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| 2011 | ||
|---|---|---|
| 26 | Wesley Griffin, Yu Wang, David Berrios, Marc Olano: GPU curvature estimation on deformable meshes. SI3D 2011: 159-166 | |
| 25 | Yu Wang, Marc Olano: A framework for GPU 3d model reconstruction using structure-from-motion. SIGGRAPH Posters 2011: 27 | |
| 24 | Marc Olano, Dan Baker, Wesley Griffin, Joshua Barczak: Variable Bit Rate GPU Texture Decompression. Comput. Graph. Forum 30(4): 1299-1308 (2011) | |
| 2010 | ||
| 23 | Fahad Zafar, Marc Olano, Aaron Curtis: GPU random numbers via the tiny encryption algorithm. High Performance Graphics 2010: 133-141 | |
| 22 | Marc Olano, Dan Baker: LEAN mapping. SI3D 2010: 181-188 | |
| 21 | Fahad Zafar, Marc Olano: Tiny encryption algorithm for parallel random numbers on the GPU. SI3D 2010 | |
| 20 | Dilip Banerjee, John Gross, Pradeep Reddy Gaddam, Marc Olano, William Hess, Judith E. Terrill, Terence J. Griffin, John G. Hagedorn, John T. Kelso, Steven G. Satterfield: An integrated interactive visualization and analysis environment to study the impact of fire on building structures. SIGGRAPH Posters 2010 | |
| 2009 | ||
| 19 | Stephen Ingram, Tamara Munzner, Marc Olano: Glimmer: Multilevel MDS on the GPU. IEEE Trans. Vis. Comput. Graph. 15(2): 249-261 (2009) | |
| 2008 | ||
| 18 | John Kloetzli, Brian Strege, Jonathan Decker, Marc Olano: Parallel Longest Common Subsequence using Graphics Hardware. EGPGV 2008: 57-64 | |
| 17 | Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano, Uzi Vishkin: XMT-GPU: A PRAM Architecture for Graphics Computation. ICPP 2008: 364-372 | |
| 16 | Jonathan Bronson, Penny Rheingans, Marc Olano: Semi-automatic stencil creation through error minimization. NPAR 2008: 31-37 | |
| 15 | John Kloetzli, Marc Olano, Penny Rheingans: Interactive volume isosurface rendering using BT volumes. SI3D 2008: 45-52 | |
| 2006 | ||
| 14 | Marc Olano, Carlo H. Séquin: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA ACM 2006 | |
| 13 | Jeremy Shopf, Marc Olano: Procedural haptic texture. UIST 2006: 179-186 | |
| 2005 | ||
| 12 | Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA ACM 2005 | |
| 11 | Marc Olano: Modified noise for evaluation on graphics hardware. Graphics Hardware 2005: 105-110 | |
| 2003 | ||
| 10 | Marc Olano, Bob Kuehne, Maryann Simmons: Automatic shader level of detail. Graphics Hardware 2003: 7-14 | |
| 9 | Jonathan D. Cohen, Dinesh Manocha, Marc Olano: Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds. Int. J. Comput. Geometry Appl. 13(1): 61 (2003) | |
| 2000 | ||
| 8 | Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar: Interactive multi-pass programmable shading. SIGGRAPH 2000: 425-432 | |
| 1999 | ||
| 7 | Brian Cabral, Marc Olano, Philip Nemec: Reflection Space Image Based Rendering. SIGGRAPH 1999: 165-170 | |
| 1998 | ||
| 6 | Jonathan D. Cohen, Marc Olano, Dinesh Manocha: Appearance-Perserving Simplification. SIGGRAPH 1998: 115-122 | |
| 5 | Marc Olano, Anselmo Lastra: A Shading Language on Graphics Hardware: The Pixelflow Shading System. SIGGRAPH 1998: 159-168 | |
| 1997 | ||
| 4 | Jonathan D. Cohen, Dinesh Manocha, Marc Olano: Simplifying polygonal models using successive mappings. IEEE Visualization 1997: 395-402 | |
| 1995 | ||
| 3 | Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop: Combatting Rendering Latency. SI3D 1995: 19-24, 204 | |
| 2 | Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang: Real-Time Programmable Shading. SI3D 1995: 59-66, 207 | |
| 1992 | ||
| 1 | Jeff Butterworth, Andrew Davidson, Stephen Hench, Marc Olano: 3DM: A Three Dimensional Modeler Using a Head-Mounted Display. SI3D 1992: 135-138 | |
Colors in the list of coauthors
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