Volume 20, Number 1, 1996
: Wavevisions: a desktop virtual reality software.
: Pattern generation with color map gouraud shading.
M. A. Pumar
: Zooming of terrain imagery using fractal-based interpolation.
Jeffrey J. McConnell
: Active and group learning techniques and their use in graphics education.
Volume 20, Number 2, 1996
: Shared virtual environments: the implications for tool builders.
T. Todd Elvins
: Volume visualization in a collaborative computing environment.
Hans Werner Kohl
: Hidden-curve algorithm for correct grid surface representation of functions of two variables.
Dieter W. Fellner
, Martin Fischer
: Computer graphics interface (CGI): a good concept and a valuable tool for research and teaching in computer graphics.
Volume 20, Number 3, 1996
Volume 20, Number 4, 1996
: The pixelflow texture and image subsystem.
: Line clipping in E2 with O(1) processing complexity.
Volume 20, Number 5, 1996
Stephen D. Casey
: Using dimension theory to analyze and classify the generation of fractal sets.
Paul W. Carlson
: Pseudo-3-D rendering methods for fractals in the complex plane.
Volume 20, Number 6, 1996