B. ter Haar, Remco C. Veltkamp: Expression modeling for expression-invariant face recognition. 231-241
Xin Li, Huanhuan Xu, Shenghua Wan, Zhao Yin, Wuyi Yu: Feature-aligned harmonic volumetric mapping using MFS. 242-251
Silvia Biasotti, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno, Gill Barequet: Shape approximation by differential properties of scalar functions. 252-262
Afra Zomorodian: Fast construction of the Vietoris-Rips complex. 263-271
Matthew Berger, Luis Gustavo Nonato, Valerio Pascucci, Cláudio T. Silva: Fiedler trees for multiscale surface analysis. 272-281
Masamichi Sugihara, Brian Wyvill, Ryan Schmidt: WarpCurves: A tool for explicit manipulation of implicit surfaces. 282-291
Volume 34, Number 4, August 2010



Ares Lagae, Peter Vangorp, Toon Lenaerts, Philip Dutré: Procedural isotropic stochastic textures by example. 312-321
Bernhard Hohmann, Sven Havemann, Ulrich Krispel, Dieter W. Fellner: A GML shape grammar for semantically enriched 3D building models. 322-334
Ivan Viola, Helwig Hauser, David S. Ebert: Editorial note for special section on illustrative visualization. 335-336
José Díaz, Pere-Pau Vázquez, Isabel Navazo, Florent Duguet: Real-time ambient occlusion and halos with Summed Area Tables. 337-350
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert: Viewpoint information channel for illustrative volume rendering. 351-360
Stefan Bruckner, Peter Rautek, Ivan Viola, Mike Roberts, Mario Costa Sousa, M. Eduard Gröller: Hybrid visibility compositing and masking for illustrative rendering. 361-369
Ladislav Cmolík, Jirí Bittner: Layout-aware optimization for interactive labeling of 3D models. 378-387
Andrew Corcoran, Niall Redmond, John Dingliana: Perceptual enhancement of two-level volume rendering. 388-397
Sergi Grau, Eduard Vergés, Dani Tost, Dolors Ayala: Exploration of porous structures with illustrative visualizations. 398-408
Bernhard Finkbeiner, Alireza Entezari, Dimitri Van De Ville, Torsten Möller: Efficient volume rendering on the body centered cubic lattice using box splines. 409-423
Sang Wook Yang, Young Choi: Triangulation of CAD data for visualization using a compact array-based triangle data structure. 424-429


Olivier Clément, Eric Paquette: Adaptable aging factory for multiple objects and colorations. 460-467
Lakin Wecker, Faramarz F. Samavati, Marina L. Gavrilova: A multiresolution approach to iris synthesis. 468-478
Volume 34, Number 5, October 2010

Mathias Eitz, Kristian Hildebrand, Tamy Boubekeur, Marc Alexa: An evaluation of descriptors for large-scale image retrieval from sketched feature lines. 482-498
Martin Field, Sam Gordon, Eric Jeffrey Peterson, Raquel Robinson, Thomas F. Stahovich, Christine Alvarado: The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition. 499-512
Yiyan Xiong, Joseph J. LaViola Jr.: A ShortStraw-based algorithm for corner finding in sketch-based interfaces. 513-527

Ruixia Song, Zhaoxia Zhao, Xiaochun Wang: An application of the V-system to the clustering of Chernoff faces. 529-536
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shihong Xia, Zhaoqi Wang: Continuum crowd simulation in complex environments. 537-544
Lujie Ma, Zhengdong Huang, Yanwei Wang: Automatic discovery of common design structures in CAD models. 545-555
Rui Sun, Shuming Gao, Wei Zhao: An approach to B-rep model simplification based on region suppression. 556-564

Anna Hilsmann, David C. Schneider, Peter Eisert: Realistic cloth augmentation in single view video under occlusions. 567-574
Martin Fuchs, Tongbo Chen, Oliver Wang, Ramesh Raskar, Hans-Peter Seidel, Hendrik P. A. Lensch: Real-time temporal shaping of high-speed video streams. 575-584
Philipp Klaus Krause: ftc - Floating precision texture compression. 594-601
Sylvia Glaßer, Uta Preim, Klaus D. Tönnies, Bernhard Preim: A visual analytics approach to diagnosis of breast DCE-MRI data. 602-611
Tania Pouli, Martin Prazák, Pavel Zemcík, Diego Gutierrez, Erik Reinhard: Rendering fur directly into images. 612-620
Manolya Eyiyurekli, David E. Breen: Interactive free-form level-set surface-editing operators. 621-638
Volume 34, Number 6, December 2010
Joaquim A. Jorge: Editorial. 640
Kurt Debattista, Alberto José Proença, Luís Paulo Santos: Preface and biographic notes for the special issue on graphics for serious games. 641-642
Charles-Frederik Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Frederik Cornillie, Bert Van Semmertier, Erik Mannens, Peter Lambert, Piet Desmet, Rik Van de Walle: Infinitex: An interactive editing system for the production of large texture data sets. 643-654
Roger V. Hoang, Matthew R. Sgambati, Timothy J. Brown, Daniel S. Coming, Frederick C. Harris Jr.: VFire: Immersive wildfire simulation and visualization. 655-664
Steven Koepnick, Roger V. Hoang, Matthew R. Sgambati, Daniel S. Coming, Evan A. Suma, William R. Sherman: RIST: Radiological Immersive Survey Training for two simultaneous users. 665-676
Christopher Peters, Adam Qureshi: A head movement propensity model for animating gaze shifts and blinks of virtual characters. 677-687

Carlos Garre, Miguel A. Otaduy: Haptic rendering of objects with rigid and deformable parts. 689-697
Jorge Lopez-Moreno, Sunil Hadap, Erik Reinhard, Diego Gutierrez: Compositing images through light source detection. 698-707
Oleg Fryazinov, Alexander A. Pasko, Peter Comninos: Fast reliable interrogation of procedurally defined implicit surfaces using extended revised affine arithmetic. 708-718
Stef Busking, Charl P. Botha, Frits H. Post: Example-based interactive illustration of multi-field datasets. 719-728
Rafael Rodriguez, Eva Cerezo, Sandra Baldassarri, Francisco J. Serón: New approaches to culling and LOD methods for scenes with multiple virtual actors. 729-741
Jituo Li, Juntao Ye, Yangsheng Wang, Li Bai, Guodong Lu: Fitting 3D garment models onto individual human models. 742-755
M. Carmen Juan Lizandra, David Pérez: Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety. 756-766
Sylvain Meunier, Romuald Perrot, Lilian Aveneau, Daniel Meneveaux, Djamchid Ghazanfarpour: Cosine lobes for interactive direct lighting in dynamic scenes. 767-778

Peter Comninos, Leigh McLoughlin, Eike Falk Anderson: Educating technophile artists and artophile technologists: A successful experiment in higher education. 780-790
Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko: Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan. 791-799
Taeko Ariga, Koichi Mori: Sensory vision - Development of a course for physical interaction and graphics. 800-810
Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi: An educational framework for creating VR application through groupwork. 811-819



